Pathfinder Arabian Nights: Difference between revisions
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Ship Movement | |||
Ships move 1d3 hexes per 24 hours on the world map. If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down. | |||
Example: ''You decide to sail for 12 hours, you roll a 3 on the movement distance. So it would move 3/24 = 0.125 hexes per hour this turn. Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes. Rounding down it moved 1 hex in 12 hours.'' | |||
Random Encounter at Sea | |||
After completing your move, you must roll for a random encounter as follows: | |||
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Revision as of 15:03, 15 December 2022
placeolder
The High Seas
Ship Movement
Ships move 1d3 hexes per 24 hours on the world map. If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.
Example: You decide to sail for 12 hours, you roll a 3 on the movement distance. So it would move 3/24 = 0.125 hexes per hour this turn. Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes. Rounding down it moved 1 hex in 12 hours.
Random Encounter at Sea
After completing your move, you must roll for a random encounter as follows:
| Header text | Header text | Header text |
|---|---|---|
| Example | Example | Example |
| Example | Example | Example |
| Example | Example | Example |
