Difference between revisions of "Horrors of Averoigne: Character Page Template"

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(Created page with "{| | colspan="2" | '''Character Name: | colspan="2" | |- | colspan="2" | '''Player Name: | colspan="2" | |- | colspan="2" | '''Profession/Archetype: | colspan="2" | |- | colsp...")
 
(Skills)
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Administration (10)
+
Alchemy 0
 
+
Alertness 20
Alertness (20)
+
Animal Handling 10
 
+
Appraise 10
Appraise (10)
+
Art (Type) 0
 
+
Athletics 30
Art (Type) (0)
+
Beguile 20
 
+
Carouse 0
Athletics (30)
+
Chirurgery 0
 
+
Ciphers 0
Buddhism (10)
+
Craft (Type) 10
 
+
Disguise 10
Building (10)
+
Dodge 30
 
+
Drive 20
Charm (20)
+
First Aid 10
 
+
Folklore 10
Conceal (10)
+
Forage/Hunt 10
 
+
Foreign Court/Kingdom (Type) 0
Craft (Type) (0)
+
Foreign Language (Type) 0
 
+
Harangue/Taunt 10
Disguise (10)
+
Herb Lore 20
 
+
History 10
Dodge (30)
+
Homeland 0
 
+
Insight 10
Drive (20)
+
Literacy 0
 
+
Melee Weapons 30
Farm (10)
+
Navigate 10
 
+
Occult (Type) 10
First Aid (10)
+
Persuade 20
 
+
Quadrivium 0
Foreign Language (Type) (0)
+
Ranged Weapons 20
 
+
Reassure 10
Harangue (10)
+
Religion (Type) 10
 
+
Repair/Devise 0
History (10)
+
Ride 10
 
+
Sailing (Type) 0
Insight (10)
+
Scavenge 10
 
+
Search 20
Knowledge (Type) (0)
+
Siege Weapons 0
 
+
Stealth 10
Law (Type) (0)
+
Swim 20
 
+
Trivium 0
Literacy (Type) (0)
+
Unarmed Combat 40
 
+
Unnatural 0
Mechanics (0)
 
 
 
Medicine (0)
 
|
 
Melee Weapons (30)
 
 
 
Missile Weapons (20)
 
 
 
Military Training (Type) (0)
 
 
 
Navigate (10)
 
 
 
Occult (10)
 
 
 
Peoples (0)
 
 
 
Persuade (20)
 
 
 
Pilot (Type) (0)
 
 
 
Politics (0)
 
 
 
Reassure (10)
 
 
 
Regional Lore (Type) (0)
 
 
 
Research (10)
 
 
 
Ride (10)
 
 
 
Scavenge (10)
 
 
 
Search (20)
 
 
 
Shinto (10)
 
 
 
Social Etiquette (10)
 
 
 
Stealth (10)
 
 
 
Streetwise (Type) (0)
 
 
 
Survival (Type) (10)
 
 
 
Swim (20)
 
 
 
Track (10)
 
 
 
Unarmed Combat (20)
 
  
 
=Physical Injuries and Ailments=
 
=Physical Injuries and Ailments=

Revision as of 12:15, 13 May 2023

Character Name:
Player Name:
Profession/Archetype:
Clan/Family:
Sex (Age):
Home Province:


Statistics

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Permanent At Hand/Stowed/In Storage
Resources X / X / X

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Personal
Communal

Skills

Alchemy 0 Alertness 20 Animal Handling 10 Appraise 10 Art (Type) 0 Athletics 30 Beguile 20 Carouse 0 Chirurgery 0 Ciphers 0 Craft (Type) 10 Disguise 10 Dodge 30 Drive 20 First Aid 10 Folklore 10 Forage/Hunt 10 Foreign Court/Kingdom (Type) 0 Foreign Language (Type) 0 Harangue/Taunt 10 Herb Lore 20 History 10 Homeland 0 Insight 10 Literacy 0 Melee Weapons 30 Navigate 10 Occult (Type) 10 Persuade 20 Quadrivium 0 Ranged Weapons 20 Reassure 10 Religion (Type) 10 Repair/Devise 0 Ride 10 Sailing (Type) 0 Scavenge 10 Search 20 Siege Weapons 0 Stealth 10 Swim 20 Trivium 0 Unarmed Combat 40 Unnatural 0

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots.

Weapons

Skill % Base Range Damage Special capabilities Cost

Personal Details, Obligations, Heirlooms, and Other Notes