Running Sheet Malica Fin Digby: Difference between revisions

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Created page with "<big>'''Name ?, Child of ? '''</big> ? Find me an image you like and I'll make up a trump. '''Father:''' '''Mother:''' '''Description:''' '''Hobbies:''' ==''..."
 
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<big>'''Name ?, Child of ? '''</big>
<big>'''Malica Fin Digby'''</big>


[[?]] Find me an image you like and I'll make up a trump.
[[File:Malica Fin Digby2.jpg]]
    
    
'''Father:'''
'''Father:Don Elehandro Fin Digby'''
   
   
'''Mother:'''
'''Mother:Don Clara Fin Digby '''


'''Description:'''   
'''Description:'''   
Line 12: Line 12:


=='''Ranks'''==
=='''Ranks'''==
 
*Knight of Amber-Elite


=='''Points{}'''==
=='''Points{}'''==


'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
* # in Stats
* # Points Spent on Powers, (# of Points Gifted on Powers)
* # Pips Spent on Skills.  See [[Jeweled Amber Skill Points]].
* # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
* 0 in Allies (# in Allies/# in Enemies).  In general i balance Allies and Enemies.  If a character has developed an ally, someone is unhappy about it enough to be a enemy.
* # pips in Stuff.  Good Stuff is a safe life.  Bad Stuff is an exciting Life.
===''Advancement''===
===''Advancement''===
Certain elements of character background might generate a block of advancements pips before the game.  
*3 Dueling in defiance of edict.


=='''Statistics{}'''==
=='''Statistics{}'''==
*Psyche:  
*Psyche:Chaos (+10)
*Strength:  
*Strength: Amber
*Endurance:
*Endurance:Amber
*Warfare:
*Warfare:3
 
=='''Powers {12}'''==
*10 Power Words
*2 Low Order Magery.
=='''Skills {10}'''==
*2 Dueling Culture
*1 Parkour
7 in mixed academics
===Rasak Skills-see[[Nasty Place]]===
*1 Pip Skill-Military Technology
*1 Pip Skill-Military Command and Communications.
*1 Pip Skill-Military Horsemanship
*1 Pip Skill-Gymnastics
*1 Pip Skill-Medical Training
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.


=='''Powers {}'''==
''In general a pc will be given permission to walk its main imprint meaning they won't pay pips for it''
* (50) Basic Imprint of Amber or Avalon
* (35+45) +Basic Shapechange + Basic Imprint Logrus
* (50) Basic Imprint of Mandalay
* (#) Basic Imprint of a [[Squiggle]] will vary and depend on character history.
=='''Skills {}'''==
In General i suggest about 10 pips in skills ranging from 1 to 3 pips.  Remember, the more in a skill, the more it needs to be used and expressed in game play.




=='''Allies & Enemies {0/0 = 0}'''==
=='''Allies & Enemies {0/0 = 0}'''==
===Allies===
===Allies===
*various
*Darcy Rozaro


===Enemies===
===Enemies===
*various
*Damble TroosDon at Fantalin.


=='''Companions'''==
=='''Companions'''==
Characters will usually start with an [[Elites]] bodyguard/companion
* Elite assigned to Rosalind, daughter of Bleys




=='''Items {}'''==
=='''Items {}'''==
I will generally work with a player to develop some signature item that fits with their character concept.
===[[Kolvir Musketeer]] Equipment==
* Signature piece
Musketeers use clockwork nail guns.  Rifles and pistols.
===Suit===
They wear a version of the Ranger Suit.
*2 Chaos Vitality 5 transfer
*2 Double Speed 5 transfer
*4 Endless Stamina 5 transfer
*2 Combat Reflexes 5 transfer
*4 Invulnerable
*2 Danger Sense  5 transfer
*4 Regen  10 transfer
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform.
*2 Shadow Path
*4 Ability.  Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing. 
[[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]] [[File:Musketeer pistol.jpg|300 px]]
 
==='''Kolvir Musketeers dueling blades'''===
Tot-21 each
Mithril Blade (Original Created by Arloxedra and Paid for Arloxedra and Random)
Each Musketeer caries a matched, linked pair.
*7} Double Speed 2 -Transfer 5
*7} Combat Reflexes 2-Transfer 5
*4} Deadly Damage
*1} Mold Stuff-Find in Shadow if lost.
*1} Alt Form-long blade & main gauche
*1} ability-Return to hand
 
 
=='''Shadows {}'''==
=='''Shadows {}'''==
*
*

Revision as of 16:56, 8 June 2022

Malica Fin Digby

Father:Don Elehandro Fin Digby

Mother:Don Clara Fin Digby

Description:

Hobbies:

Ranks

  • Knight of Amber-Elite

Points{}

Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage

Advancement

  • 3 Dueling in defiance of edict.

Statistics{}

  • Psyche:Chaos (+10)
  • Strength: Amber
  • Endurance:Amber
  • Warfare:3

Powers {12}

  • 10 Power Words
  • 2 Low Order Magery.

Skills {10}

  • 2 Dueling Culture
  • 1 Parkour

7 in mixed academics

Rasak Skills-seeNasty Place

  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.


Allies & Enemies {0/0 = 0}

Allies

  • Darcy Rozaro

Enemies

  • Damble TroosDon at Fantalin.

Companions

  • Elite assigned to Rosalind, daughter of Bleys


Items {}

=Kolvir Musketeer Equipment

Musketeers use clockwork nail guns. Rifles and pistols.

Suit

They wear a version of the Ranger Suit.

  • 2 Chaos Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 4 Endless Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 4 Invulnerable
  • 2 Danger Sense 5 transfer
  • 4 Regen 10 transfer
  • 2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform.
  • 2 Shadow Path
  • 4 Ability. Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.

Kolvir Musketeers dueling blades

Tot-21 each Mithril Blade (Original Created by Arloxedra and Paid for Arloxedra and Random) Each Musketeer caries a matched, linked pair.

  • 7} Double Speed 2 -Transfer 5
  • 7} Combat Reflexes 2-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow if lost.
  • 1} Alt Form-long blade & main gauche
  • 1} ability-Return to hand


Shadows {}

Stuff{}

Miscellany

My general philosophy is that this is a shared experience. If you are not having fun, let me know as soon as possible. I won't have fun if you are not having fun.