Brahnamin's Characters: Alice: Difference between revisions
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> | ||
:[[File:Check002.png|24px]] ''' | :[[File:Check002.png|24px]] '''Streetwise:''' <u>''You don't look like much, but when the chips are down, you know how to get folk fired up.'' Spend 1 PP to step up or double Trick or Influence for an action.</u> | ||
[Highlighted Skills: ''Craft/Fight/Fix''] | [Highlighted Skills: ''Craft/Fight/Fix''] |
Revision as of 23:40, 29 May 2023
Alice :: Back Alley Cutter
"A wolf in sheep's clothing is just a poodle"
Attributes
Trained Skills
Untrained Skills
| Drive | Fly | Focus | Influence | Labor | Move |
| Operate | Perform | Shoot | Sneak | Survive | Throw |
Distinctions
Back Alley Cutter: You ain't had much in the way of formal training, but when folk cain't show their face at a legit medical facility, they cain't be too particular about who patches them up.
- Improvise: You are a master at thinking on your feet and turning less than ideal situations into unparalleled successes. Spend 1 PP to turn a Complication into an Asset for an action.
[Highlighted Skills: Know/Notice/Treat]
Clockwork Orphan: You were just a kid when exposure left your body ruined, but piece by piece you've managed to put yourself back together, blending machine parts with flesh and blood to get the job done.
- Streetwise: You don't look like much, but when the chips are down, you know how to get folk fired up. Spend 1 PP to step up or double Trick or Influence for an action.
[Highlighted Skills: Craft/Fight/Fix]
Slip of a Girl: How much trouble could you possibly be?
[Highlighted Skills: Know/Treat/Trick]
Signature Assets
Steady Hands: Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.
Alley Canon This easily concealed, short-barreled shotgun can be loaded with shells or slugs.
- - Slugs are Alice's default load unless she says otherwise IC.
Episodes
Background
It was the constant rebuilding, repairing, replacing and adapting to her various cybernetics through her formative years that led to Alice's interest in surgery and medicine, but she never had the credit or sponsorship to go to medical school and become a proper doctor.
But she studied, and she learned, and she . . . practiced.
Folk on the streets always needed patching up, and it was rare the most badly hurt among them dared show their faces at the hospital or local clinic, where the staff had to report suspicious wounds to the authorities. So there was always opportunity. And when she found her learning lacking, (say that twelve times fast while skipping), Alice always managed to find an off-duty doc or nostalgic clinician willing to teach a wispy-faced kid the next new thing.
And then there was Nix. The girl mostly knew machine parts, but cybernetics required a certain understanding of human anatomy, tolerances, and physiology, which the older girl could usually be prompted to grudgingly pass along if Alice asked her while she was doing the work.
Nix was dead now. Offed by dust-tweaker for a handful of chits.
When she finally caught him up, Alice spent days showing that tweaker every way she knew to keep a traumatized body alive until the cumulative inflicted damage was more than even she could heal.