Landsoftheblacksea:Main Page/players/danithe thorne: Difference between revisions
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<! |- | <!-- |- | ||
|<span style="color: blue;">''' Spy Mask ''' </span> | |<span style="color: blue;">''' Spy Mask ''' </span> | ||
|''''' 0 ''''' | |''''' 0 ''''' | ||
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|<span style="color: blue;">''' Cloak of the Hunter ''' </span> | |<span style="color: blue;">''' Cloak of the Hunter ''' </span> | ||
|''''' 2 ''''' | |''''' 2 ''''' | ||
|''''' Worn ''''' !> | |''''' Worn ''''' --!> | ||
<! <span style="color: blue"> '''Potion of Clairaudience''' ''(This potion empowers the creature drinking it to hear as the 3rd-level wizard spell of the same name. However, the potion can be used to hear even unknown areas within 30 yards. Its effects last for two turns. Spell Description: The clairaudience spell enables the wizard to concentrate upon some locale and hear in his mind any noise within a 60-foot radius of that point. Distance is not a factor, but the locale must be known--a place familiar to the spellcaster or an obvious one (such as behind a door, around a corner, in a copse of trees, etc.). Only sounds that are normally detectable by the wizard can be heard by use of this spell. Lead sheeting or magical protections prevent the operation of the spell, and the wizard has some indication that the spell is so blocked. The spell creates an invisible sensor, similar to that created by a crystal ball spell, that can be dispelled. The spell functions only on the wizard's current plane of existence. The material component of the spell is a small horn of at least 100 gp value.)''</span> !> | <!-- <span style="color: blue"> '''Potion of Clairaudience''' ''(This potion empowers the creature drinking it to hear as the 3rd-level wizard spell of the same name. However, the potion can be used to hear even unknown areas within 30 yards. Its effects last for two turns. Spell Description: The clairaudience spell enables the wizard to concentrate upon some locale and hear in his mind any noise within a 60-foot radius of that point. Distance is not a factor, but the locale must be known--a place familiar to the spellcaster or an obvious one (such as behind a door, around a corner, in a copse of trees, etc.). Only sounds that are normally detectable by the wizard can be heard by use of this spell. Lead sheeting or magical protections prevent the operation of the spell, and the wizard has some indication that the spell is so blocked. The spell creates an invisible sensor, similar to that created by a crystal ball spell, that can be dispelled. The spell functions only on the wizard's current plane of existence. The material component of the spell is a small horn of at least 100 gp value.)''</span> --!> | ||
<! <span style="color: blue"> '''Spy Mask''' ''(Allows one to use Change Self once per day. Necromantic aspect is not identified at this time.)''</span> !> | <!-- <span style="color: blue"> '''Spy Mask''' ''(Allows one to use Change Self once per day. Necromantic aspect is not identified at this time.)''</span> --!> | ||
<span style="color: blue"> '''Cloak of the Hunter''' ''(+10% Hide in Shadows; +10% move silently. Once per 24 hours, allows wearer to Speak with Animals per the Priest spell, as if cast by a 5th Level Priest (duration 10 rounds). Only one kind of animal can be involved per usage (e.g., wearer can talk to 10 different wolves in one usage for 10 rounds, but cannot talk to a wolf for 5 rounds and then a bear for the second 5 rounds)'' </span> | <span style="color: blue"> '''Cloak of the Hunter''' ''(+10% Hide in Shadows; +10% move silently. Once per 24 hours, allows wearer to Speak with Animals per the Priest spell, as if cast by a 5th Level Priest (duration 10 rounds). Only one kind of animal can be involved per usage (e.g., wearer can talk to 10 different wolves in one usage for 10 rounds, but cannot talk to a wolf for 5 rounds and then a bear for the second 5 rounds)'' </span> |
Revision as of 01:55, 9 March 2022
A woman running from her past and perhaps seeking redemption.
![](/images/thumb/9/9a/ZZDarithe2C.jpg/300px-ZZDarithe2C.jpg)
Basics
Character Name | Player Name | Race | Class | Alignment | AC | Experience | Hit Points |
---|---|---|---|---|---|---|---|
Darithe Thorne (Meav Delte) | Desconocida | Human | Thief 3 | Chaotic Good | 7 (With Dex Adj) | 4286 / 5000 | 11 |
Physical
Age | Height | Weight | Eye Colour | Hair Colour |
---|---|---|---|---|
19 | 5'6" | 110 lbs | Light Green | Black |
Stats
Strength | 11 | Wt. Allowance: 40#; Max Press: 115#; Open Doors: 6; Bend Bars: 2% |
Dexterity | 17 | +2 React. Adj; +2 Missile Att. Adj.; -3 Def. Adj. |
Constitution | 12 | Sys. Shock: 80%; Res. Surv: 85% |
Intelligence | 14 | #Lang: 4 |
Wisdom | 10 | |
Charisma | 16 | Mx. Hench: 8; Loy. Base: +4; Reac. Adj.: +5 |
+10% XP Bonus
Saving Throws
Paralyzation/Poison/Death Magic | Rod, Staff or Wand | Petrification or Plymorph | Breath Weapon | Spell |
---|---|---|---|---|
13 | 14 | 13 | 15 | 12 |
Weapon Proficiencies
Dagger |
Hand Crossbow |
Nonweapon Proficiencies
Blacksmithing (11) |
Cooking (14) |
Healing (8) |
Herbalism (12) |
Swimming (11) |
Tumbling (17) |
Thieves Abilities
Skill | Base | Dex Bonus | Level Bonuses | No Armor Mod | Magic Adj. | Total | Notes |
---|---|---|---|---|---|---|---|
Pick Pockets | 15% | 5% | 0% | 5% | 0% | 25% | |
Open Locks | 10% | 10% | 20% | 0% | 0% | 40% | |
Find/Remove Traps | 5% | 0% | 35% | 0% | 0% | 40% | |
Move Silently | 10% | 5% | 20% | 10% | 10% | 55% | Movement reduced to 1/3 |
Hide in Shadows | 5% | 5% | 30% | 5% | 10% | 55% | |
Detect Noise | 15% | 0% | 5% | 0% | 0% | 20% | |
Climb Walls | 60% | 0% | 5% | 10% | 0% | 75% | |
Read Languages | 0% | 0% | 5% | 0% | 0% | 5% |
Back Stab times 2.
Encumbrance
Unencumbered | 0-40 |
Light | 41-58 |
Moderate | 59-76 |
Heavy | 77-96 |
Severe | 97-110 |
Equipment
Item | Weight | Carried |
---|---|---|
Potion of Clairaudience | 0 | Pouch |
Clothing | 3 | Worn |
Leather Armor | 15 | (Violet) |
Backpack | 2 | (Violet) |
Small pouch | 0.5 | Worn |
9 gold coins | 0 | Pouch |
Hand Crossbow | 3 | Belt |
Dagger (x2) | 2 | (Violet) |
Dwarven made Dagger (x2) | 2 | Belt |
Quiver | 1 | Belt |
Quarrels (20) | 1 | Belt |
Hooded Lantern | 2 | (Violet) |
3 Flasks of Lantern Oil | 3 | (Violet) |
Flint & Steel | 0 | (Violet) |
Dry Rations (3 days) | 2 | (Violet) |
Waterskin | 1 | (Violet) |
Sewing Needle | 0 | (Violet) |
Thieves Picks | 1 | (Violet) |
Vial of Perfume | 0 | (Violet) |
Whetstone | 1 | (Violet) |
Fine Quality Deck of Playing Cards | 0 | (Violet) |
(Violet Total) | 29 | |
Total w/ Backpack | 12.5 | Light |
Total w/o Backpack | 12.5 | Light |