Kings Cross: Inertia: Difference between revisions
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|u|| Escape Velocity || Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) || style="text-align:center;" |3 || style="text-align:center;" |4 | |u|| Escape Velocity || Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) || style="text-align:center;" |3 || style="text-align:center;" |4 | ||
|- | |- | ||
| colspan="4" style="text-align:right;" | '''Subtotal:''' || ( | | colspan="4" style="text-align:right;" | '''Subtotal:''' || (100) | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Object Riding || Object Riding: Flight 19m, Position Shift, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); OIF (Objects Of Opportunity) (-1/2) || style="text-align:center;" |1 || style="text-align:center;" |24 | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Velocity Absorption || Resistant Protection (16 PD/12 ED), Hardened (+1/4); Nonpersistent (-1/4) || style="text-align:center;" |0 || style="text-align:center;" |42 | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Velocity Negation || Knockback Resistance -8m (8 Active Points); Nonpersistent (-1/4) || style="text-align:center;" | || style="text-align:center;" |8 | ||
|- | |- | ||
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" | | | colspan="2" | Kinetic Negation || Hardened (+1/4) (3 Active Points) applied to PD || style="text-align:center;" | || style="text-align:center;" |3 | ||
|- | |||
| colspan="2" | Energy Negation || Hardened (+1/4) (3 Active Points) applied to ED || style="text-align:center;" | || style="text-align:center;" |3 | |||
|- | |||
| colspan="2" | Farsight Goggles || +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) || style="text-align:center;" | || style="text-align:center;" |1 | |||
|- | |||
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |79 | |||
|- | |- | ||
|} | |} | ||
Revision as of 16:56, 23 February 2023
Character for the game King's Cross
Inertia
Vital Statistics
- Name: Roger Barrett
- Alias: Alias
- Identity: Secret
- Height: X'XX” Weight: xxx
- Hair Color: Colour Eye Color: Colour
- Place of Birth: POB Date of Birth: DOB
- Marital Status:
- Relatives: Aaron Barrett, father (aka Terminal Velocity)
- Nancy Barrett, mother
- Affiliations:
- Occupation: Public Defender for King's Cross
- Allies:
- Enemies:
Total Points: xxx/400
Characteristics
| VALUE | Characteristic | Cost | ROLL & Notes |
|---|---|---|---|
| 13 | STR | 3 | 12-, 2 1/2 D6, lift: 150 kg |
| 18 | DEX | 16 | 11- |
| 23 | CON | 13 | 11- |
| 13 | INT | 3 | 11-, PER: 11- |
| 10 | EGO | 0 | 11- |
| 18 | PRE | 8 | 11-, |
| 9 | OCV | 30 | |
| 8 | DCV | 25 | |
| 3 | OMCV | 0 | |
| 3 | DMCV | 0 | |
| 5 | SPD | 30 | 6,12 |
| 11 | PD | 9 | |
| 11 | ED | 9 | |
| 15 | REC | 11 | |
| 40 | END | 4 | |
| 11 | BODY | 1 | |
| 36 | STUN | 8 | |
| TOTAL: | 170 | ||
Skills
| ROLL | Skill | Characteristic | Cost | Notes |
|---|---|---|---|---|
| xx- | Skill | CHA | X | |
| xx- | Skill | CHA | X | |
| xx- | Skill | CHA | X | |
| xx- | Skill | CHA | X | |
| xx- | Skill | CHA | X | |
| xx- | Skill | CHA | X | |
| TOTAL: | 0 | |||
Perks and Talents
| Perk/Talent | Notes | Cost |
|---|---|---|
| Law License | 1 | |
| Money: Well Off | $100,000 annually | 1 |
| TOTAL: | 2 | |
Powers
| Name | Description/Rules | END | Cost | |
|---|---|---|---|---|
| Velocity Alteration | Multipower, 69-point reserve | 69 | ||
| u | Ball Toss | Energy Blast 11d6, Reduced END (1/2 END, +1/4), OIF - Objects of Opportunity (-1/2) | 2 | 5 |
| u | Rock Toss | 9d6 Energy Blast, Armor Piercing (+1/4), Reduced END (1/2 END, +1/4), OIF - Objects of Opportunity (-1/2), Beam (-1/4) | 3 | 4 |
| u | Penny Toss | 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4), OIF - Objects of Opportunity (-1/2), Beam (-1/4) | 7 | 4 |
| u | Kinetic Magnification | +52 STR, Reduced END (1/2 END, +1/4) | 2+1 | 6 |
| u | Object Acceleration | Telekinesis (45 STR), Instant (-1/2), Affects Whole Object (-1/4) | 7 | 4 |
| u | Momentum Shift | Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) | 3 | 4 |
| u | Escape Velocity | Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) | 3 | 4 |
| Subtotal: | (100) | |||
| Object Riding | Object Riding: Flight 19m, Position Shift, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); OIF (Objects Of Opportunity) (-1/2) | 1 | 24 | |
| Velocity Absorption | Resistant Protection (16 PD/12 ED), Hardened (+1/4); Nonpersistent (-1/4) | 0 | 42 | |
| Velocity Negation | Knockback Resistance -8m (8 Active Points); Nonpersistent (-1/4) | 8 | ||
| Kinetic Negation | Hardened (+1/4) (3 Active Points) applied to PD | 3 | ||
| Energy Negation | Hardened (+1/4) (3 Active Points) applied to ED | 3 | ||
| Farsight Goggles | +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) | 1 | ||
| TOTAL: | 79 | |||
Complications
| Description | Rules | END |
|---|---|---|
| Code Against Killing | Psy: Common, Strong | 15 |
| DNPC (Mark Spiro) | Normal, Frequently | 15 |
| Famous | Soc: Frequently, Minor in Civilian ID | 10 |
| Secret Identity | Soc: Frequently, Major | 15 |
| Vulnerable to Lightning/Electricity | Common; 2x STUN | 20 |
| TOTAL: | 75 | |