SWADE Eberron: Difference between revisions
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:'''''Multiple Languages''''' - gain ½ Smarts in additional languages at d6 each | :'''''Multiple Languages''''' - gain ½ Smarts in additional languages at d6 each | ||
:'''''Wound Cap''''' - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls. | :'''''Wound Cap''''' - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls. | ||
'''Languages in this Setting''': | |||
'''HOUSERULES''' | '''HOUSERULES''' |
Revision as of 22:23, 8 January 2022
This is a conversion guild for playing the Eberron setting using the Savage Wor;d Adventure Edition (Pathinder PDF)
BASIC RULES
Rule Setting Savage World Adventure Edition (SWAE) and SWAE Pathfinder (SWAP)
Setting Rules (SWA pg. 136-145)
- Born a Hero - ignore rank requirement at character creation
- High Adventure - a benny to gain the use of a short term combat edge you qualify for
- Multiple Languages - gain ½ Smarts in additional languages at d6 each
- Wound Cap - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls.
Languages in this Setting:
HOUSERULES
- Heroic Recovery: At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal healing test, with a success you recover a Wound.
- Run Dice: Changed to d4+2 (instead of d6) or 1d3+1 (for d4) and d6+4 (for a d10)