Exploring the Halls of Arden Vul:Maiandros WWN: Difference between revisions

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Created page with " Back to main page ==Maiandros== Former Imperial velite *Class L4 *Background: *Class Ability: *Languages: Archontean (literate); sol..."
 
Maiandros: Initial WWN version taken from draft in recruitment thread
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Former Imperial velite
Former Imperial velite


*Class L4
*Warrior L4
*Background:  
*Background: Soldier (mustered-out Imperial velite)
*Class Ability:  
*Class Ability: Killing Blow (+2 damage)
*Class Ability: Veteran's Luck (turn miss into hit 1@/scene)
*Languages: Archontean (literate); soldier's rudiments of Thorcin
*Languages: Archontean (literate); soldier's rudiments of Thorcin


Line 14: Line 15:
*Secondary Skill: bowyer/fletcher
*Secondary Skill: bowyer/fletcher
*Lawful, Alignment Goal: impose or maintain order in the face of chaos
*Lawful, Alignment Goal: impose or maintain order in the face of chaos
*Personal Goal: win martial fame


~*~
~*~
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===Attributes===
===Attributes===
*Strength 15 (+1)
*Strength 15 (+1)
*Intelligence
*Intelligence 13
*Wisdom
*Wisdom 9
*Dexterity
*Dexterity 14 (+1)
*Constitution
*Constitution 15 (+1)
*Charisma  
*Charisma 14 (+1)


===Skills===
===Skills===
*Skill-Rank (example Survive-2)
*Exert-1
*Lead-0
*Notice-0
*Punch-0
*Ride-0
*Shoot-0
*Sneak-0
*Stab-2
*Survive-0


===Foci===
===Foci===
*Focus-Rank (example Armsmaaster-1)
*Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage)
*Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded)
*Shocking Assault-1 (inflict shock as if enemies AC 10)
 


===Conflict===
===Conflict===
*HP:
*HP: 37
*System Strain:
*System Strain: 0/15
*AC: (Unarmored AC: )
*AC: 16 (15 without shield; Unarmored AC: 11)
*Initiative Bonus:  
*Initiative Bonus: +1
*Bonus to reaction rolls:
*Bonus to reaction rolls: +1


Basic Attack Bonus:  
Basic Attack Bonus:  
*Melee Attack Bonus:
*Melee Attack Bonus: +5
*Ranged Attack Bonus:
*Ranged Attack Bonus: +5


Weapons:
Weapons:
*weapon, attack value, damage, notes
*short sword: +7, 1d6+3, shock 5/15
*weapon2, attack value, damage, notes
*dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5


===Saving Throws===
===Saving Throws===
*Physical:
*Physical: 11
*Evasion:
*Evasion: 11
*Mental:
*Mental: 11
*Luck:
*Luck: 12
 
===Spells===
*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
*Effort:
*Effort committed:
 
Spells memorized
*L1:
*L2:
*L3:


Spells Known:
*L1:
*L2:
*L3:


===Equipment===
===Equipment===
Encumbrance:
Readied (5/7):
*pieced armor (AC 14)
*shield
*short sword
*dagger
Stowed (Backpack, 2/15):
*tinderbox
*3 torches(bundle)


Worn:
*X
*Y
Held:
*A
*B
Backpack:
*Q
*R
Stashed (where):
Stashed (where):
*V
--
*W
 
Wealth:
Wealth:
*Coinpurse:
*Coinpurse: --
*Factor (which factor):
*Factor (which factor): --


===Hired Help===
===Hired Help===
Retainers:
Retainers:
*X
--
Mercenaries:
Mercenaries:
*Y
--
Specialists:
Specialists:
*Z
--


==Notes==
==Notes==

Revision as of 17:11, 18 December 2022

Back to main page

Maiandros

Former Imperial velite

  • Warrior L4
  • Background: Soldier (mustered-out Imperial velite)
  • Class Ability: Killing Blow (+2 damage)
  • Class Ability: Veteran's Luck (turn miss into hit 1@/scene)
  • Languages: Archontean (literate); soldier's rudiments of Thorcin

~*~

  • Traits: boastful, confident, enthusiastic
  • Secondary Skill: bowyer/fletcher
  • Lawful, Alignment Goal: impose or maintain order in the face of chaos
  • Personal Goal: win martial fame

~*~

  • XP: 12

Attributes

  • Strength 15 (+1)
  • Intelligence 13
  • Wisdom 9
  • Dexterity 14 (+1)
  • Constitution 15 (+1)
  • Charisma 14 (+1)

Skills

  • Exert-1
  • Lead-0
  • Notice-0
  • Punch-0
  • Ride-0
  • Shoot-0
  • Sneak-0
  • Stab-2
  • Survive-0

Foci

  • Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage)
  • Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded)
  • Shocking Assault-1 (inflict shock as if enemies AC 10)


Conflict

  • HP: 37
  • System Strain: 0/15
  • AC: 16 (15 without shield; Unarmored AC: 11)
  • Initiative Bonus: +1
  • Bonus to reaction rolls: +1

Basic Attack Bonus:

  • Melee Attack Bonus: +5
  • Ranged Attack Bonus: +5

Weapons:

  • short sword: +7, 1d6+3, shock 5/15
  • dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5

Saving Throws

  • Physical: 11
  • Evasion: 11
  • Mental: 11
  • Luck: 12


Equipment

Readied (5/7):

  • pieced armor (AC 14)
  • shield
  • short sword
  • dagger

Stowed (Backpack, 2/15):

  • tinderbox
  • 3 torches(bundle)

Stashed (where): --

Wealth:

  • Coinpurse: --
  • Factor (which factor): --

Hired Help

Retainers: -- Mercenaries: -- Specialists: --

Notes