Running Sheet Silvana: Difference between revisions
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*2 Chaos Vitality | *2 Chaos Vitality | ||
*2 Amber Stamina | *2 Amber Stamina | ||
*2 double speed | *2 double speed | ||
*1 Combat Training | *1 Combat Training | ||
*2 Vs Guns | *2 Vs Guns | ||
*1 Double Damage | *1 Double Damage | ||
*2 Speak & sing | *2 Speak & sing | ||
*2 Danger Sense | *2 Danger Sense | ||
*2 Rapid heal | *2 Rapid heal | ||
*2 Shadow Path | *2 Shadow Path | ||
*1 Ability-Blink | *1 Ability-Blink | ||
*1 Ability | |||
*1 Ability | |||
**20 | **20 | ||
=='''Items {}'''== | =='''Items {}'''== | ||
Revision as of 18:59, 16 November 2022
Silvana
Father:Martin
Mother:Yavanna, Arden Dryad Queen
Children: None
Description:
Hobbies:
Ranks
- Dryad Princess
Points{125}
Total: = Stats+ Powers+ Skills+ Items +0/0 allies/Enemies + Stuff +Storage
Statistics {}
- Psyche: 31
- Strength: 5
- Endurance: 25
- Warfare: 3
Powers {}
- (50) Amber Pattern Imprint
- (10) Limited Shapechange.
- (26)Fey Powers
These are the powers i suggest Silvana might know at the start. What she would have been raised doing as a royal Dryad. She gets them unpaid but can add more according to the lists at Fey Powers General Fey Abilities
- Sense other Fey
- Sense Fey influences
- Find Water
- Cantrips: Fey, being close to nature with magical connections, will have a few Cantrips.
- Detect Poisons
Minors
- Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.
- Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.
- Identify plant. This represents the vat amount of plant lore taught Fey. If they were on a world where they had no experience they might identify plants in comparison to plants they know.
- Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur. Rises in humidity, oncoming storms.
- Faerie Fire:
- Swim as fast as running on land.
- Blend with plants-Trees. Oak easiest.
- Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature. It may include one elemental form but in that case it is a racial things.
Advanced Fey Powers
- Rest with nature (recover endurance twice as fast)
- Spider Climb
- Speak to Animals-Conversational at the intelligence of the animal.
- speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.
- Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden
Master Fey Powers
- Cause Plant Growth (based on Psyche)
- Commune with nature.
Skills {}
- 2 Pips Botany
- 1 Pip Medicine
- 1 Pip Pharmacy
- 1 Pip Physiotherapy
Allies & Enemies {0/0 = 0}
Allies
- 1 Ally in the Fey Court (1 point)
- 3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana's Oak Tree. (3 points)
- 1 Amber Family friend (2 points)
- 1 Ranger-Emma Hall.
Enemies
- 6 pips worth
Companions
Glitterwing
- 2 Chaos Vitality
- 2 Amber Stamina
- 2 double speed
- 1 Combat Training
- 2 Vs Guns
- 1 Double Damage
- 2 Speak & sing
- 2 Danger Sense
- 2 Rapid heal
- 2 Shadow Path
- 1 Ability-Blink
- 1 Ability
- 20
Items {}
- Signature piece. Each PC will start with some distinctive item. It will be a gift from a relative, an item they grew up with, something specific from their home realm. Imagine it as something that might be in a royal's trump;Corwin's grayswandir,
Glitterwing an European Jay, a gift of her mother Yavanna to look after her precious sapling.
- Able to speak in Tongues and Voices
- Extraordinary Psychic Sense
Shadows{}
Not having traveled out of Arden she might not start with a personal shadow. Allocate the points at the start and then find and develop the shadow later, in game play, if you want a personal shadow.
Stuff{}
- 1
Miscellany
Character history. Notes. Quirks.