Difference between revisions of "Running Sheet Silvana"

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(Curved Knife)
(Items {})
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<big>'''Silvana'''</big>
+
<big>'''{?}'''</big>
  
[[File:Silvana2.jpg]]  
+
[[?]]  
 
    
 
    
 
'''Father:Martin '''
 
'''Father:Martin '''
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'''Description:'''   
 
'''Description:'''   
  
'''Hobbies:'''   
+
'''Hobbies: Vegan cooking'''   
  
 
=='''Ranks'''==
 
=='''Ranks'''==
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=='''Points{125}'''==
 
=='''Points{125}'''==
  
'''''Total:125 = 64 Stats+20 Powers+5 Skills+0 Items +6/6 allies/Enemies +1 Stuff +35 Storage'''''
+
'''''Total: = Stats+ Powers+ Skills+ Items +0/0 allies/Enemies + Stuff +Storage'''''
  
=='''Statistics {64}'''==
+
=='''Statistics {}'''==
*Psyche: 31
+
*Psyche: 25
*Strength: 5
+
*Strength: Amber
*Endurance:25
+
*Endurance: Amber
*Warfare: 3
+
*Warfare: Amber
So let put 3 in warfare and 5 in Strenght, 25 in Endurance and 31 Psyche
 
I generally suggest not buying down stats.  As a dryad her psych might be higher and her strength good.  Her Warfare might be low as she has not had to deal with much warfare. 
 
I was thinking about stats for Silvana.  Anything I put on this sheet is a suggestion only.  The final say is all yours.:
 
  
*Psyche around 10 or 15. Possibly higherAlmost certainly her main stat.
+
I generally suggest not buying down statsAs a dryad her psych might be higher and her strength good.  Her Warfare might be low as she has not had to deal with much warfare.
*Strength:  Amber Rank.  Maybe 2 or 3.  Not necessarily something she would have had to develop in the relatively safe woods of Arden. Traveling with Martin will mean raising her strength probably but we will do that in Convos.
 
*Endurance: 20 to 30.  Fey are tough, and Yavanna would have seen to it that Silvana was going to be able to take whatever crap the Amberites, and shadow could throw at her
 
*Warfare:Amber Rank.  Yavana would have certainly taught her some history of Amber so she wasn't ignorant, enough for Amber Rank.  But Fighting tactics is not in her wheelhouse.  Her own Warfare is probably low as well and possibly aimed at Fey politics rather then military success.
 
  
=='''Powers {20}'''==
+
=='''Powers {}'''==
 
* (50) Amber Pattern Imprint
 
* (50) Amber Pattern Imprint
 
**the basic pattern imprint is given as a boon of the crown generally.  In Silvana's case she may not start with it but will eventually gain it
 
**the basic pattern imprint is given as a boon of the crown generally.  In Silvana's case she may not start with it but will eventually gain it
* (10) Limited Shapechange.  When Oberon repaired the pattern he opened all Amberites up to the ability to change minor things like facial features, fingerprints, pigmentation.   
+
* (10) Limited Shapechange.  When Oberon repaired the pattern hhe opened all Amberites up to the ability to change minor things like facial features, fingerprints, pigmentation.   
* 5 Arden Stone:  May take some Convos to get but go ahead and allocate for it. Martin may be in those Convos with Titania.
 
* 15 Sorcery
 
* (26) Fey Powers
 
  
==='''''Silvana Fey Powers'''''===
+
*(26)[[Fey Powers]]
I suggest starting her off with 26 pips worth of powers taught to her by her mother and other Dryads. The pips for this are paid for by them.  Those are in normal text.  The powers in italics are ones she can acquire either now or in the future and would represent her personal interests and would be developed through other fey then Yavanna and her court.
+
These are the powers i suggest Silvana might know at the start. What she would have been raised doing as a royal Dryad. She gets them unpaid but can add more according to the lists  at [[Fey Powers]]
*(26)[[Fey Powers]] Grown with. 
+
'''General Fey Abilities'''
 
'''General Fey Abilities''' For the most part, with some exceptions, all Fey races have these abilities.
 
 
*Sense other Fey
 
*Sense other Fey
 
*Sense Fey influences
 
*Sense Fey influences
 
*Find Water
 
*Find Water
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. ''Depending on her psyche she might have a lot of cantrips. Cantrips are common in my game.  People with no other magical skills easily pick them up. ''
+
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips.  
 
*Detect Poisons
 
*Detect Poisons
'''Minors''' 1 pip each to add. 
+
'''Minors'''
 
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.  
 
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.  
 
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.  
 
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.  
Line 63: Line 52:
 
*Blend with plants-Trees.  Oak easiest.
 
*Blend with plants-Trees.  Oak easiest.
 
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.
 
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.
*''Resistance to charm magic''
+
'''Advanced Fey Powers'''
*''Climb with ease: This is a calm understanding of natural surfaces.  While it can be used on structures it is far more oriented toward trees and rocks.''
 
*''''Minor Illusion: This manifests as making a image that would normally be in the nature setting of the Fey. It is less effective in artificial areas.''
 
*''Leap and land: fall distance depending on Strength ''
 
*''Recall terrain''
 
*''Lock Door-Unlock door''
 
'''Advanced Fey Powers''' 2 pips each to add
 
 
*Rest with nature (recover endurance twice as fast)
 
*Rest with nature (recover endurance twice as fast)
 
*Spider Climb
 
*Spider Climb
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*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.  
 
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.  
 
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden
 
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden
*''Call animal''
+
'''Master Fey Powers'''
*''Breath water''
 
*''Insect plague''
 
*''Invisibility''
 
*''Seal Portal-Unseal Portal ''
 
*''Shapeshift to N/N forms''
 
*''Animal bond:Bonds to one animal ''
 
'''Master Fey Powers''' 4 pips each to add.
 
 
*Cause Plant Growth (based on Psyche)
 
*Cause Plant Growth (based on Psyche)
 
*Commune with nature.
 
*Commune with nature.
*''Create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures.  Someone inside can not be charmed or possessed.  Rings last an hour to indefinitely, based on the caster's psyche.''
 
*''Fly''
 
*''Animal bond:Bonds to one type of aimal. ''
 
*''Control weather (based on psyche)  This is a local effect that essentially creates the weather, not something that causes weather over a vast amount of space.''
 
*''Shapeshift-Costs 20 pips for full shapechange''
 
*''Shapeshift to Wind, Water, Earth, or Fire.(Separate from other Shape Shrift powers)''
 
  
=='''Skills {5}'''==
+
=='''Skills {}'''==
*2 pip flute.  
+
Take a look at the skills page here [[Jeweled Amber Skill Points]].  I suggest about 5 pips in Skills to start.
*1 pip botany
+
 
*1 pip herb lore.
+
 
*1 Pip Medical Science-Field Medic
+
* 1 Pip Medicine
 +
* 1 Pip Pharmacy
 +
* 1 Pip Physiotherapy
 +
* 2 Pips Botany
  
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==
 
Allies and enemies balance out.  My thought is that as a person gains a friend there is often someone equally unhappy about it.  So feel free to put around 6 pips of various amounts as allies.  I'll fill out the enemies and it gives me a place to start setting up the PC's arc.
 
Allies and enemies balance out.  My thought is that as a person gains a friend there is often someone equally unhappy about it.  So feel free to put around 6 pips of various amounts as allies.  I'll fill out the enemies and it gives me a place to start setting up the PC's arc.
  
===Allies{6}===
+
===Allies===
*(4) Yavana-Mother. Has "issues" and ambitions for her daughter but still, a 2 pip ally.
+
  various
*1 Emma Hall-Ranger.  Filed Doctor.  Gave Silvana medical training and ranger work knife.
 
*1 Courtier of Titiana's Court
 
*1 Member of the Sage Swirl
 
*1 Rebman
 
*1 Amber Staff-Birdie[[https://wiki.rpg.net/index.php/Birdie_of_the_Tower]]
 
*1 Person unknown
 
  
===Enemies{6}===
+
* Ally in the Fey Court (1 point)
*2
+
 
*2
+
* House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protectiong Silvana's Oak Tree. (3 points)
*1
+
 
*1
+
* Amber Family friend  (2 points)
 +
 
 +
===Enemies===
 +
various
  
 
=='''Companions'''==
 
=='''Companions'''==
===Glitterwing===
+
Random is a careful monarch.  He assigns an [[Elites]] to every member of his family he can.  Some become boon companions of the royal.  Some are used as door openers and drink servers.  Some are dismissed.  From a GM pov the Elite is there to help the PC develop a sense of the universe and the game as someone i can channel information through.
[[File:Glitterwing.jpg|150 px]]
 
*2 Chaos Vitality
 
*2 Amber Stamina
 
*2 double speed
 
*1 Combat Training
 
*2 Vs Guns
 
*1 Double Damage
 
*2 Speak & sing
 
*2 Danger Sense
 
*2 Rapid heal
 
*2 Shadow Path
 
*1 Ability-Blink
 
*1 Ability-
 
**20
 
  
 
=='''Items {}'''==
 
=='''Items {}'''==
  
=== Oaken Flute===
+
* Signature piece. Each PC will start with some distinctive item. It will be a gift from a relative, an item they grew up with, something specific from their home realm. Imagine it as something that might be in a royal's trump;Corwin's grayswandir,
[[File:Flutes-silvana1.jpg|225 px]]
 
*2 Chaos Vitality
 
*2 Double speed-fly
 
*2 Amber Stamina
 
*1 Combat Training-Mostly how to dodge
 
*8 invulnerable-constructed of oaken heartwood.
 
*4 deadly damage-Really doesn't want to be used as a weapon but if the need is desperate it will.  
 
*2 speak& Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.
 
*1 Psychic Sensitive
 
*1 Chaos Resistance
 
*2 N/N forms: Various Flute sizes.  shillelagh
 
*4 Rack & Use 6 spells.
 
**29 pips
 
Acquired during childhood.  Possibly a gift from Yavana
 
  
===Curved Knife===
+
'''Glitterwing''' an European Jay, a gift of her mother Yavanna to look after her precious sapling.
[[File:CURVED KNIFE.jpg|225 px]]
 
  
*4 Deadly Damage- Mithril blade.
+
* Able to speak in Tongues and Voices
A gift from her ranger friend.  An excellent knife.  Not magical.
+
* Extraordinary Psychic Sense
  
 
=='''Shadows{}'''==
 
=='''Shadows{}'''==
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=='''Stuff{}'''==
 
=='''Stuff{}'''==
Start her with at least 1 gs.
+
 
 +
* 1
  
 
=='''Miscellany'''==
 
=='''Miscellany'''==
 
Character history.  Notes.  Quirks.
 
Character history.  Notes.  Quirks.
===Fey Swirls===
 
Fey swirls are social groups.  I suggest Silvana might have grown up interested in the Sage Swirl[[https://wiki.rpg.net/index.php/Fey_Swirls#Sage_Swirl]]
 

Revision as of 11:31, 16 November 2022

{?}

?

Father:Martin

Mother:Yavanna, Arden Dryad Queen

Children: None

Description:

Hobbies: Vegan cooking

Ranks

  • Dryad Princess


Points{125}

Total: = Stats+ Powers+ Skills+ Items +0/0 allies/Enemies + Stuff +Storage

Statistics {}

  • Psyche: 25
  • Strength: Amber
  • Endurance: Amber
  • Warfare: Amber

I generally suggest not buying down stats. As a dryad her psych might be higher and her strength good. Her Warfare might be low as she has not had to deal with much warfare.

Powers {}

  • (50) Amber Pattern Imprint
    • the basic pattern imprint is given as a boon of the crown generally. In Silvana's case she may not start with it but will eventually gain it
  • (10) Limited Shapechange. When Oberon repaired the pattern hhe opened all Amberites up to the ability to change minor things like facial features, fingerprints, pigmentation.

These are the powers i suggest Silvana might know at the start. What she would have been raised doing as a royal Dryad. She gets them unpaid but can add more according to the lists at Fey Powers General Fey Abilities

  • Sense other Fey
  • Sense Fey influences
  • Find Water
  • Cantrips: Fey, being close to nature with magical connections, will have a few Cantrips.
  • Detect Poisons

Minors

  • Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.
  • Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.
  • Identify plant. This represents the vat amount of plant lore taught Fey. If they were on a world where they had no experience they might identify plants in comparison to plants they know.
  • Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur. Rises in humidity, oncoming storms.
  • Faerie Fire:
  • Swim as fast as running on land.
  • Blend with plants-Trees. Oak easiest.
  • Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature. It may include one elemental form but in that case it is a racial things.

Advanced Fey Powers

  • Rest with nature (recover endurance twice as fast)
  • Spider Climb
  • Speak to Animals-Conversational at the intelligence of the animal.
  • speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.
  • Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden

Master Fey Powers

  • Cause Plant Growth (based on Psyche)
  • Commune with nature.

Skills {}

Take a look at the skills page here Jeweled Amber Skill Points. I suggest about 5 pips in Skills to start.


  • 1 Pip Medicine
  • 1 Pip Pharmacy
  • 1 Pip Physiotherapy
  • 2 Pips Botany

Allies & Enemies {0/0 = 0}

Allies and enemies balance out. My thought is that as a person gains a friend there is often someone equally unhappy about it. So feel free to put around 6 pips of various amounts as allies. I'll fill out the enemies and it gives me a place to start setting up the PC's arc.

Allies

various
  • Ally in the Fey Court (1 point)
  • House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protectiong Silvana's Oak Tree. (3 points)
  • Amber Family friend (2 points)

Enemies

various

Companions

Random is a careful monarch. He assigns an Elites to every member of his family he can. Some become boon companions of the royal. Some are used as door openers and drink servers. Some are dismissed. From a GM pov the Elite is there to help the PC develop a sense of the universe and the game as someone i can channel information through.

Items {}

  • Signature piece. Each PC will start with some distinctive item. It will be a gift from a relative, an item they grew up with, something specific from their home realm. Imagine it as something that might be in a royal's trump;Corwin's grayswandir,

Glitterwing an European Jay, a gift of her mother Yavanna to look after her precious sapling.

  • Able to speak in Tongues and Voices
  • Extraordinary Psychic Sense

Shadows{}

Not having traveled out of Arden she might not start with a personal shadow. Allocate the points at the start and then find and develop the shadow later, in game play, if you want a personal shadow.

Stuff{}

  • 1

Miscellany

Character history. Notes. Quirks.