Difference between revisions of "Pathfinder Arabian Nights"

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(The High Seas)
(The High Seas)
Line 23: Line 23:
 
! Zone/Location !! % chance !! Potential Random Encounters
 
! Zone/Location !! % chance !! Potential Random Encounters
 
|-
 
|-
| Example || Example || Example
+
| Inner Sea || 25% || Other ships or pirates (75% of the time), Something Else (25%)
 
|-
 
|-
| Example || Example || Example
+
| Obari Ocean (Coastline) || 15% || Other ships or pirates (50%), Something Else (50%)
 
|-
 
|-
| Example || Example || Example
+
| Obari Ocean (Open Waters) || 30% || Other ships or pirates (10%), Something Else (90%)
 
|}
 
|}

Revision as of 08:07, 15 December 2022

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The High Seas

Golarian.jpg

Ship Movement

Ships move 1d3 hexes per 24 hours on the world map. If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.

Example: You decide to sail for 12 hours, you roll a 3 on the movement distance. So it would move 3/24 = 0.125 hexes per hour this turn. Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes. Rounding down it moved 1 hex in 12 hours.

Random Encounter at Sea

After completing your move, you must roll for a random encounter as follows:

Random Encounter Chance on the High Seas
Zone/Location % chance Potential Random Encounters
Inner Sea 25% Other ships or pirates (75% of the time), Something Else (25%)
Obari Ocean (Coastline) 15% Other ships or pirates (50%), Something Else (50%)
Obari Ocean (Open Waters) 30% Other ships or pirates (10%), Something Else (90%)