Adventures in Kingdom Management:Middoona Kobold Cleric: Difference between revisions
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Alignment: LG | Alignment: LG | ||
Size Small | |||
Type_ Kobolds are humanoids with the reptilian subtype | |||
Deity: Apsu | Deity: Apsu | ||
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Horns and spikes: Black tipped | Horns and spikes: Black tipped | ||
Languages: Dragon, Common, Dwarf | |||
==Quick Reference== | ==Quick Reference== | ||
Speed: 30ft | |||
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===Kobold=== | ===Kobold=== | ||
Speed: 30ft | |||
*Day Raider You’re one of the few kobolds born with a greater tolerance for sunlight. You have low-light vision | |||
*Prehensile Tail Your tail is especially flexible and strong, so you’ve learned to use it for both movement and simple tricks. You gain a +2 racial bonus on Acrobatics and Climb checks, and you can use your tail to draw a hidden weapon as a move action instead of as a standard action. | |||
*Wild Forest Kobold You’re one of the few kobolds dwelling in the forests of the surface world. Your culture shuns artifice, but teaches how to endure the hunt. You gain a +2 racial bonus on Perception and Survival checks, and Stealth and Survival are always class skills for you. | |||
===Cleric=== | |||
Proficiencies: all simple weapons, light armor, medium armor, and shields (except tower shields), Bite or quarterstaff | |||
*Aura (good) | |||
*Divine Spellcasting/orisons | |||
*Channel Energy (Su): 1d6 (damage or healing), 6 times a day, Damage save: 13 | |||
*Domains | |||
**Scalykind (Dragon): | |||
***Venomous Stare (Sp): You are a true lord of reptiles, able to induce pain, panic, and confusion with a mere glance, and your mesmerizing eyes can even drive weak creatures into unconsciousness. As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save 13 (DC = 10 + 1/2 your cleric level + your Wisdom modifier). Those who fail take 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess and are fascinated until the beginning of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier 6. This is a mind-affecting effect. | |||
**Law: | |||
***Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier 6. | |||
==Gear== | ==Gear== | ||
==NPC's== | ==NPC's== |
Revision as of 21:18, 10 July 2022
Middoona the Kobold Cleric of Apsu
Descriptions and backstory
![Middoona](/images/d/d9/Kobod_cleric_face_-_Copy.png)
Alignment: LG
Size Small
Type_ Kobolds are humanoids with the reptilian subtype
Deity: Apsu
Age: 24
Height: 2ft 9inch
Weight: 30 lbs
Skin: Sliver with hints of frosty blue
Horns and spikes: Black tipped
Languages: Dragon, Common, Dwarf
Quick Reference
Speed: 30ft
Sheet
Ability
Attributes: (25 point point buy)
- STR 8 -4 kobold = 4 -3
- DEX 14 +2 Kobold = 16 +3
- CON 12 -2 Kobold =10 +0
- INT 14 +2
- WIS 16 +3
- CHA 14 +2
Kobold
Speed: 30ft
- Day Raider You’re one of the few kobolds born with a greater tolerance for sunlight. You have low-light vision
- Prehensile Tail Your tail is especially flexible and strong, so you’ve learned to use it for both movement and simple tricks. You gain a +2 racial bonus on Acrobatics and Climb checks, and you can use your tail to draw a hidden weapon as a move action instead of as a standard action.
- Wild Forest Kobold You’re one of the few kobolds dwelling in the forests of the surface world. Your culture shuns artifice, but teaches how to endure the hunt. You gain a +2 racial bonus on Perception and Survival checks, and Stealth and Survival are always class skills for you.
Cleric
Proficiencies: all simple weapons, light armor, medium armor, and shields (except tower shields), Bite or quarterstaff
- Aura (good)
- Divine Spellcasting/orisons
- Channel Energy (Su): 1d6 (damage or healing), 6 times a day, Damage save: 13
- Domains
- Scalykind (Dragon):
- Venomous Stare (Sp): You are a true lord of reptiles, able to induce pain, panic, and confusion with a mere glance, and your mesmerizing eyes can even drive weak creatures into unconsciousness. As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save 13 (DC = 10 + 1/2 your cleric level + your Wisdom modifier). Those who fail take 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess and are fascinated until the beginning of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier 6. This is a mind-affecting effect.
- Law:
- Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier 6.
- Scalykind (Dragon):