Difference between revisions of "Pathfinder Arabian Nights"

From RPGnet
Jump to: navigation, search
(The High Seas)
Line 7: Line 7:
  
 
[[File:Golarian.jpg]]
 
[[File:Golarian.jpg]]
 +
 +
Ship Movement
 +
 +
Ships move 1d3 hexes per 24 hours on the world map.  If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.
 +
 +
Example: ''You decide to sail for 12 hours, you roll a 3 on the movement distance.  So it would move 3/24 = 0.125 hexes per hour this turn.  Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes.  Rounding down it moved 1 hex in 12 hours.''
 +
 +
Random Encounter at Sea
 +
 +
After completing your move, you must roll for a random encounter as follows:
 +
 +
{| class="wikitable" style="margin:auto"
 +
|+ Caption text
 +
|-
 +
! Header text !! Header text !! Header text
 +
|-
 +
| Example || Example || Example
 +
|-
 +
| Example || Example || Example
 +
|-
 +
| Example || Example || Example
 +
|}

Revision as of 08:03, 15 December 2022

placeolder



The High Seas

Golarian.jpg

Ship Movement

Ships move 1d3 hexes per 24 hours on the world map. If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.

Example: You decide to sail for 12 hours, you roll a 3 on the movement distance. So it would move 3/24 = 0.125 hexes per hour this turn. Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes. Rounding down it moved 1 hex in 12 hours.

Random Encounter at Sea

After completing your move, you must roll for a random encounter as follows:

Caption text
Header text Header text Header text
Example Example Example
Example Example Example
Example Example Example