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| [[Flying Circus: Himmilgard|Main Page]] | | [[Flying Circus: Himmilgard|Main Page]] | ||
| [[Flying Circus: Himmilgard: Suresh: Plane|Suresh - Plane]] | | [[Flying Circus: Himmilgard: Suresh: Plane|Suresh - Plane]] | ||
| [[Flying Circus: Himmilgard: Suresh: Notes and Story Record| | | [[Flying Circus: Himmilgard: Suresh: Notes and Story Record|Suresh - Notes and Story Record]] | ||
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Latest revision as of 15:14, 2 April 2022
Main Page | Suresh - Plane | Suresh - Notes and Story Record |
Suresh[edit]
Hard | Keen | Calm | Daring | Stress | XP | |
---|---|---|---|---|---|---|
+3 | +1 | +1 | -2 | 0/10 | 0 |
Triggers | (cost) | Vents | |
---|---|---|---|
If you fought non-humans. | 1 Stress | Pick a fight with authority. | |
If you were hit by enemy fire. | 1 Stress | Get a comrade to break Trust with you. | |
If you missed a full volley. | 2 Stress | Draw weapon at a bad time. | |
If you were wounded | 1 Stress | Hurt yourself to avoid going back up. | |
If a comrade was wounded | 2 Stress | Throw away an award, medal, or prize. | |
If you ran out of ammunition. | 1 Stress | ||
If a comrade was lost. | 2 Stress | ||
If your plane caught fire. | 1 Stress |
Comrades | Trust? | Familiar Vices | |
---|---|---|---|
Charlotte | Y | Drinking | |
Tresa | N | Training | |
Suresh | Y |
Moves[edit]
Stiff Upper Lip (Core)[edit]
Unless your are Stressed, attempts to Get Real with you automatically fail. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move.
Marching Boots[edit]
Any group you're in moves +1 Trek when you Explore the Wild, and you automatically score at least a Partial Hit on Seize the Initiative.
Steelheart[edit]
Even if you are Burnt Out, you can still fly. While Stressed, take +1 results to Draw a Bead. While Burnt Out, take +2.
Advanced Recon[edit]
The group gets +1 to the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move).
In Shining Armor (Intimacy)[edit]
When you hold someone close to you, hold 1. When they are in danger, spend that hold to arrive at their side.
If you use this move in the air, when you spend the hold, your next Move is an automatic full hit, no dice required.
Bushwhacker Mastery[edit]
[ ] [ ] [ ] [ ] [ ]
Victories: Aircraft or balloons shot down.
Ambuush PredatorCore)[edit]
When you attack an aircraft which doesn’t know you are there, inflict double damage.
Personal Effects[edit]
Assets:
- 3 Thaler
- A service rifle and bayonet.
- A razor sharp dueling sabre.
- A box of stick-bombs.
Baggage:
- A perfect duelling scar.
- A collection of medals and ribbons.
- Tales of your regiment's last great battle.