Future Imperfect - Character Creation: Difference between revisions
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* Attributes | * Attributes | ||
** Balanced expenditure 20-40 points on mundane attributes, | ** Balanced expenditure 20-40 points on mundane attributes, 30-60 points on special/posthuman attributes. | ||
** The following attributes from the Tri-Stat core are normally excluded from Ex Machina: ''Animal Summon/Control; ACV Knockback; Combination Attack; Computer Scanning; Damage Absorption; Damage Conversion; Duplicate; Energy Bonus; Exorcism; Force Field; Grow; Immovable; Immunity; Insubstantial; Mass Increase; Own a Big Mecha; Plant Control; Pocket Dimension; Projection; Shrink; Special Attack Abilities: Drain Energy, Knockback, Penetrating (Force Field), Quake, Vampiric; Special Attack Disabilities: Drop Shields, Uses Energy; Swarm, Telekinesis; Teleport; Transmutation; Tunneling; Unknown Superhuman Power.'' It is possible to use one or more of these powers with permission from the GM, if properly justified. | ** The following attributes from the Tri-Stat core are normally excluded from Ex Machina: ''Animal Summon/Control; ACV Knockback; Combination Attack; Computer Scanning; Damage Absorption; Damage Conversion; Duplicate; Energy Bonus; Exorcism; Force Field; Grow; Immovable; Immunity; Insubstantial; Mass Increase; Own a Big Mecha; Plant Control; Pocket Dimension; Projection; Shrink; Special Attack Abilities: Drain Energy, Knockback, Penetrating (Force Field), Quake, Vampiric; Special Attack Disabilities: Drop Shields, Uses Energy; Swarm, Telekinesis; Teleport; Transmutation; Tunneling; Unknown Superhuman Power.'' It is possible to use one or more of these powers with permission from the GM, if properly justified. | ||
Revision as of 04:59, 12 February 2007
Basics
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- 130 Character Points
- Stats
- Balanced expenditure 40-60 points
- Normal stat maximums are 12 without biotech, chemical, cybernetic, or other enhancements.
- With enhancements, stat maximums are 16.
- Attributes
- Balanced expenditure 20-40 points on mundane attributes, 30-60 points on special/posthuman attributes.
- The following attributes from the Tri-Stat core are normally excluded from Ex Machina: Animal Summon/Control; ACV Knockback; Combination Attack; Computer Scanning; Damage Absorption; Damage Conversion; Duplicate; Energy Bonus; Exorcism; Force Field; Grow; Immovable; Immunity; Insubstantial; Mass Increase; Own a Big Mecha; Plant Control; Pocket Dimension; Projection; Shrink; Special Attack Abilities: Drain Energy, Knockback, Penetrating (Force Field), Quake, Vampiric; Special Attack Disabilities: Drop Shields, Uses Energy; Swarm, Telekinesis; Teleport; Transmutation; Tunneling; Unknown Superhuman Power. It is possible to use one or more of these powers with permission from the GM, if properly justified.
- Skills
- 30 Skill points, plus any purchased via the Highly Skilled attribute.
- Skill level costs are listed on page 69 of Ex Machina.