Difference between revisions of "Dreams of a Distant Sea:Ten-Broken-Chains"
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+ | ==Charms== | ||
+ | |||
+ | ===Excellencies=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | |- | ||
+ | ! Cost | ||
+ | | 1m | ||
+ | |- | ||
+ | ! Step | ||
+ | | 1 | ||
+ | |} | ||
+ | |||
+ | |||
+ | Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely. | ||
+ | |||
+ | '''Special''': this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. | ||
+ | ''' | ||
+ | Purchased Excellencies:''' | ||
+ | * Close Combat |
Revision as of 08:19, 14 March 2023
Contents
Attributes
Force | 4 |
---|---|
Fortitude | 3 |
Finesse | 2 |
Abilities
Athletics | 3 |
---|---|
Awareness | 2 |
Close Combat | 5 |
Presence | 4 |
Integrity | 3 |
Performance | 1 |
Physique | 3 |
War | 2 |
Charms
Excellencies
Cost | 1m |
---|---|
Step | 1 |
Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely.
Special: this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. Purchased Excellencies:
- Close Combat