Difference between revisions of "InAWickedToronto:Annotated Oracle"

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Roll 1d10, 1d6, 1d6, and consult chart
+
=The Oracle, with annotations for the Indie RPG Group=
1, 2 - Items
+
 
1 - City Items
+
This list of elements is copyrighted by Vincent Baker and is available [http://www.septemberquestion.org/lumpley/pdfs/cnc.pdf as part of Mr. Baker's Cheap and Cheesy Fantasy Game] or in [http://www.crngames.com/oracle an online version hosted by CRN Games].  This version contains new elements generated in play by our group, and also links elements that have shown up with their matching masteries, characters, or other information.
 +
 
 +
'''''Roll 1d10, 1d6, 1d6, and consult chart'''''
 +
 
 +
==1, 2 - Items==
 +
 
 +
===1 - City Items===
 +
 
 
1 A key on a broken chain, lost by the roadside.
 
1 A key on a broken chain, lost by the roadside.
 +
 
2 The written deed to a certain house, affirmed and sealed.
 
2 The written deed to a certain house, affirmed and sealed.
 +
 
3 A note written in an elegant hand, sweetly perfumed.
 
3 A note written in an elegant hand, sweetly perfumed.
4 A noble house's signatory ring,
+
 
left behind in a street brawl.
+
4 A noble house's signatory ring, left behind in a street brawl.
5 A purse of coins, cursed by its
+
 
stabbed and dying owner.
+
5 A purse of coins, cursed by its stabbed and dying owner.
6 The fine silk wardrobe of one
+
 
dead of some plague.
+
6 The fine silk wardrobe of one dead of some plague.
2 - Countryside Items
+
 
1 An altar overflowing with flowers
+
===2 - Countryside Items===
and bowls of honey.
+
 
2 A local warlord's ancestral sword,
+
1 An altar overflowing with flowers and bowls of honey.
much honored.
+
 
3 A chest containing the tax monies
+
2 A local warlord's ancestral sword, much honored.
of a rural province.
+
 
4 The book of scripture of an order
+
3 A chest containing the tax monies of a rural province.
of warrior-monks.
+
 
5 A cask of honey wine, tribute to a
+
4 The book of scripture of an order of warrior-monks.
fierce bandit-queen.
+
 
6 A farmer's good-luck piece, the
+
5 A cask of honey wine, tribute to a fierce bandit-queen.
author of his prosperity.
+
 
3 - Magical Items
+
6 A farmer's good-luck piece, the author of his prosperity.
1 Silk slippers which make their
+
 
wearer invisible.
+
===3 - Magical Items===
2 A copper basin, to which are enslaved
+
 
spirits of the air.
+
1 Silk slippers which make their wearer invisible.
3 Bracelets which grant their
+
 
wearer improbable strength.
+
2 A copper basin, to which are enslaved spirits of the air.
4 A glass jar of ferocious and
+
 
deadly magical wasps.
+
3 Bracelets which grant their wearer improbable strength.
5 A staff of white-wood, summoner
+
 
of lightnings.
+
4 A glass jar of ferocious and deadly magical wasps.
6 A silk robe through which no
+
 
weapon may pass.
+
5 A staff of white-wood, summoner of lightnings.
4 - Military Items
+
 
1 A great army's marching orders,
+
6 A silk robe through which no weapon may pass.
passwords, and signals.
+
 
2 A token indicating that its bearer
+
===4 - Military Items===
speaks for the high general.
+
 
3 A sword consecrated to a fearsome
+
1 A great army's marching orders,passwords, and signals.
demon of war.
+
 
4 A captured war-horse with a taste
+
2 A token indicating that its bearer speaks for the high general.
for human meat.
+
 
5 A great warship, set with trebuchet
+
3 A sword consecrated to a fearsome demon of war.
and mangonel.
+
 
6 The head of a high war-captain, in
+
4 A captured war-horse with a taste for human meat.
a carved wooden cask.
+
 
5 - Ruins Items
+
5 A great warship, set with trebuchet and mangonel.
1 A helm in antique style, sound
+
 
despite its tarnish.
+
6 The head of a high war-captain, in a carved wooden cask.
2 Instruments of torture, haunted by
+
 
their long-dead victims.
+
===5 - Ruins Items===
3 A book of engraved bronze, partly
+
 
obscured by wear.
+
1 A helm in antique style, sound despite its tarnish.
4 A gorgeous yellow gem, cursed
+
 
with a terrible doom.
+
2 Instruments of torture, haunted by their long-dead victims.
5 The guardian of a tomb, a statue
+
 
cast in silver with ruby eyes.
+
3 A book of engraved bronze, partly obscured by wear.
6 A golden armlet, still on the
+
skeletal arm of its owner.
+
4 A gorgeous yellow gem, cursed with a terrible doom.
6 - Wilderness Items
+
 
1 A woman's long blood-red hair,
+
5 The guardian of a tomb, a statue cast in silver with ruby eyes.
incorporated into a bird's nest.
+
2 The corpse of a lord's hunting
+
6 A golden armlet, still on the skeletal arm of its owner.
hound, caught in a rose-briar.
+
 
3 A bandit's treasure-trove, exposed
+
===6 - Wilderness Items===
by erosive rain.
+
 
4 An ancient stone waymarker, indicating
+
1 A woman's long blood-red hair, incorporated into a bird's nest.
an overgrown road.
+
 
5 An altar to devils of the waste,
+
2 The corpse of a lord's hunting hound, caught in a rose-briar.
stinking with gore.
+
 
6 The remnants of a woodcutter's
+
3 A bandit's treasure-trove, exposed by erosive rain.
camp, abandoned in haste.
+
 
cut me
+
4 An ancient stone waymarker, indicating an overgrown road.
3, 4 - Characters  
+
 
1 - City Characters
+
5 An altar to devils of the waste, stinking with gore.
1 A wealthy merchant's son, refined
+
 
and crafty.
+
6 The remnants of a woodcutter's camp, abandoned in haste.
2 The proprietress of a wantonhouse,
+
 
with her manservant.
+
==3, 4 - Characters ==
3 An underclerk of the temple of
+
 
some lesser cult.
+
===1 - City Characters===
4 An apothecary, squint-eyed, with
+
 
many uncanny potions.
+
1 A wealthy merchant's son, refined and crafty.
5 A gentlewoman-burglar, stylish
+
 
and daring.
+
2 The proprietress of a wantonhouse, with her manservant.
6 A practitioner of law, with her several
+
 
secretaries.
+
3 An underclerk of the temple of some lesser cult.
2 - Countryside Characters
+
 
1 An ambitious farmer, hungry for
+
4 An apothecary, squint-eyed, with many uncanny potions.
gossip or silver.
+
 
2 The unscrupulous landlady of a
+
5 A gentlewoman-burglar, stylish and daring.
roadside wayhouse.
+
 
3 A village executioner, practicing
+
6 A practitioner of law, with her several secretaries.
his trade on a caught burglar.
+
 
4 An underofficer of the local lord's
+
===2 - Countryside Characters===
home guard.
+
 
5 The local lord's young daughter,
+
1 An ambitious farmer, hungry for gossip or silver.
tramping after strawberries.
+
 
6 The captain of a foreign troop,
+
2 The unscrupulous landlady of a roadside wayhouse.
sent to collect taxes.
+
 
3 - Magical Characters
+
3 A village executioner, practicing his trade on a caught burglar.
1 Some great wizard's magical
+
 
messenger, brass-skinned.
+
4 An underofficer of the local lord's home guard.
2 A necromancer who steals the
+
 
knowledge of the dying.
+
5 The local lord's young daughter, tramping after strawberries.
3 The human servant of a mighty
+
 
and unspeakable demiurge.
+
6 The captain of a foreign troop, sent to collect taxes.
4 A prodigy-mage, still a maid,
+
 
drunk with occult power.
+
===3 - Magical Characters===
5 A reader of omens and caster of
+
 
auguries, with grim news.
+
1 Some great wizard's magical messenger, brass-skinned.
6 A placid mystic, preaching calm
+
 
and demonstrating miracles.
+
2 A necromancer who steals the knowledge of the dying.
4 - Military Characters
+
 
1 The captain of a shattered company,
+
3 The human servant of a mighty and unspeakable demiurge.
himself injured.
+
 
2 A camp-wanton, pretty and pliant,
+
4 A prodigy-mage, still a maid, drunk with occult power.
prone to drink.
+
 
3 A camp physician, her pockets full
+
5 A reader of omens and caster of auguries, with grim news.
of salves and drugs.
+
 
4 A war-sorceress, slender but
+
6 A placid mystic, preaching calm and demonstrating miracles.
commanding, with golden hair.
+
 
5 A tender of war-bulls, shavedheaded
+
===4 - Military Characters===
and fearless.
+
 
6 The self-important master of strategy
+
1 The captain of a shattered company, himself injured.
to a great general.
+
 
5 - Ruins Characters
+
2 A camp-wanton, pretty and pliant, prone to drink.
1 An unsavory treasure-seeker,
+
 
with an honest map.
+
3 A camp physician, her pockets full of salves and drugs.
2 The warden ghost of the place,
+
 
generous to the good-willed.
+
4 A war-sorceress, slender but commanding, with golden hair.
3 A ghoulish eater of dead flesh,
+
 
driven by unusual lusts.
+
5 A tender of war-bulls, shavedheaded and fearless.
4 A scholar and antiquarian, unmindful
+
 
of danger.
+
6 The self-important master of strategy to a great general.
5 A knowledge-mad sorceress,
+
 
delving into ancient secrets.
+
===5 - Ruins Characters===
6 One mistakenly condemned, fled
+
 
into hiding.
+
1 An unsavory treasure-seeker, with an honest map.
6 - Wilderness Characters
+
 
1 A hermit priestess, practicing obscure
+
2 The warden ghost of the place, generous to the good-willed.
deprivations.
+
 
2 A rough wolf-hunter, surly, filthy
+
3 A ghoulish eater of dead flesh, driven by unusual lusts.
and crude.
+
 
3 A noble landholder, touring, with
+
4 A scholar and antiquarian, unmindful of danger.
court and attendants.
+
 
4 A conjurer possessed by spirits of
+
5 A knowledge-mad sorceress, delving into ancient secrets.
uncivil character.
+
 
5 A fur-trapper, simple but goodnatured,
+
6 One mistakenly condemned, fled into hiding.
and his daughter.
+
 
6 A bandit captain, in hiding, with
+
===6 - Wilderness Characters===
her trusted bodyguard.
+
 
5, 6 - Locations  
+
1 A hermit priestess, practicing obscure deprivations.
1 - City Locations
+
 
1 A rich and mighty temple, full of
+
2 A rough wolf-hunter, surly, filthy and crude.
silver and fine goods.
+
 
2 A poor home shared by many
+
3 A noble landholder, touring, with court and attendants.
families of beggars.
+
 
3 A warehouse on the docks, full of
+
4 A conjurer possessed by spirits of uncivil character.
Elven silk.
+
 
4 The old city wall, long since outgrown.
+
5 A fur-trapper, simple but goodnatured, and his daughter.
5 The private garden of a noble
+
 
house.
+
6 A bandit captain, in hiding, with her trusted bodyguard.
6 A market on the crossroads, full
+
 
of sound and color.
+
==5, 6 - Locations ==
2 - Countryside Locations
+
 
 +
===1 - City Locations===
 +
 
 +
1 A rich and mighty temple, full of silver and fine goods.
 +
 
 +
2 A poor home shared by many families of beggars.
 +
 
 +
3 A warehouse on the docks, full of Elven silk.
 +
 
 +
4 The old city wall, long since outgrown.  
 +
 
 +
5 The private garden of a noble house.
 +
 
 +
6 A market on the crossroads, full of sound and color.
 +
 
 +
===2 - Countryside Locations===
 +
 
 
1 A farm manor, peaceful and prosperous.
 
1 A farm manor, peaceful and prosperous.
2 A monastery and its associated
+
 
shrines, each to its own god.
+
2 A monastery and its associated shrines, each to its own god.
3 A waystation on a broad road, with
+
 
a campsite and shrine.
+
3 A waystation on a broad road, with a campsite and shrine.
4 A roofed bridge on a wide river,
+
 
with a toll-collector.
+
4 A roofed bridge on a wide river, with a toll-collector.
5 A fishing village with an inn of
+
 
good quality.
+
5 A fishing village with an inn of good quality.
6 A slow-moving caravan, with
+
 
many wagons and travelers.
+
6 A slow-moving caravan, with many wagons and travelers.
3 - Magical Locations
+
 
1 The secluded home of an exiled
+
===3 - Magical Locations===
court-wizard.
+
 
2 A standing stone, obscurely
+
1 The secluded home of an exiled court-wizard.
carved, crackling with force.
+
 
3 A pool of mirror-still green water.
+
2 A standing stone, obscurely carved, crackling with force.
4 The college of a small but prestigious
+
 
magical order.
+
3 A pool of mirror-still green water.  
5 The secret central shrine of a
+
 
temple to forgotten gods.
+
4 The college of a small but prestigious magical order.
6 An underground chamber, eerie
+
 
with blue-green lights.
+
5 The secret central shrine of a temple to forgotten gods.
4 - Military Locations
+
 
1 An old, proud fortress on an important
+
6 An underground chamber, eerie with blue-green lights.
mountain pass.
+
 
2 The site of a pitched battle,
+
===4 - Military Locations===
ground churned and stinking.
+
 
3 An outlying watchtower on a
+
1 An old, proud fortress on an important mountain pass.
wooded hill.
+
 
4 A high, many-towered wall on a
+
2 The site of a pitched battle, ground churned and stinking.
fierce border.
+
 
5 The country fort, mostly wood, of a
+
3 An outlying watchtower on a wooded hill.
local war-lord.
+
 
6 The campsite of a travelling army,
+
4 A high, many-towered wall on a fierce border.
not long deserted.
+
 
5 - Ruins Locations
+
5 The country fort, mostly wood, of a local war-lord.
1 A fallen temple, overgrown with
+
 
moss and ivies.
+
6 The campsite of a travelling army, not long deserted.
2 An old raised road, cracked and
+
 
crumbling.
+
===5 - Ruins Locations===
3 A gutted tower, home to many
+
 
birds.
+
1 A fallen temple, overgrown with moss and ivies.
4 A ruined manor, its keep
+
 
smashed by a fallen tree.
+
2 An old raised road, cracked and crumbling.
5 An ancient monument, eroded
+
 
and overgrown but standing.
+
3 A gutted tower, home to many birds.
6 A new village, built on the ruins of
+
 
a forgotten people.
+
4 A ruined manor, its keep smashed by a fallen tree.
6 - Wilderness Locations
+
 
1 A high, wind-scoured crag, strewn
+
5 An ancient monument, eroded and overgrown but standing.
with rubble.
+
 
2 A clearing of mossy boulders by a
+
6 A new village, built on the ruins of a forgotten people.
forest brook.
+
 
3 A boggy field, buzzing with stinging
+
===6 - Wilderness Locations===
insects.
+
 
4 A deer-path through towering
+
1 A high, wind-scoured crag, strewn with rubble.
woods to a still pond.
+
 
 +
2 A clearing of mossy boulders by a forest brook.
 +
 
 +
3 A boggy field, buzzing with stinging insects.
 +
 
 +
4 A deer-path through towering woods to a still pond.
 +
 
 
5 A vast oak tree in a fallow field.
 
5 A vast oak tree in a fallow field.
6 A high waterfall, riddled behind
+
 
with caves.
+
6 A high waterfall, riddled behind with caves.
cut me
+
 
7, 8 - Events  
+
==7, 8 - Events ==
1 - City Events
+
 
1 The celebration of a day sacred to
+
===1 - City Events===
the city's chief cult.
+
 
2 The murder by strangling of an
+
1 The celebration of a day sacred to the city's chief cult.
officer of the city watch.
+
 
3 The burglary of the storehouse of
+
2 The murder by strangling of an officer of the city watch.
a powerful robber-merchant.
+
 
4 The secret alliance of two noble
+
3 The burglary of the storehouse of a powerful robber-merchant.
families against a third.
+
 
5 The rehersal of the funeral of the
+
4 The secret alliance of two noble families against a third.
city's aged and beloved mayor.
+
 
6 The arrival of honored emissaries
+
5 The rehersal of the funeral of the city's aged and beloved mayor.
from a wealthy, exotic land.
+
 
2 - Countryside Events
+
6 The arrival of honored emissaries from a wealthy, exotic land.
1 The much-contested wedding of
+
 
the province's great beauty.
+
===2 - Countryside Events===
2 An unseasonal and destructive
+
 
flood.
+
1 The much-contested wedding of the province's great beauty.
3 The death of the primary heir of a
+
 
local noblewoman.
+
2 An unseasonal and destructive flood.
4 The celebration of local fertility or
+
 
harvest rites.
+
3 The death of the primary heir of a local noblewoman.
5 The capture by soldiers of a popular
+
 
gentleman-bandit.
+
4 The celebration of local fertility or harvest rites.
6 The arrival at a way-house of four
+
 
unusual travelers.
+
5 The capture by soldiers of a popular gentleman-bandit.
3 - Magical Events
+
 
1 A conjunction of uncanny forces.
+
6 The arrival at a way-house of four unusual travelers.
+1 to all Magic Rolls.
+
 
2 A great convocation of mages,
+
===3 - Magical Events===
with many orders attending.
+
 
3 The awakening of 3 powerful and
+
1 A conjunction of uncanny forces. +1 to all Magic Rolls.
malignant genii.
+
 
4 The graduation of an apprentice
+
2 A great convocation of mages, with many orders attending.
to mastery.
+
 
5 The burglary of a magical order's
+
3 The awakening of 3 powerful and malignant genii.
innermost library.
+
 
6 The seizure of arcane powers by
+
4 The graduation of an apprentice to mastery.
an arrogant and brutal wizard.
+
 
4 - Military Events
+
5 The burglary of a magical order's innermost library.
1 The capture and interrogation of a
+
 
cunning spy.
+
6 The seizure of arcane powers by an arrogant and brutal wizard.
2 The arrival of unexpected and improbable
+
 
allies.
+
===4 - Military Events===
3 The mutiny and revolt of a prestigious
+
 
cavalry company.
+
1 The capture and interrogation of a cunning spy.
 +
 
 +
2 The arrival of unexpected and improbable allies.
 +
 
 +
3 The mutiny and revolt of a prestigious cavalry company.
 +
 
 
4 A terrible and devastating ambush.
 
4 A terrible and devastating ambush.
5 The accidental death of a highly
+
 
regarded war-captain.
+
5 The accidental death of a highly regarded war-captain.
6 A hard-won victory, with many
+
 
dead on both sides.
+
6 A hard-won victory, with many dead on both sides.
5 - Ruins Events
+
 
1 The exposure by erosion of a
+
===5 - Ruins Events===
long-buried door.
+
 
2 The night each year that a certain
+
1 The exposure by erosion of a long-buried door.
ghost is allowed her freedom.
+
 
3 The anniversary of the fall of a
+
2 The night each year that a certain ghost is allowed her freedom.
mighty tower.
+
 
4 The convocation of a ruins'
+
3 The anniversary of the fall of a mighty tower.
ghouls, gaunts and wisps.
+
 
5 The discovery of an ancient tomb,
+
4 The convocation of a ruins' ghouls, gaunts and wisps.
full of occult treasures.
+
 
6 The passage of a ghostly army,
+
5 The discovery of an ancient tomb, full of occult treasures.
dragging their slain and injured.
+
 
6 - Wilderness Events
+
6 The passage of a ghostly army, dragging their slain and injured.
1 A fearsome storm, with thunder
+
 
and driving winds.
+
===6 - Wilderness Events===
2 A bitter and unseasonable cold,
+
 
caused by warring elementals.
+
1 A fearsome storm, with thunder and driving winds.
3 The flight of a prince and his forbidden
+
 
lover into hiding.
+
2 A bitter and unseasonable cold, caused by warring elementals.
4 The awakening of a merciless
+
 
and tyrranical pit-wyrm.
+
3 The flight of a prince and his forbidden lover into hiding.
5 A mysterious star-lit revel on a
+
 
high bare hilltop.
+
4 The awakening of a merciless and tyrranical pit-wyrm.
6 The return of a reclusive enchantress
+
 
to her home.
+
5 A mysterious star-lit revel on a high bare hilltop.
9, 10 - Threats  
+
 
1 - City Threats
+
6 The return of a reclusive enchantress to her home.
1 A vicious gang of cut-throats and
+
 
alley-thieves.
+
==9, 10 - Threats ==
2 A cruel and powerful young
+
 
lordling.
+
===1 - City Threats===
3 A civic-minded merchant with influence
+
 
in the watch.
+
1 A vicious gang of cut-throats and alley-thieves.
4 An assassin hired by some
+
 
wealthy enemy.
+
2 A cruel and powerful young lordling.
5 A wealthy merchant-priest with
+
 
much political clout.
+
3 A civic-minded merchant with influence in the watch.
6 A jealous and vengeful rival, who
+
 
is an infamous dueler.
+
4 An assassin hired by some wealthy enemy.
2 - Countryside Threats
+
 
1 A band of slavers both bold and
+
5 A wealthy merchant-priest with much political clout.
incorrigible.
+
 
2 An innkeeper who murders and
+
6 A jealous and vengeful rival, who is an infamous dueler.
robs his wealthy guests.
+
 
3 A brutish and tyrranical war-lord
+
===2 - Countryside Threats===
and his uncouth thugs.
+
 
4 Field-vipers, wild dogs, loose
+
1 A band of slavers both bold and incorrigible.
bulls, and a variety of spiders.
+
 
5 An angry mob of peasants with
+
2 An innkeeper who murders and robs his wealthy guests.
makeshift weapons.
+
 
6 A wayhouse in which plaguevictims
+
3 A brutish and tyrranical war-lord and his uncouth thugs.
have recently stayed.
+
 
3 - Magical Threats
+
4 Field-vipers, wild dogs, loose bulls, and a variety of spiders.
1 A conjurer who needs blood to
+
 
entice his uncouth spirits.
+
5 An angry mob of peasants with makeshift weapons.
2 A night-wisp, who devours its victims'
+
 
magical potency.
+
6 A wayhouse in which plague victims have recently stayed.
3 A wandering intelligence, intent
+
 
on driving mortals mad.
+
===3 - Magical Threats===
4 A wizard jealously guarding her
+
 
magical territory.
+
1 A conjurer who needs blood to entice his uncouth spirits.
5 An order of magician-monks who
+
 
punish blasphemers.
+
2 A night-wisp, who devours its victims' magical potency.
6 An ambitious petty-wizard, quick
+
 
to take offense.
+
3 A wandering intelligence, intent on driving mortals mad.
4 - Military Threats
+
 
1 An enemy champion, fearless
+
4 A wizard jealously guarding her magical territory.
and bellowing.
+
 
2 Six enemy scouts, with spyglasses
+
5 An order of magician-monks who punish blasphemers.
and longbows.
+
 
3 Ferocious war-hounds, driven
+
6 An ambitious petty-wizard, quick to take offense.
wild with blood and confusion.
+
 
4 A ruthless bully of an under-officer
+
===4 - Military Threats===
with high ambitions.
+
 
5 An enemy scryer who commands
+
1 An enemy champion, fearless and bellowing.
six sharp-fanged nightgaunts.
+
 
6 A much-decorated company of the
+
2 Six enemy scouts, with spyglasses and longbows.
enemy's light cavalry.
+
 
5 - Ruins Threats
+
3 Ferocious war-hounds, driven wild with blood and confusion.
1 The bloodthirsty ghosts of those
+
 
drowned in an accursed water.
+
4 A ruthless bully of an under-officer with high ambitions.
2 A genius of flame, imprisoned
+
 
within a brass mirror.
+
5 An enemy scryer who commands six sharp-fanged nightgaunts.
3 A long-dead queen, still trying to
+
 
defend her realm.
+
6 A much-decorated company of the enemy's light cavalry.
4 A jeweled dagger which excites
+
 
the greed of all who behold it.
+
===5 - Ruins Threats===
5 A secret order of warrior-mystics,
+
 
defending their relics.
+
1 The bloodthirsty ghosts of those drowned in an accursed water.
6 The cunning and deadly traps of
+
 
the ancient architects.
+
2 A genius of flame, imprisoned within a brass mirror.
6 - Wilderness Threats
+
 
1 A wicked mountain-drake, cunning
+
3 A long-dead queen, still trying to defend her realm.
and greedy.
+
 
2 A pack of winter-starved and desperate
+
4 A jeweled dagger which excites the greed of all who behold it.
wolves.
+
 
3 A siren-ghoul, who entices the
+
5 A secret order of warrior-mystics, defending their relics.
amorous into deadly peril.
+
 
4 The fey and unfriendly guardians
+
6 The cunning and deadly traps of the ancient architects.
of an enchanted glade.
+
 
5 A flock of hunterbirds, sharpbeaked,
+
===6 - Wilderness Threats===
clever, and dreadful.
+
 
6 A devil of the lower air, malicious
+
1 A wicked mountain-drake, cunning and greedy.
and full of pranks.
+
 
 +
2 A pack of winter-starved and desperate wolves.
 +
 
 +
3 A siren-ghoul, who entices the amorous into deadly peril.
 +
 
 +
4 The fey and unfriendly guardians of an enchanted glade.
 +
 
 +
5 A flock of hunterbirds, sharpbeaked, clever, and dreadful.
 +
 
 +
6 A devil of the lower air, malicious and full of pranks.

Revision as of 11:45, 25 January 2007

The Oracle, with annotations for the Indie RPG Group

This list of elements is copyrighted by Vincent Baker and is available as part of Mr. Baker's Cheap and Cheesy Fantasy Game or in an online version hosted by CRN Games. This version contains new elements generated in play by our group, and also links elements that have shown up with their matching masteries, characters, or other information.

Roll 1d10, 1d6, 1d6, and consult chart

1, 2 - Items

1 - City Items

1 A key on a broken chain, lost by the roadside.

2 The written deed to a certain house, affirmed and sealed.

3 A note written in an elegant hand, sweetly perfumed.

4 A noble house's signatory ring, left behind in a street brawl.

5 A purse of coins, cursed by its stabbed and dying owner.

6 The fine silk wardrobe of one dead of some plague.

2 - Countryside Items

1 An altar overflowing with flowers and bowls of honey.

2 A local warlord's ancestral sword, much honored.

3 A chest containing the tax monies of a rural province.

4 The book of scripture of an order of warrior-monks.

5 A cask of honey wine, tribute to a fierce bandit-queen.

6 A farmer's good-luck piece, the author of his prosperity.

3 - Magical Items

1 Silk slippers which make their wearer invisible.

2 A copper basin, to which are enslaved spirits of the air.

3 Bracelets which grant their wearer improbable strength.

4 A glass jar of ferocious and deadly magical wasps.

5 A staff of white-wood, summoner of lightnings.

6 A silk robe through which no weapon may pass.

4 - Military Items

1 A great army's marching orders,passwords, and signals.

2 A token indicating that its bearer speaks for the high general.

3 A sword consecrated to a fearsome demon of war.

4 A captured war-horse with a taste for human meat.

5 A great warship, set with trebuchet and mangonel.

6 The head of a high war-captain, in a carved wooden cask.

5 - Ruins Items

1 A helm in antique style, sound despite its tarnish.

2 Instruments of torture, haunted by their long-dead victims.

3 A book of engraved bronze, partly obscured by wear.

4 A gorgeous yellow gem, cursed with a terrible doom.

5 The guardian of a tomb, a statue cast in silver with ruby eyes.

6 A golden armlet, still on the skeletal arm of its owner.

6 - Wilderness Items

1 A woman's long blood-red hair, incorporated into a bird's nest.

2 The corpse of a lord's hunting hound, caught in a rose-briar.

3 A bandit's treasure-trove, exposed by erosive rain.

4 An ancient stone waymarker, indicating an overgrown road.

5 An altar to devils of the waste, stinking with gore.

6 The remnants of a woodcutter's camp, abandoned in haste.

3, 4 - Characters

1 - City Characters

1 A wealthy merchant's son, refined and crafty.

2 The proprietress of a wantonhouse, with her manservant.

3 An underclerk of the temple of some lesser cult.

4 An apothecary, squint-eyed, with many uncanny potions.

5 A gentlewoman-burglar, stylish and daring.

6 A practitioner of law, with her several secretaries.

2 - Countryside Characters

1 An ambitious farmer, hungry for gossip or silver.

2 The unscrupulous landlady of a roadside wayhouse.

3 A village executioner, practicing his trade on a caught burglar.

4 An underofficer of the local lord's home guard.

5 The local lord's young daughter, tramping after strawberries.

6 The captain of a foreign troop, sent to collect taxes.

3 - Magical Characters

1 Some great wizard's magical messenger, brass-skinned.

2 A necromancer who steals the knowledge of the dying.

3 The human servant of a mighty and unspeakable demiurge.

4 A prodigy-mage, still a maid, drunk with occult power.

5 A reader of omens and caster of auguries, with grim news.

6 A placid mystic, preaching calm and demonstrating miracles.

4 - Military Characters

1 The captain of a shattered company, himself injured.

2 A camp-wanton, pretty and pliant, prone to drink.

3 A camp physician, her pockets full of salves and drugs.

4 A war-sorceress, slender but commanding, with golden hair.

5 A tender of war-bulls, shavedheaded and fearless.

6 The self-important master of strategy to a great general.

5 - Ruins Characters

1 An unsavory treasure-seeker, with an honest map.

2 The warden ghost of the place, generous to the good-willed.

3 A ghoulish eater of dead flesh, driven by unusual lusts.

4 A scholar and antiquarian, unmindful of danger.

5 A knowledge-mad sorceress, delving into ancient secrets.

6 One mistakenly condemned, fled into hiding.

6 - Wilderness Characters

1 A hermit priestess, practicing obscure deprivations.

2 A rough wolf-hunter, surly, filthy and crude.

3 A noble landholder, touring, with court and attendants.

4 A conjurer possessed by spirits of uncivil character.

5 A fur-trapper, simple but goodnatured, and his daughter.

6 A bandit captain, in hiding, with her trusted bodyguard.

5, 6 - Locations

1 - City Locations

1 A rich and mighty temple, full of silver and fine goods.

2 A poor home shared by many families of beggars.

3 A warehouse on the docks, full of Elven silk.

4 The old city wall, long since outgrown.

5 The private garden of a noble house.

6 A market on the crossroads, full of sound and color.

2 - Countryside Locations

1 A farm manor, peaceful and prosperous.

2 A monastery and its associated shrines, each to its own god.

3 A waystation on a broad road, with a campsite and shrine.

4 A roofed bridge on a wide river, with a toll-collector.

5 A fishing village with an inn of good quality.

6 A slow-moving caravan, with many wagons and travelers.

3 - Magical Locations

1 The secluded home of an exiled court-wizard.

2 A standing stone, obscurely carved, crackling with force.

3 A pool of mirror-still green water.

4 The college of a small but prestigious magical order.

5 The secret central shrine of a temple to forgotten gods.

6 An underground chamber, eerie with blue-green lights.

4 - Military Locations

1 An old, proud fortress on an important mountain pass.

2 The site of a pitched battle, ground churned and stinking.

3 An outlying watchtower on a wooded hill.

4 A high, many-towered wall on a fierce border.

5 The country fort, mostly wood, of a local war-lord.

6 The campsite of a travelling army, not long deserted.

5 - Ruins Locations

1 A fallen temple, overgrown with moss and ivies.

2 An old raised road, cracked and crumbling.

3 A gutted tower, home to many birds.

4 A ruined manor, its keep smashed by a fallen tree.

5 An ancient monument, eroded and overgrown but standing.

6 A new village, built on the ruins of a forgotten people.

6 - Wilderness Locations

1 A high, wind-scoured crag, strewn with rubble.

2 A clearing of mossy boulders by a forest brook.

3 A boggy field, buzzing with stinging insects.

4 A deer-path through towering woods to a still pond.

5 A vast oak tree in a fallow field.

6 A high waterfall, riddled behind with caves.

7, 8 - Events

1 - City Events

1 The celebration of a day sacred to the city's chief cult.

2 The murder by strangling of an officer of the city watch.

3 The burglary of the storehouse of a powerful robber-merchant.

4 The secret alliance of two noble families against a third.

5 The rehersal of the funeral of the city's aged and beloved mayor.

6 The arrival of honored emissaries from a wealthy, exotic land.

2 - Countryside Events

1 The much-contested wedding of the province's great beauty.

2 An unseasonal and destructive flood.

3 The death of the primary heir of a local noblewoman.

4 The celebration of local fertility or harvest rites.

5 The capture by soldiers of a popular gentleman-bandit.

6 The arrival at a way-house of four unusual travelers.

3 - Magical Events

1 A conjunction of uncanny forces. +1 to all Magic Rolls.

2 A great convocation of mages, with many orders attending.

3 The awakening of 3 powerful and malignant genii.

4 The graduation of an apprentice to mastery.

5 The burglary of a magical order's innermost library.

6 The seizure of arcane powers by an arrogant and brutal wizard.

4 - Military Events

1 The capture and interrogation of a cunning spy.

2 The arrival of unexpected and improbable allies.

3 The mutiny and revolt of a prestigious cavalry company.

4 A terrible and devastating ambush.

5 The accidental death of a highly regarded war-captain.

6 A hard-won victory, with many dead on both sides.

5 - Ruins Events

1 The exposure by erosion of a long-buried door.

2 The night each year that a certain ghost is allowed her freedom.

3 The anniversary of the fall of a mighty tower.

4 The convocation of a ruins' ghouls, gaunts and wisps.

5 The discovery of an ancient tomb, full of occult treasures.

6 The passage of a ghostly army, dragging their slain and injured.

6 - Wilderness Events

1 A fearsome storm, with thunder and driving winds.

2 A bitter and unseasonable cold, caused by warring elementals.

3 The flight of a prince and his forbidden lover into hiding.

4 The awakening of a merciless and tyrranical pit-wyrm.

5 A mysterious star-lit revel on a high bare hilltop.

6 The return of a reclusive enchantress to her home.

9, 10 - Threats

1 - City Threats

1 A vicious gang of cut-throats and alley-thieves.

2 A cruel and powerful young lordling.

3 A civic-minded merchant with influence in the watch.

4 An assassin hired by some wealthy enemy.

5 A wealthy merchant-priest with much political clout.

6 A jealous and vengeful rival, who is an infamous dueler.

2 - Countryside Threats

1 A band of slavers both bold and incorrigible.

2 An innkeeper who murders and robs his wealthy guests.

3 A brutish and tyrranical war-lord and his uncouth thugs.

4 Field-vipers, wild dogs, loose bulls, and a variety of spiders.

5 An angry mob of peasants with makeshift weapons.

6 A wayhouse in which plague victims have recently stayed.

3 - Magical Threats

1 A conjurer who needs blood to entice his uncouth spirits.

2 A night-wisp, who devours its victims' magical potency.

3 A wandering intelligence, intent on driving mortals mad.

4 A wizard jealously guarding her magical territory.

5 An order of magician-monks who punish blasphemers.

6 An ambitious petty-wizard, quick to take offense.

4 - Military Threats

1 An enemy champion, fearless and bellowing.

2 Six enemy scouts, with spyglasses and longbows.

3 Ferocious war-hounds, driven wild with blood and confusion.

4 A ruthless bully of an under-officer with high ambitions.

5 An enemy scryer who commands six sharp-fanged nightgaunts.

6 A much-decorated company of the enemy's light cavalry.

5 - Ruins Threats

1 The bloodthirsty ghosts of those drowned in an accursed water.

2 A genius of flame, imprisoned within a brass mirror.

3 A long-dead queen, still trying to defend her realm.

4 A jeweled dagger which excites the greed of all who behold it.

5 A secret order of warrior-mystics, defending their relics.

6 The cunning and deadly traps of the ancient architects.

6 - Wilderness Threats

1 A wicked mountain-drake, cunning and greedy.

2 A pack of winter-starved and desperate wolves.

3 A siren-ghoul, who entices the amorous into deadly peril.

4 The fey and unfriendly guardians of an enchanted glade.

5 A flock of hunterbirds, sharpbeaked, clever, and dreadful.

6 A devil of the lower air, malicious and full of pranks.