Miss Impossible: Difference between revisions
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[[File:MissImpossible.png|frame]] | [[File:MissImpossible.png|frame]] | ||
''female human superheroine'' | ''teenage female human superheroine'' | ||
'''Attributes''' | '''Attributes''' |
Revision as of 20:39, 18 May 2022
![](/images/0/02/MissImpossible.png)
teenage female human superheroine
Attributes
- Agility: d10
- Smarts: d6
- Spirit: d8
- Strength: d6
- Vigor: d6
Derived Attributes
- Rank: Novice
- Bennies: 5/5
- Parry: 11
- Toughness: 5
- Pace: 6"
Attacks
- Melee: Punch/kick d10, damage 3d6 [heavy weapon]
Hindrances
- Heroic (major)
- Mild-Mannered (minor)
- Quirk: Optimistic (minor)
Edges
- Super Powers (free)
- Elan (human bonus)
- Luck (super edge)
- Great Luck (super edge)
Skills
- Academics: d6
- Athletics: d10 [super skill]
- C. Knowledge: d4
- Fighting: d10 [super skill]
- Focus: d10 [super skill]
- Notice: d6
- Persuasion: d6
- Research: d4
- Science: d6
- Stealth: d4
- Taunt: d4
Power | Cost | Notes |
---|---|---|
Dodge | 4 | Ranged attacks have -4 to hit |
Fearless | 2 | Immune to fear |
Force Field | 3 (requires activation) | Reduces all incoming damage by 4. Focus roll to activate. |
Jinx | 4 | Enemies who fail an action that affects Mary become Vulnerable; on a crit fail they are also Shaken. |
Malfunction | 3 | Range 12”. Cause a device to stop working with a Focus roll. On a raise, anyone using it is Distracted. |
Melee Attack | 5 (Heavy Weapon) | Punches and kicks deal Str + 2d6 damage. |
Parry | 4 | +4 to Parry. |
Super Edge | 4 | Luck, Great Luck |
Super Skill | 6 | +2 ranks each to Athletics, Fighting, Focus |
Teleport | 2 | Teleport up to 12” with a Focus roll. Can bring allies; each ally imposes -1 to Focus roll. |
Uncanny Reflexes | 3 | Ignores the usual −2 Agility penalty when making Evasion attempts; regular Evasion attempt against area attacks that don’t usually allow it (with the −2 penalty). The hero’s Athletics roll penalty to return grenades (or similar weapons) is also reduced by 2. |