Difference between revisions of "Kings Cross: Inertia"

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(Powers)
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| colspan="2" | Velocity Alteration || Multipower, 69-point reserve || style="text-align:center;" | || style="text-align:center;" |69
 
| colspan="2" | Velocity Alteration || Multipower, 69-point reserve || style="text-align:center;" | || style="text-align:center;" |69
 
|-
 
|-
|u|| Ball Toss || Energy Blast 11d6, Reduced END (1/2 END, +1/4), OIF - Objects of Opportunity || style="text-align:center;" |2 || style="text-align:center;" |5
+
|u|| Ball Toss || Energy Blast 11d6, Reduced END (1/2 END, +1/4), OIF - Objects of Opportunity (-1/2) || style="text-align:center;" |2 || style="text-align:center;" |5
 
|-
 
|-
| || Mind Control 12D6 || Telepathic (+1/4) || style="text-align:center;" |7 || style="text-align:center;" |7
+
|u|| Rock Toss || 9d6 Energy Blast, Armor Piercing (+1/4), Reduced END (1/2 END, +1/4), OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
 
|-
 
|-
| || Mental Paralysis 3D6, 7 rMD || Entangle: ACV (OMCV vs DMCV, +1/4); Takes no damage from attacks (+3/4); Works against EGO not STR (+1/4), +4rMD (6CP) || style="text-align:center;" |7 || style="text-align:center;" |7
+
|u|| Penny Toss || 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4), OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
 
|-
 
|-
| || Presence Drain 6D6|| ACV OMCV vs DMCV (+1/4) || style="text-align:center;" |7 || style="text-align:center;" |7
+
|u|| Kinetic Magnification || +52 STR, Reduced END (1/2 END, +1/4) || style="text-align:center;" |2+1 || style="text-align:center;" |6
 
|-
 
|-
| || Telepathy 15D6 || || style="text-align:center;" |7 || style="text-align:center;" |7
+
|u|| Object Acceleration || Telekinesis (45 STR),  Instant (-1/2), Affects Whole Object (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
 +
|-
 +
|u|| Momentum Shift || Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
 +
|-
 +
|u|| Escape Velocity || Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) || style="text-align:center;" |3 || style="text-align:center;" |4
 
|-
 
|-
 
| colspan="4" style="text-align:right;" | '''Subtotal:''' || (110)
 
| colspan="4" style="text-align:right;" | '''Subtotal:''' || (110)

Revision as of 09:48, 23 February 2023

Character for the game King's Cross

Inertia

Vital Statistics

Name: Roger Barrett
Alias: Alias
Identity: Secret
Height: X'XX” Weight: xxx
Hair Color: Colour Eye Color: Colour
Place of Birth: POB Date of Birth: DOB
Marital Status:
Relatives: Aaron Barrett, father (aka Terminal Velocity)
Nancy Barrett, mother
Affiliations:
Occupation: Public Defender for King's Cross
Allies:
Enemies:

Total Points: xxx/400

Characteristics

VALUE Characteristic Cost ROLL & Notes
13 STR 3 12-, 2 1/2 D6, lift: 150 kg
18 DEX 16 11-
23 CON 13 11-
13 INT 3 11-, PER: 11-
10 EGO 0 11-
18 PRE 8 11-,
9 OCV 30
8 DCV 25
3 OMCV 0
3 DMCV 0
5 SPD 30 6,12
11 PD 9
11 ED 9
15 REC 11
40 END 4
11 BODY 1
36 STUN 8
TOTAL: 170

Skills

ROLL Skill Characteristic Cost Notes
xx- Skill CHA X
xx- Skill CHA X
xx- Skill CHA X
xx- Skill CHA X
xx- Skill CHA X
xx- Skill CHA X
TOTAL: 0

Perks and Talents

Perk/Talent Notes Cost
Law License 1
Money: Well Off $100,000 annually 1
TOTAL: 2

Powers

Name Description/Rules END Cost
Velocity Alteration Multipower, 69-point reserve 69
u Ball Toss Energy Blast 11d6, Reduced END (1/2 END, +1/4), OIF - Objects of Opportunity (-1/2) 2 5
u Rock Toss 9d6 Energy Blast, Armor Piercing (+1/4), Reduced END (1/2 END, +1/4), OIF - Objects of Opportunity (-1/2), Beam (-1/4) 3 4
u Penny Toss 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4), OIF - Objects of Opportunity (-1/2), Beam (-1/4) 7 4
u Kinetic Magnification +52 STR, Reduced END (1/2 END, +1/4) 2+1 6
u Object Acceleration Telekinesis (45 STR), Instant (-1/2), Affects Whole Object (-1/4) 7 4
u Momentum Shift Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) 3 4
u Escape Velocity Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) 3 4
Subtotal: (110)
Kevlar body suit +3r PD, +3 rED; IIF (-1/4) 7
Flight 10m Megascale (+1) 2 20
Instant Change Transform, cosmetic 1D6; Standard Effect; Group of clothes (+1/4); Clothes to Costume and back; Free Action Trigger (+3/4); Limited to clothes worn (-1/2); OIF ring (-1/2) 1 3
TOTAL: 140

Complications

Description Rules END
Code Against Killing Psy: Common, Strong 15
DNPC (Mark Spiro) Normal, Frequently 15
Famous Soc: Frequently, Minor in Civilian ID 10
Secret Identity Soc: Frequently, Major 15
Vulnerable to Lightning/Electricity Common; 2x STUN 20
TOTAL: 75