Difference between revisions of "Running Sheet Silvana"

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(Powers {})
(Fey Powers)
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*(50) Amber Pattern Imprint
 
*(50) Amber Pattern Imprint
 
**the basic pattern imprint is given as a boon of the crown generally.  In Silvana's case she may not start with it but will eventually gain it
 
**the basic pattern imprint is given as a boon of the crown generally.  In Silvana's case she may not start with it but will eventually gain it
===[[Fey Powers]]===
+
===[[Fey Powers]] (26)===
====General Fey Abilities====
+
These are the powers i suggest Silvana might know at the start.  SHe gets them unpaid but can add more according ot the lists  at [[Fey Powers]]
 +
'''General Fey Abilities'''
 
*Sense other Fey
 
*Sense other Fey
 
*Sense Fey influences
 
*Sense Fey influences
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*Cantrips: Fey, being close to nature with magical connections, will have a few Cantrips.  
 
*Cantrips: Fey, being close to nature with magical connections, will have a few Cantrips.  
 
*Detect Poisons
 
*Detect Poisons
====One Pip Powers-1 Pip each====
+
'''Minors'''
Generally a Fey will have some of these depending on race and personal condition.
 
 
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.  
 
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.  
*Resistance to charm magic
 
*Climb with ease: This is a calm understanding of natural surfaces.  While it can be used on structures it is far more oriented toward trees and rocks.
 
 
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.  
 
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.  
*Minor Illusion: This manifests as making a image that would normally be in the nature setting of the Fey. It is less effective in artificial areas.
 
 
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   
 
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   
*Leap and land: fall distance depending on Strength
 
 
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.
 
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.
*Recall terrain
 
*Lock Door-Unlock door
 
 
*Faerie Fire:  
 
*Faerie Fire:  
 
*Swim as fast as running on land.  
 
*Swim as fast as running on land.  
*Blend with plants(Camouflage)
+
*Blend with plants-Trees.  Oak easiest.
 
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.
 
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.
 +
'''Advanced Fey Powers'''
 +
*Rest with nature (recover endurance twice as fast)
 +
*Spider Climb
 +
*Speak to Animals-Conversational at the intelligence of the animal.
 +
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.
 +
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden
 +
'''Master Fey Powers'''
 +
*Cause Plant Growth (based on Psyche)
 +
*Commune with nature.
  
 
=='''Skills {}'''==
 
=='''Skills {}'''==

Revision as of 20:10, 13 November 2022

{?}

?

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

Points{}

Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage

Statistics {}

  • Psyche:
  • Strength:
  • Endurance:
  • Warfare:


Powers {}

  • (50) Amber Pattern Imprint
    • the basic pattern imprint is given as a boon of the crown generally. In Silvana's case she may not start with it but will eventually gain it

Fey Powers (26)

These are the powers i suggest Silvana might know at the start. SHe gets them unpaid but can add more according ot the lists at Fey Powers General Fey Abilities

  • Sense other Fey
  • Sense Fey influences
  • Find Water
  • Cantrips: Fey, being close to nature with magical connections, will have a few Cantrips.
  • Detect Poisons

Minors

  • Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.
  • Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.
  • Identify plant. This represents the vat amount of plant lore taught Fey. If they were on a world where they had no experience they might identify plants in comparison to plants they know.
  • Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur. Rises in humidity, oncoming storms.
  • Faerie Fire:
  • Swim as fast as running on land.
  • Blend with plants-Trees. Oak easiest.
  • Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature. It may include one elemental form but in that case it is a racial things.

Advanced Fey Powers

  • Rest with nature (recover endurance twice as fast)
  • Spider Climb
  • Speak to Animals-Conversational at the intelligence of the animal.
  • speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.
  • Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden

Master Fey Powers

  • Cause Plant Growth (based on Psyche)
  • Commune with nature.

Skills {}

Take a look at the skills page here Jeweled Amber Skill Points

Allies & Enemies {0/0 = 0}

Allies and enemies balance out. My thought is that as a person gains a friend there is often someone equally unhappy about it. So feel free to put around 6 pips of various amounts as allies. I'll fill out the enemies and it gives me a place to start setting up the PC's arc.

Allies

various

Enemies

various

Companions

Random is a careful monarch. He assigns an Elites to every member of his family he can. Some become boon companions of the royal. Some are used as door openers and drink servers. Some are dismissed. From a GM pov the Elite is there to help the PC develop a sense of the universe and the game as someone i can channel information through.

Items {}

  • Signature piece. Each PC will start with some distinctive item. It will be a gift from a relative, an item they grew up with, something specific from their home realm. Imagine it as something that might be in a royal's trump;Corwin's grayswandir,

Shadows{}

Stuff{}

Miscellany