Running Sheet Harmony: Difference between revisions
Line 67: | Line 67: | ||
1 Item of Several unified pieces. Will attempt to assemble. Hat, shirt, Pants, | 1 Item of Several unified pieces. Will attempt to assemble. Hat, shirt, Pants, | ||
As listed: | As listed: | ||
Uniform : {25pts} | Uniform : {25pts} | ||
4 Alternate Form/Shape-Colour & Styling can be changed as needed. | 4 Alternate Form/Shape-Colour & Styling can be changed as needed. | ||
4 Able to Speak & Sing. Always looking after ‘Occupant’. | 4 Able to Speak & Sing. Always looking after ‘Occupant’. | ||
Line 75: | Line 75: | ||
2 Invulnerable to all Conventional Weapons Expect to keep ‘Occupant’ safe from harm. | 2 Invulnerable to all Conventional Weapons Expect to keep ‘Occupant’ safe from harm. | ||
4 Regeneration (Conferred 10) | 4 Regeneration (Conferred 10) | ||
Black Bag | |||
*4 Psyche Barrier | |||
*4 Variable Shape | |||
*4 Invulnerable | |||
*2 Ability-Holding. 10x10 | |||
*14 | |||
Black Bag : {9pts} | |||
Alternate Form/Shape-Always a Bag :Changeable Colour & Size via a 10-digit combination Lock. Psychic Barrier: Neither Psychic, nor EMF/Sound signals can penetrate its skin when closed. Invulnerable to all Conventional Weapons Can’t be breached by in/external forces. | |||
=='''Shadows {}'''== | =='''Shadows {}'''== |
Revision as of 13:34, 31 May 2022
Harmony, Daughter of Caine
? Find me an image you like and I'll make up a trump.
Father:Caine
Mother:
Description:
Hobbies:
Ranks
Lady of Amber
Points{}
Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage
- # in Stats
- # Points Spent on Powers, (# of Points Gifted on Powers)
- # Pips Spent on Skills. See Jeweled Amber Skill Points.
- # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
- 0 in Allies (# in Allies/# in Enemies). In general i balance Allies and Enemies. If a character has developed an ally, someone is unhappy about it enough to be a enemy.
- # pips in Stuff. Good Stuff is a safe life. Bad Stuff is an exciting Life.
Advancement
Certain elements of character background might generate a block of advancements pips before the game.
Statistics{}
- Psyche:
- Strength:
- Endurance:
- Warfare:
Powers {}
- (50) Basic Imprint of Amber
Skills {}
In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play.
Allies & Enemies {0/0 = 0}
Allies
- various
Enemies
- various
Companions
Characters will usually start with an Elites bodyguard/companion
Items {(24)}
Signature piece- Uniform/Body Suit.
- 1 Animal Vitality.
- 1 Confers Mobility
- 2 Combat Reflexes-Situational Alertness, anticipation
- 2 Vs Guns
- 2 Danger Sense
- 2 N/N shapes:{12}
- 4 Regen-10 Transfer.
- 24
(24 Pips-Caine) 1 Item of Several unified pieces. Will attempt to assemble. Hat, shirt, Pants,
As listed: Uniform : {25pts} 4 Alternate Form/Shape-Colour & Styling can be changed as needed. 4 Able to Speak & Sing. Always looking after ‘Occupant’. 2 Combat Reflexes Devoted to being ‘Alert to Ambush’ etc. 2 Sensitivity to Danger For whatever ‘Training’ can’t cover. 2 Invulnerable to all Conventional Weapons Expect to keep ‘Occupant’ safe from harm. 4 Regeneration (Conferred 10)
Black Bag
- 4 Psyche Barrier
- 4 Variable Shape
- 4 Invulnerable
- 2 Ability-Holding. 10x10
- 14
Black Bag : {9pts} Alternate Form/Shape-Always a Bag :Changeable Colour & Size via a 10-digit combination Lock. Psychic Barrier: Neither Psychic, nor EMF/Sound signals can penetrate its skin when closed. Invulnerable to all Conventional Weapons Can’t be breached by in/external forces.
Shadows {}
Stuff{}
- 2 Good Stuff
Thoughts and comments=
Caine has always been my bad stuff kid. Good Stuff makes for a safe life. Bad stuff for an exciting one. taking a pip in Bad Stuff might give her the bounty hunter edge.
Miscellany
12/5 Game: Escape From New York GM: @Michael W Cast: 3-5 Players System: ADRPG
Name : “Officer” Harmony {Caine’s Daughter} P-10 S-10 E-10 W-10 Stuff : +2 “Shadow Bounty Hunter & Prison Guard.” Pattern {Free … Thank You, GM} ID Warrant Card : {2pts} Able to “Mold” Shadow Creatures Be Prepared to Bluff & improve dispositions.
Blade : {2pts} Double Damage Wickedly sharp Quad-bladed Fighting Knife.
Uniform : {25pts}
- 4 Alternate Form/Shape-Colour & Styling can be changed as needed.
- 4 Able to Speak & Sing. Always looking after ‘Occupant’.
- 2 Combat Reflexes Devoted to being ‘Alert to Ambush’ etc.
- 2 Sensitivity to Danger For whatever ‘Training’ can’t cover.
- 2 Invulnerable to all Conventional Weapons Expect to keep ‘Occupant’ safe from harm.
- 4 Regeneration (Conferred 10)
Black Bag : {9pts} Alternate Form/Shape-Always a Bag :Changeable Colour & Size via a 10-digit combination Lock. Psychic Barrier: Neither Psychic, nor EMF/Sound signals can penetrate its skin when closed. Invulnerable to all Conventional Weapons Can’t be breached by in/external forces.
Possible Adjustments : Drop all Attributes to 7, thus yields 12 pts => P-7, S-7, E-7, W-7, Stuff +2
Skills (10 pts available)
Audio/Visual Stun Grenades : {2pts} Rechargeable & Reusable Extra Hard Damage N&N Items (12)