Difference between revisions of "Rising Sun Eternal: Rising Sun Eternal Character Page Template"
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Revision as of 11:07, 27 September 2022
Character Name: | |||
Player Name: | |||
Profession/Archetype: | |||
Clan/Family: | |||
Sex (Age): | |||
Home Province: |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | X / X / X |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Communal | |
Skills
Administration (10)
Alertness (20)
Appraise (10)
Art (Type) (0)
Athletics (30)
Buddhism (10)
Building (10)
Charm (20)
Conceal (10)
Craft (Type) (0)
Disguise (10)
Dodge (30)
Drive (20)
Farm (10)
First Aid (10)
Foreign Language (Type) (0)
Harangue (10)
History (10)
Insight (10)
Knowledge (Type) (0)
Law (Type) (0)
Literacy (Type) (0)
Mechanics (0)
Medicine (0) | Melee Weapons (30)
Missile Weapons (20)
Military Training (Type) (0)
Navigate (10)
Occult (10)
Peoples (0)
Persuade (20)
Pilot (Type) (0)
Politics (0)
Reassure (10)
Regional Lore (Type) (0)
Research (10)
Ride (10)
Scavenge (10)
Search (20)
Shinto (10)
Social Etiquette (10)
Stealth (10)
Streetwise (Type) (0)
Survival (Type) (10)
Swim (20)
Track (10)
Unarmed Combat (20)
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots.
Weapons
Skill % | Base Range | Damage | Special capabilities | Cost | |
Personal Details, Work Performance, Special Training and Other Notes