Mugby Moseby: Difference between revisions
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Line 161: | Line 161: | ||
| Appraise | | Appraise | ||
| 10 | | 10 | ||
| | | 60 | ||
| | | | ||
|- | |- | ||
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| Art (Type) | | Art (Type) | ||
| 0 | | 0 | ||
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| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
| Craft ( | | Craft (Locksmith) | ||
| 10 | | 10 | ||
| | | 60 | ||
| | | | ||
|- | |- | ||
| Demolitions | | Demolitions | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
| Disguise | | Disguise | ||
| 10 | | 10 | ||
| | | | ||
| | | | ||
|- | |- | ||
| Dodge | | Dodge | ||
| 30 | | 30 | ||
| | | 70 | ||
| | | | ||
|- | |- | ||
| Drive | | Drive | ||
| 20 | | 20 | ||
| | | 40 | ||
| | | | ||
|- | |- | ||
| Espionage Training ( | | Espionage Training (Typ) | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
| Firearms | | Firearms | ||
| 25 | | 25 | ||
| | | 80 | ||
| | | | ||
|- | |- | ||
| First Aid | | First Aid | ||
| 10 | | 10 | ||
| | | 30 | ||
| | | | ||
|- | |- | ||
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| Heavy Machinery | | Heavy Machinery | ||
| 10 | | 10 | ||
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|- | |- | ||
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|- | |- | ||
| History ( | | History (Type) | ||
| 10 | | 10 | ||
| | | | ||
| | | | ||
|- | |- | ||
| Insight | | Insight | ||
| 10 | | 10 | ||
| | | 70 | ||
| | | | ||
|- | |- | ||
| Law ( | | Law (Import/Export) | ||
| 0 | | 0 | ||
| | | 30 | ||
| | | | ||
|- | |- | ||
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| Melee Weapons | | Melee Weapons | ||
| 30 | | 30 | ||
| | | | ||
| | | | ||
|- | |- | ||
| Military Science | | Military Science | ||
| 0 | | 0 | ||
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| | | | ||
|- | |- | ||
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| Navigate | | Navigate | ||
| 10 | | 10 | ||
| | | | ||
| | | | ||
|- | |- | ||
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| Persuade | | Persuade | ||
| 20 | | 20 | ||
| | | | ||
| | | | ||
|- | |- | ||
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| Stealth | | Stealth | ||
| 10 | | 10 | ||
| | | 80 | ||
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
| Survival ( | | Survival (Type) | ||
| 10 | | 10 | ||
| | | | ||
| | | | ||
|- | |- | ||
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| Unarmed Combat | | Unarmed Combat | ||
| 40 | | 40 | ||
| | | | ||
| | | | ||
|- | |- | ||
| Use Gadgets | | Use Gadgets | ||
| 10 | | 10 | ||
| | | | ||
| | | | ||
|} | |} |
Revision as of 13:52, 29 July 2023
Name: Mugby Moseby | |||
Code Name: Whiskey | |||
Profession: Criminal | |||
Nationality: American | |||
Sex (Age): Male (53) | |||
Education: High school diploma |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 8 | 40 | Looks tired/ill and has a hacking cough |
Constitution | 14 | 70 | |
Dexterity | 15 | 75 | Light on his feet |
Intelligence | 15 | 75 | His eyes don't miss details |
Power | 9 | 45 | |
Charisma | 11 | 55 |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 11 | 11 |
Willpower (WP) | 9 | 9 |
Sanity (SAN) | 45 | 45 |
Breaking Point (BP) | 36 | 36 |
Damage Bonus: 0
Resources
Permanennt: 12
At Hand/Stowed/In Storage: 6 / 6 / 0
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Argus Mitchum, local bartender | 17 |
William Tully, friend | 17 |
Ashley Quinn, sister | 17 |
Cormac Darragh, IRA contact | 17 |
Motivations and Mental Disorders
Untrusting.
Skills
Skill | Base rating | Rating | Failed |
---|---|---|---|
Administration | 10 | ||
Alertness | 20 | 60 | |
Anthropology | 0 | ||
Appraise | 10 | 60 | |
Archaeology | 0 | ||
Art (Type) | 0 | ||
Athletics | 30 | 50 | |
Charm | 10 | 60 | |
Craft (Locksmith) | 10 | 60 | |
Demolitions | 0 | ||
Disguise | 10 | ||
Dodge | 30 | 70 | |
Drive | 20 | 40 | |
Espionage Training (Typ) | 0 | ||
Firearms | 25 | 80 | |
First Aid | 10 | 30 | |
Foreign Language (Type) | 0 | ||
Harangue | 10 | 40 | |
Heavy Machinery | 10 | ||
Heavy Weapons | 0 | ||
History (Type) | 10 | ||
Insight | 10 | 70 | |
Law (Import/Export) | 0 | 30 | |
Medicine | 0 | 20 | |
Melee Weapons | 30 | ||
Military Science | 0 | ||
Natural World | 10 | ||
Navigate | 10 | ||
Occult (Type) | 10 | ||
Organizational Lore (Type) | 10 | ||
Persuade | 20 | ||
Pilot (Type) | 0 | ||
Psychoanalyze | 10 | ||
Regional Lore (Type) | 0 | ||
Research | 10 | ||
Ride | 10 | ||
Scavenge | 10 | ||
Science (Type) | 0 | ||
Search | 20 | 50 | |
Stealth | 10 | 80 | |
Surgery | 0 | ||
Survival (Type) | 10 | ||
Swim | 20 | ||
Unarmed Combat | 40 | ||
Use Gadgets | 10 |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Glock 20, hollow point rounds (+1 damage but armor is twice as effective)
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Glock 20 HP | 40 | 20m | 1D12+1 | 0 | 0 | 0 | 6 |
0 | 0 | 0 | 10 | ||||
0 | 0 | 0 | 4 | ||||
Personal Details, Work Performance, Special Training and Other Notes
WIP...