Mugby Moseby: Difference between revisions
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=Armor and Equipment= | =Armor and Equipment= | ||
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<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | <br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | ||
Revision as of 13:53, 29 July 2023
| Name: Mugby Moseby | |||
| Code Name: Whiskey | |||
| Profession: Criminal | |||
| Nationality: American | |||
| Sex (Age): Male (53) | |||
| Education: High school diploma |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 8 | 40 | Looks tired/ill and has a hacking cough |
| Constitution | 14 | 70 | |
| Dexterity | 15 | 75 | Light on his feet |
| Intelligence | 15 | 75 | His eyes don't miss details |
| Power | 9 | 45 | |
| Charisma | 11 | 55 |
Derived Attributes
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 11 | 11 |
| Willpower (WP) | 9 | 9 |
| Sanity (SAN) | 45 | 45 |
| Breaking Point (BP) | 36 | 36 |
Damage Bonus: 0
Resources
Permanennt: 12
At Hand/Stowed/In Storage: 6 / 6 / 0
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Argus Mitchum, local bartender | 17 |
| William Tully, friend | 17 |
| Ashley Quinn, sister | 17 |
| Cormac Darragh, IRA contact | 17 |
Motivations and Mental Disorders
Untrusting.
Skills
| Skill | Base rating | Rating | Failed |
|---|---|---|---|
| Administration | 10 | ||
| Alertness | 20 | 60 | |
| Anthropology | 0 | ||
| Appraise | 10 | 60 | |
| Archaeology | 0 | ||
| Art (Type) | 0 | ||
| Athletics | 30 | 50 | |
| Charm | 10 | 60 | |
| Craft (Locksmith) | 10 | 60 | |
| Demolitions | 0 | ||
| Disguise | 10 | ||
| Dodge | 30 | 70 | |
| Drive | 20 | 40 | |
| Espionage Training (Typ) | 0 | ||
| Firearms | 25 | 80 | |
| First Aid | 10 | 30 | |
| Foreign Language (Type) | 0 | ||
| Harangue | 10 | 40 | |
| Heavy Machinery | 10 | ||
| Heavy Weapons | 0 | ||
| History (Type) | 10 | ||
| Insight | 10 | 70 | |
| Law (Import/Export) | 0 | 30 | |
| Medicine | 0 | 20 | |
| Melee Weapons | 30 | ||
| Military Science | 0 | ||
| Natural World | 10 | ||
| Navigate | 10 | ||
| Occult (Type) | 10 | ||
| Organizational Lore (Type) | 10 | ||
| Persuade | 20 | ||
| Pilot (Type) | 0 | ||
| Psychoanalyze | 10 | ||
| Regional Lore (Type) | 0 | ||
| Research | 10 | ||
| Ride | 10 | ||
| Scavenge | 10 | ||
| Science (Type) | 0 | ||
| Search | 20 | 50 | |
| Stealth | 10 | 80 | |
| Surgery | 0 | ||
| Survival (Type) | 10 | ||
| Swim | 20 | ||
| Unarmed Combat | 40 | ||
| Use Gadgets | 10 |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
| Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
| Glock 20 HP | 40 | 20m | 1D12+1 | 0 | 0 | 0 | 6 |
| 0 | 0 | 0 | 10 | ||||
| 0 | 0 | 0 | 4 | ||||
Personal Details, Work Performance, Special Training and Other Notes
WIP...