Adventures in Kingdom Management:Middoona Kobold Cleric: Difference between revisions
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==NPC's== | ==NPC's== | ||
Ressas Dootug: Hireling Manservant | |||
Aja Souhrer: Follower Admin Priestess |
Revision as of 23:02, 3 October 2022
Middoona the Kobold Cleric of Apsu
Descriptions and backstory
Alignment: LG
Size Small
Type_ Kobolds are humanoids with the reptilian subtype
Deity: Apsu
Age: 24
Height: 2ft 9inch
Weight: 30 lbs
Skin: Sliver with hints of frosty blue
Horns and spikes: Black tipped
Languages: Dragon, Common, Dwarf
Quick Reference
Max HP:8
Current:8
Speed: 30ft
Initiative: 3
AC: 15 =10 +1 (armor) +3 Dex +1 size
BaB: +0
Melee attack Bonus: -2
Ranged attack Bonus: +4
Fort +2 + 0 Con = +2
Ref +0 + 3 Dex = +3
will +2 +3 Wis = +5
CMB: -4
CMD: -1
Attacks
Crossbow: +4 attack 1d6 Critical 19-20/x2 Type piercing Range Increment 80 ft. (projectile)
Channel energy (undead only): 30ft burst 1d6 holy Save DC 13 vs Will
Sheet
Ability
Attributes: (25 point point buy)
- STR 8 -4 kobold = 4 -3
- DEX 14 +2 Kobold = 16 +3
- CON 12 -2 Kobold =10 +0
- INT 14 +2
- WIS 16 +3
- CHA 14 +2
Kobold
Speed: 30ft
- Day Raider You’re one of the few kobolds born with a greater tolerance for sunlight. You have low-light vision
- Prehensile Tail Your tail is especially flexible and strong, so you’ve learned to use it for both movement and simple tricks. You gain a +2 racial bonus on Acrobatics and Climb checks, and you can use your tail to draw a hidden weapon as a move action instead of as a standard action.
- Wild Forest Kobold You’re one of the few kobolds dwelling in the forests of the surface world. Your culture shuns artifice, but teaches how to endure the hunt. You gain a +2 racial bonus on Perception and Survival checks, and Stealth and Survival are always class skills for you.
Cleric
Proficiencies: all simple weapons, light armor, medium armor, and shields (except tower shields), Bite or quarterstaff
- Aura (good)
- Divine Spellcasting/orisons
- Channel Energy (Su): 1d6 (damage or healing), 6 times a day, Damage save: 13
- Domains
- Scalykind (Dragon):
- Venomous Stare (Sp): You are a true lord of reptiles, able to induce pain, panic, and confusion with a mere glance, and your mesmerizing eyes can even drive weak creatures into unconsciousness. As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save 13 (DC = 10 + 1/2 your cleric level + your Wisdom modifier). Those who fail take 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess and are fascinated until the beginning of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier 6. This is a mind-affecting effect.
- Law:
- Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier 6.
- Scalykind (Dragon):
Feats (1+free)
Metallic Kobold [renamed the feat but read link]: Your scales take on a metallic sheen appropriate for that of a good-aligned metallic dragon who shares any existing energy affinity you possess, or whom you have chosen to emulate. You gain a +2 circumstance bonus on Diplomacy checks when interacting with good creatures. In addition, your Charisma is considered 2 points higher for the purposes of channelling positive energy.
Leadership: one none heroic cohort
Traits (2)
Kobold Faith: You gain a +2 trait bonus on Diplomacy checks when dealing with other kobolds.
Called: Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.
Skills
Skill | Clr | Untrained | Armor Check Penalty | Key Ability | Key Ability | Ranks | Trained | bonuses | total |
---|---|---|---|---|---|---|---|---|---|
Acrobatics | Yes | Yes | Dex | 3 | 2 | 5 | |||
Appraise | C | Yes | Int | 2 | 2 | ||||
Bluff | Yes | Cha | 2 | 2 | |||||
Climb | Yes | Yes | Str | -3 | 2 | -1 | |||
Craft | C | Yes | Int | 2 | 2 | ||||
Diplomacy | C | Yes | Cha | 2 | 1 | 3 | 6 | ||
Disguise | Yes | Cha | 2 | 2 | |||||
Escape Artist | Yes | Yes | Dex | 3 | 3 | ||||
Fly | Yes | Yes | Dex | 3 | 3 | ||||
Heal | C | Yes | Wis | 3 | 3 | ||||
Intimidate | Yes | Cha | 2 | 2 | |||||
Knowledge (arcana) | C | No | Int | 2 | 1 | 3 | 6 | ||
Knowledge (religion) | C | No | Int | 2 | 1 | 3 | 6 | ||
Perception | Yes | Wis | 3 | 2 | 5 | ||||
Perform | Yes | Cha | 2 | 2 | |||||
Profession (priest) | Yes | Wis | 3 | 1 | 3 | 7 | |||
Ride | Yes | Yes | Dex | 2 | 2 | ||||
Sense Motive | C | Yes | Wis | 3 | 3 | ||||
Stealth | C | Yes | Yes | Dex | 2 | 2 | |||
Survival | C | Yes | Wis | 3 | 1 | 3 | 2 | 9 | |
Swim | Yes | Yes | Str | -3 | -3 |
Spell casting
Spontaneously cast healing spells
Spells default loadout
0th: 3 Enhanced Diplomacy Stabilize Guidance
1st 2 +domain 1: Divine Favor 2: Shield of Faith Domain: Magic fang
Gear
Carrying capacity: 13 lbs. or less, 14–26 lbs. 27–40 lbs.
Money left: 30 gp, 12 sp
Crossbow, light
bolts 10
Outfit, explorers
Reinforced tunic
Holy symbol (silver)
Manservant for 40 days: 40Gp
Items with manservant
Tent, medium Joint
bed roll * 2 Joint
Blankets*2 Joint
Backpack His
Waterskin *2 Joint
cup Middoona
Outfit, uniform His
Rations*10 days Joint
Survival kit *2 Joint
Hide armour His
Bolts 10 Middoona
to sort
Lantern and 5 pints of oil 6sp
Cards and games 6gp (good cards+ chess + 4 player + 3 other games)
Holy text for lending 10x1gp
Holy text for Midoona 10gp
Small library of entertainment 20gp (around 20 books of entertainment qaulity)
Chest to hold books 2gp
NPC's
Ressas Dootug: Hireling Manservant
Aja Souhrer: Follower Admin Priestess