BDH: Chargen: Difference between revisions

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==Distinctions [[file:d8a.png|32px|d6]]==
==Distinctions [[file:d8a.png|32px|d6]]==
Distinctions are the first set of Prime Traits and thematically define aspects of each character to paint a clear picture of who they are as a whole. Distinctions answer the question of "Who" your character is and whether that helps or hinders them in accomplishing a chosen action. '''<u>Include one (1) Distinction die with every roll</u>''' either rated at [[file:d8a.png|24px|d8]] (helps) or [[file:d4a.png|24px|d4]] (hinders).
Distinctions are the first set of Prime Traits and thematically define aspects of each character to paint a clear picture of who they are as a whole. Distinctions determine whether a particular facet of who they are helps or hinders the character in accomplishing a chosen action. '''<u>Include one (1) Distinction die with every roll</u>''' either rated at [[file:d8a.png|24px|d8]] (helps) or [[file:d4a.png|24px|d4]] (hinders).


Each character is ranked in three (3) Distinctions:
Each character is ranked in three (3) Distinctions:
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===Quirk [[file:d8a.png|28px|d6]]===
===Quirk [[file:d8a.png|28px|d6]]===
What thing makes your character stand out from the crowd? Fine ''Gorramn'' Hat? Fidgety Dust Addict? Dead Shot? Eidetic Memory? Barfly?
What thing makes your character stand out from the crowd? Fine ''Gorramn'' Hat? Fidgety Dust Addict? Dead Shot? Eidetic Memory? Barfly?
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
==Attributes [[file:d6a.png|32px|d4]] [[File:Arrow03.png|24px]]==
Attributes define your character's abilities outside any specific training. Attributes are your character's second prime set, and '''<u>one (1) Attribute die is added to every roll</u>'''
Each character is ranked in four (4) Attributes.
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'''| GUILE | NERVE | REFLEXES | SAVVY |'''
----
'''Guile:''' Guile rates a character's innate facility with charm, persuasion, and trickery.
'''Nerve:''' Sometimes you just gotta white-knuckle your way through. Nerve defines how adroit the character is at holding their grit in tense and stressful situations.
'''Reflexes:''' How quick are you? How accurate? Reflexes are all about agility, dexterity, balance, and aim.
'''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the verse around them, its peoples, places, laws, customs, and etiquette.
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]




[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]

Revision as of 20:10, 12 December 2023

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Prime Trait Sets

Building your Big Damned Hero starts with selecting their Primary Traits. One die from each primary trait should be included every roll. Add one die each from Role, Attribute, and Distinction sets to form the base of every dice pool.

Distinctions d6

Distinctions are the first set of Prime Traits and thematically define aspects of each character to paint a clear picture of who they are as a whole. Distinctions determine whether a particular facet of who they are helps or hinders the character in accomplishing a chosen action. Include one (1) Distinction die with every roll either rated at d8 (helps) or d4 (hinders).

Each character is ranked in three (3) Distinctions:


| PROFESSION | BACKGROUND | QUIRK |


Profession d8

What does your character do for a living? Captain? Medic? Gambler? Independently Wealthy Playthey?


Background d6

Where does your character come from? Former Soldier? Gang Member? Companion? Reader? Alliance Refugee?


Quirk d6

What thing makes your character stand out from the crowd? Fine Gorramn Hat? Fidgety Dust Addict? Dead Shot? Eidetic Memory? Barfly?

< < < Back to Main Page

Attributes d4

Attributes define your character's abilities outside any specific training. Attributes are your character's second prime set, and one (1) Attribute die is added to every roll

Each character is ranked in four (4) Attributes.


| GUILE | NERVE | REFLEXES | SAVVY |


Guile: Guile rates a character's innate facility with charm, persuasion, and trickery.

Nerve: Sometimes you just gotta white-knuckle your way through. Nerve defines how adroit the character is at holding their grit in tense and stressful situations.

Reflexes: How quick are you? How accurate? Reflexes are all about agility, dexterity, balance, and aim.

Savvy: Savvy is a solid measure of a character's knowledge and understanding of the verse around them, its peoples, places, laws, customs, and etiquette.

< < < Back to Main Page


< < < Back to Main Page