Pathfinder Arabian Nights: Difference between revisions

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[[File:Golarian.jpg]]
[[File:Golarian.jpg]]
Ship Movement
Ships move 1d3 hexes per 24 hours on the world map.  If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.
Example: ''You decide to sail for 12 hours, you roll a 3 on the movement distance.  So it would move 3/24 = 0.125 hexes per hour this turn.  Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes.  Rounding down it moved 1 hex in 12 hours.''
Random Encounter at Sea
After completing your move, you must roll for a random encounter as follows:
{| class="wikitable" style="margin:auto"
|+ Caption text
|-
! Header text !! Header text !! Header text
|-
| Example || Example || Example
|-
| Example || Example || Example
|-
| Example || Example || Example
|}

Revision as of 15:03, 15 December 2022

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The High Seas

Ship Movement

Ships move 1d3 hexes per 24 hours on the world map. If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.

Example: You decide to sail for 12 hours, you roll a 3 on the movement distance. So it would move 3/24 = 0.125 hexes per hour this turn. Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes. Rounding down it moved 1 hex in 12 hours.

Random Encounter at Sea

After completing your move, you must roll for a random encounter as follows:

Caption text
Header text Header text Header text
Example Example Example
Example Example Example
Example Example Example