BDH: Game Mods: Difference between revisions
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'''Action Resolution'''(ish)''':''' We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC's roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. <u>Ties go to the Defender</u>. | '''Action Resolution'''(ish)''':''' We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC's roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. <u>Ties go to the Defender</u>. | ||
'''Hero Dice:''' If a player beats the GM's roll or static difficulty by 5 or more, the Character earns a Hero Die equal | '''Hero Dice:''' If a player beats the GM's roll or static difficulty by 5 or more, the Character earns a Hero Die equal to the highest die type in the GM's pool | ||
'''Effect Die:''' | '''Effect Die:''' We won't be using effect dice. They're an awkward complication BP that don't add significant benefit and ''do'' add quite a bit in the way od potential disappointment and confusion.. | ||
'''Plot Points:''' Players start each episode with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests. | '''Plot Points:''' Players start each episode with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests. | ||
'''GM Plot Points:''' GM starts each episode with 1 pp per player and may earn subsequent pp with SFX. | '''GM Plot Points:''' GM starts each episode with 1 pp per player and may earn subsequent pp with GMC SFX. | ||
'''Opportunities:''' Players may purchase GM rolled opportunities to step back complications | '''Opportunities:''' Players may purchase GM rolled opportunities to step back complications or to step up an asset for the scene. | ||
''' | '''Complications:''' This game uses complications to track character and environmental setbacks. | ||
Revision as of 23:24, 13 December 2023
Mods
We will be using the following Mods in this game.
Action Resolution(ish): We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC's roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. Ties go to the Defender.
Hero Dice: If a player beats the GM's roll or static difficulty by 5 or more, the Character earns a Hero Die equal to the highest die type in the GM's pool
Effect Die: We won't be using effect dice. They're an awkward complication BP that don't add significant benefit and do add quite a bit in the way od potential disappointment and confusion..
Plot Points: Players start each episode with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from p28-29 apply except Join a Contest since we are not using contests.
GM Plot Points: GM starts each episode with 1 pp per player and may earn subsequent pp with GMC SFX.
Opportunities: Players may purchase GM rolled opportunities to step back complications or to step up an asset for the scene.
Complications: This game uses complications to track character and environmental setbacks.
![](/images/thumb/e/e2/Hegemony0002.png/600px-Hegemony0002.png)