Running Sheet Harmony: Difference between revisions
Created page with "<big>'''Harmony, Daughter of Caine'''</big> ? Find me an image you like and I'll make up a trump. '''Father:Caine''' '''Mother:''' '''Description:''' '''Hobbies..." |
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=='''Miscellany'''== | =='''Miscellany'''== | ||
12/5 Game: Escape From New York | |||
GM: @Michael W Cast: 3-5 Players System: ADRPG | |||
Name : “Officer” Harmony {Caine’s Daughter} P-10 S-10 E-10 W-10 Stuff : +2 | |||
“Shadow Bounty Hunter & Prison Guard.” | |||
Pattern {Free … Thank You, GM} | |||
ID Warrant Card : {2pts} | |||
Able to “Mold” Shadow Creatures | |||
Be Prepared to Bluff & improve dispositions. | |||
Blade : {2pts} | |||
Double Damage | |||
Wickedly sharp Quad-bladed Fighting Knife. | |||
Uniform : {25pts} | |||
*4 Alternate Form/Shape-Colour & Styling can be changed as needed. | |||
*4 Able to Speak & Sing. Always looking after ‘Occupant’. | |||
*2 Combat Reflexes Devoted to being ‘Alert to Ambush’ etc. | |||
*2 Sensitivity to Danger For whatever ‘Training’ can’t cover. | |||
*2 Invulnerable to all Conventional Weapons Expect to keep ‘Occupant’ safe from harm. | |||
*4 Regeneration (Conferred 10) | |||
Black Bag : {9pts} | |||
Alternate Form/Shape-Always a Bag :Changeable Colour & Size via a 10-digit combination Lock. | |||
Psychic Barrier: Neither Psychic, nor EMF/Sound signals can penetrate its skin when closed. | |||
Invulnerable to all Conventional Weapons Can’t be breached by in/external forces. | |||
Possible Adjustments : Drop all Attributes to 7, thus yields 12 pts => P-7, S-7, E-7, W-7, Stuff +2 | |||
Skills (10 pts available) | |||
Audio/Visual Stun Grenades : {2pts} Rechargeable & Reusable | |||
Extra Hard Damage | |||
N&N Items (12) |
Revision as of 01:30, 31 May 2022
Harmony, Daughter of Caine
? Find me an image you like and I'll make up a trump.
Father:Caine
Mother:
Description:
Hobbies:
Ranks
Lady of Amber
Points{}
Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage
- # in Stats
- # Points Spent on Powers, (# of Points Gifted on Powers)
- # Pips Spent on Skills. See Jeweled Amber Skill Points.
- # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
- 0 in Allies (# in Allies/# in Enemies). In general i balance Allies and Enemies. If a character has developed an ally, someone is unhappy about it enough to be a enemy.
- # pips in Stuff. Good Stuff is a safe life. Bad Stuff is an exciting Life.
Advancement
Certain elements of character background might generate a block of advancements pips before the game.
Statistics{}
- Psyche:
- Strength:
- Endurance:
- Warfare:
Powers {}
- (50) Basic Imprint of Amber
Skills {}
In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play.
Allies & Enemies {0/0 = 0}
Allies
- various
Enemies
- various
Companions
Characters will usually start with an Elites bodyguard/companion
Items {}
I will generally work with a player to develop some signature item that fits with their character concept.
- Signature piece
Shadows {}
Stuff{}
Miscellany
12/5 Game: Escape From New York GM: @Michael W Cast: 3-5 Players System: ADRPG
Name : “Officer” Harmony {Caine’s Daughter} P-10 S-10 E-10 W-10 Stuff : +2 “Shadow Bounty Hunter & Prison Guard.” Pattern {Free … Thank You, GM} ID Warrant Card : {2pts} Able to “Mold” Shadow Creatures Be Prepared to Bluff & improve dispositions.
Blade : {2pts} Double Damage Wickedly sharp Quad-bladed Fighting Knife.
Uniform : {25pts}
- 4 Alternate Form/Shape-Colour & Styling can be changed as needed.
- 4 Able to Speak & Sing. Always looking after ‘Occupant’.
- 2 Combat Reflexes Devoted to being ‘Alert to Ambush’ etc.
- 2 Sensitivity to Danger For whatever ‘Training’ can’t cover.
- 2 Invulnerable to all Conventional Weapons Expect to keep ‘Occupant’ safe from harm.
- 4 Regeneration (Conferred 10)
Black Bag : {9pts} Alternate Form/Shape-Always a Bag :Changeable Colour & Size via a 10-digit combination Lock. Psychic Barrier: Neither Psychic, nor EMF/Sound signals can penetrate its skin when closed. Invulnerable to all Conventional Weapons Can’t be breached by in/external forces.
Possible Adjustments : Drop all Attributes to 7, thus yields 12 pts => P-7, S-7, E-7, W-7, Stuff +2
Skills (10 pts available)
Audio/Visual Stun Grenades : {2pts} Rechargeable & Reusable Extra Hard Damage N&N Items (12)