Fate of the Serpentine: Difference between revisions
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For spell-casting where there is no specific target or harm intended, the action is an Overcome against a Difficulty set by the GM. Create Advantage can be used to boost chances of success. | For spell-casting where there is no specific target or harm intended, the action is an Overcome against a Difficulty set by the GM. Create Advantage can be used to boost chances of success. | ||
The detail comes in the different Spheres of magic - SotS has about 20 - which govern the description and flavour of the magic, as well as the sorts of magic the Sorcerer could perform outside straight attack spells. For instance, a Sorcerer whose Sphere is Water could fill opponents' lungs with liquid - or drain a canal to allow allies to walk across it. A Sorcerer whose Sphere is Plants could ensnare and strangle foes in creeping vines - or grow strange and reviving fruit to heal injured characters. | The detail comes in the different Spheres of magic - SotS has about 20 - which govern the description and flavour of the magic, as well as the sorts of magic the Sorcerer could perform outside straight attack spells. For instance, a Sorcerer whose Sphere is Water could fill opponents' lungs with liquid - or drain a canal to allow allies to walk across it. A Sorcerer whose Sphere is Plants could ensnare and strangle foes in creeping vines - or grow strange and reviving fruit to heal injured characters. A character gets one Sphere for each level of the Lore skill they have. | ||
'''Sorcerous Spheres | '''Sorcerous Spheres |
Revision as of 17:27, 19 August 2022
Campaign Overview
Daring deeds of derring-do in the exquisitely evanescent empery of Eversink!
Helpful Resources
- In Character Thread
- Out of Character Thread
- Recruitment Thread
- Fall of DELTA GREEN 1960s French theatre weapons types
- FoDG Combat Options Summary
- Organisation Claude
Characters
System Details and Special Rules
Sorcery
The sorcery system works as follows. Sorcery is powered by the Lore skill, and in most cases, consists of straight Lore-based attacks against physical or mental Stress. The Sorcerer rolls their Attack roll based on their Lore skill level plus any modifiers, and the target rolls their Defend roll - if any. (GM decides what skill is appropriate for Defend rolls, if any - default is Physique for physical Stress, and Will for mental Stress. Ingenious Sorcerers may be able to devise a spell form that gets around a particular defence.
For spell-casting where there is no specific target or harm intended, the action is an Overcome against a Difficulty set by the GM. Create Advantage can be used to boost chances of success.
The detail comes in the different Spheres of magic - SotS has about 20 - which govern the description and flavour of the magic, as well as the sorts of magic the Sorcerer could perform outside straight attack spells. For instance, a Sorcerer whose Sphere is Water could fill opponents' lungs with liquid - or drain a canal to allow allies to walk across it. A Sorcerer whose Sphere is Plants could ensnare and strangle foes in creeping vines - or grow strange and reviving fruit to heal injured characters. A character gets one Sphere for each level of the Lore skill they have.
Sorcerous Spheres
Aging
Air
Animal
Blades
Blood
Chaos
Curses
Death
Decay/Entropy
Demonology
Disease
Earth
Fear
Fire
Flesh
Ghosts and Spirits
Ice
Illusion
Lightning
Love
Luck
Memory
Music
Necromancy
Plants
Possession
Secrets
Serpents
Shadow
Statuary
Swamp
Transformation (Physical)
Transmutation
Transportation
Trickery
Water
Worship
Corruption
Important People
- Mr. Green, your ice-cold and so far utterly mysterious DELTA GREEN handler
- Pascal Carbone, Unione Corse capo and sometime ally