Difference between revisions of "D&D 5e: Exile Character 04"
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:'''Skills:''' Arcana, Perception | :'''Skills:''' Arcana, Perception | ||
:'''Spellcasting:''' ''Spell Save DC:'' 13, ''Spell Attack Modifier:'' +5, '''Spells Prepared per Day:''' 4 | :'''Spellcasting:''' ''Spell Save DC:'' 13, ''Spell Attack Modifier:'' +5, '''Spells Prepared per Day:''' 4 | ||
− | :''' | + | :'''Firearm Proficiency''' |
− | + | :'''Magical Tinkering''' | |
− | + | :'''Infuse Item''' | |
− | + | :'''Armourer:''' Tools of the Trade, Armourer Spells, Arcane Armour, Armour Model | |
− | + | :'''The Right Tool for the Job''' | |
− | + | :'''ASI 4:''' +2 Str | |
− | + | :'''Extra Attack''' | |
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− | |||
− | :'''ASI | ||
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== Equipment == | == Equipment == |
Revision as of 13:43, 1 August 2022
Contents
Baskar Hammerhands
Baskar was born to a different family name but earned the name Hammerhands on the battlefield and abandoned his family name to try and hide from his shame after making a dire mistake. He was eventually caught for desertion and sentenced to exile - a punishment in part to cover up what happened.
- Race: Human; Class-Level: Armourer Artificer 5; Background: Soldier
- Alignment: Neutral; Proficiency Bonus: +3
- Passive Perception: 14; Passive Investigation: 11; Darkvision: --
- Hit Dice: 5d8; Spent HD: None
- Strength: 18 (+4); Athletics: +7
- Dexterity: 9 (-1); Stealth: +2
- Constitution: 16 (+3); Save: +6
- Intelligence: 14 (+2); Save: +5; Arcana: +5
- Wisdom: 12 (+1); Perception: +4
- Charisma: 10 (+0); Intimidation: +3
Combat
- Speed: 30 ft
- Initiative: -1
- AC: 20 (full plate +1 magic +1 dual wielder)
- HP: 43/43; TEMP: 0
- Spell Slots: 1st: 4/4, 2nd: 2/2
- Thunder Gauntlet: +7 melee 1d8+4 thunder plus target has disadvantage on attacks against others until start of my next turn
- Offhand Thunder Gauntlet: +7 melee 1d8 thunder plus target has disadvantage on attacks against others until start of my next turn
- Javelin: +7 melee or ranged 30/120 1d6+4 piercing
- Shortbow: +2 ranged 1d6-1 piercing; Range: 80/320
Spells Prepared
- Cantrips: Booming Blade, Mending
- 1st Level: Magic Missile, Thunderwave, Cure Wounds, Expeditious Retreat
- 2nd Level: Mirror Image, Shatter, Spider Climb, Darkvision
Proficiencies
- Languages: Common
- Tools: Dragonchess Set, Vehicles (land), Thieves' Tools, Tinker's Tools, Herbalism kit, Smith's Tools
- Skills: Athletics, Arcana, Intimidation, Perception, Stealth
- Armor: light armor, medium armor, heavy armor, shields
- Weapons: all simple weapons
Campaign Bonuses
- Extra feat: Dual Wielder
Race: Human
- Skill: Stealth
- Languages: Common
Background: Soldier
- Skills: Athletics, Intimidation; Tools: Vehicles (land); Dragonchess Set
- Military Rank
Feats
- Dual Wielder
Class: Armourer Artificer
- Skills: Arcana, Perception
- Spellcasting: Spell Save DC: 13, Spell Attack Modifier: +5, Spells Prepared per Day: 4
- Firearm Proficiency
- Magical Tinkering
- Infuse Item
- Armourer: Tools of the Trade, Armourer Spells, Arcane Armour, Armour Model
- The Right Tool for the Job
- ASI 4: +2 Str
- Extra Attack
Equipment
- clothes, traveler's
- Pastillovilla Family Half Plate
- holy symbol emblazened on chest
- Rapier
- Short bow
- quiver, arrows (40)
- backpack
- clothes, fine
- clothes, common
- mess kit
- waterskin
- TODO