Garen von Ostenthal: Difference between revisions
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'''Assets:''' | '''Assets:''' | ||
* | * 2 Thaler | ||
* A service rifle and bayonet. | * A service rifle and bayonet. | ||
* A razor sharp dueling sabre. | * A razor sharp dueling sabre. | ||
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'''Other:''' | '''Other:''' | ||
* A | * A self-loading pistol |
Revision as of 00:19, 4 December 2023
Einhard Walther Garen Freiherr v. Ostenthal
Garen - Plane | Garen - Notes and Story Record | Main page |
Hard | Keen | Calm | Daring | Stress | XP | |
---|---|---|---|---|---|---|
+3 | +0 | +2 | -2 | 0/10 | 0 |
Triggers | (cost) | Vents | |
---|---|---|---|
If you fought non-humans. | 1 Stress | Pick a fight with authority. | |
If you were hit by enemy fire. | 1 Stress | Get a comrade to break Trust with you. | |
If you missed a full volley. | 2 Stress | Draw weapon at a bad time. | |
If you were wounded | 1 Stress | Hurt yourself to avoid going back up. | |
If a comrade was wounded | 2 Stress | Throw away an award, medal, or prize. | |
If you ran out of ammunition. | 1 Stress | ||
If a comrade was lost. | 2 Stress | ||
If your plane caught fire. | 1 Stress |
Comrades | Trust? | Familiar Vices | |
---|---|---|---|
Zeke | N | Training | |
Geb | Y | Gambling | |
Sabrina | Y | ||
Katrina | Y |
Moves
Stiff Upper Lip (Core)
Unless your are Stressed, attempts to Get Real with you automatically fail. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move.
Marching Boots
Any group you're in moves +1 Trek when you Explore the Wild, and you automatically score at least a Partial Hit on Seize the Initiative.
Steelheart
Even if you are Burnt Out, you can still fly. While Stressed, take +1 results to Draw a Bead. While Burnt Out, take +2.
Advanced Recon
The group gets +1 to the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move).
In Shining Armor (Intimacy)
When you hold someone close to you, hold 1. When they are in danger, spend that hold to arrive at their side.
If you use this move in the air, when you spend the hold, your next Move is an automatic full hit, no dice required.
Dogfighter Mastery
[ ] [ ] [ ] [ ] [ ]
Victories: Aircraft shot down, pilots surrendered, or probable kills.
Passive: Each move taken past the first adds a flat +4 Damage when you Open Fire at an Absolute Range of Knife.
Riding the Edge (Core)
Your plane counts as having +5 Handling, and you lose 1 fewer Speed overall when you Commit to the Turn (minimum 0). Modifier included on instrument panel stats.
Personal Effects
Assets:
- 2 Thaler
- A service rifle and bayonet.
- A razor sharp dueling sabre.
- A box of stick-bombs.
Baggage:
- A perfect dueling scar.
- A collection of medals and ribbons.
- Tales of your regiment's last great battle.
Other:
- A self-loading pistol