Jimmy Possum: Difference between revisions

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Taunt: d6</br>
Taunt: d6</br>
Thievery: d6 +2</br>
Thievery: d6 +2</br>
'''Gear''' Weight Cost</br>
Backpack 2 50</br>
Lockpicks 1 200</br>
Rope, 50’, nylon 3 10</br>
Clothes, camo 3 20</br>
Leather jacket 5 20</br>
Leather leggings 5 20</br>
Dagger [x4] 2 100</br>
Survival knife 1 50</br>
$30</br>





Revision as of 00:03, 28 October 2021

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Attributes
Agility: d8
Smarts: d6
Spirit: d6 Strength: d6
Vigor: d6

Parry: 5
Toughness: 5
Pace: 5”
Bennies: 4/4

Attacks:
Bite d6, damage d6+d4

Hindrances<
Curious [major]
Illiterate [minor]
Quirk: strong country accent, speaks in the third possum [minor]

Edges
Luck [+1 benny]
Scavenger [1/session “find” a useful item]

Skills [12/12]
Athletics: d4
C. Knowledge d4
Driving: d4
Fighting: d6
Intimidation: d4
Notice: d6
Repair: d4
Shooting: d6
Stealth: d8 +2
Survival: d6
Taunt: d6
Thievery: d6 +2

Gear Weight Cost
Backpack 2 50
Lockpicks 1 200
Rope, 50’, nylon 3 10
Clothes, camo 3 20
Leather jacket 5 20
Leather leggings 5 20
Dagger [x4] 2 100
Survival knife 1 50
$30


OPOSSUM RACIAL TRAITS

Bite. Damage Str + d4 [+1]
Immune to Disease. [+1]
Low-Light Vision. No penalties for Dim and Dark conditions. [+1]
Prowler. Start with d6 in Stealth and Thievery, both can increase to d12+1 [+3]
>>>Skill Bonus. +2 to Stealth and Thievery [+4]
Possum Hiss. Start with d4 Intimidation [+1]
Wall Walker. Can climb vertical surfaces at ½ Pace [+1]

Scruffy. Does not start with d4 Persuasion [-1]
Waddler. Pace 5, running die d4 [-1]
Combat Shock. When surprised or frightened, make a Spirit roll or become Shaken [-2]