Pip: Difference between revisions

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'''Damage Bonus:''' +0
'''Damage Bonus:''' +0


==Skills==
A dummy page to provide the codes and layout needed to fill in a character profile.
 
{|
| colspan="2" | '''Name:''' Blank de Blank
|-
| colspan="2" | '''Handle / nickname:''' Blank
| colspan="2" |
|-
| colspan="2" | '''Profession:''' Spacer
| colspan="2" |
|-
| colspan="2" | '''Home world:''' Blue Sky
| colspan="2" |
|-
| colspan="2" |'''Sex (Age):''' M/F/Other (XX)
| colspan="2" |
|-
| colspan="2" | '''Education:''' University of Life
| colspan="2" |
|-
| colspan="2" | '''Damaged Veteran:''' Hard Experience
| colspan="2" |
|}
 
[[File:CHARACTER PICTURE.jpg]]
 
 
=Statistics=
 
{| class="wikitable"
{| class="wikitable"
|Administration 10%
!
|Alertness 20%
!Score
!x5
!What Others Notice
|-
|'''Strength'''
|00
|00
|
|
|-
|-
|Appraise 10%
|'''Constitution'''
|Archaeology 10%
|00
|Art 0%
|00
|
|-
|-
|Athletics 30%
|'''Dexterity'''
|'''Charm 80%'''
|00
|Craft 10%
|00
|
|-
|-
|Disguise 10%
|'''Intelligence'''
|Dodge 30%
|00
|Drive 20%
|00
|
|-
|-
|Empire Lore 0%
|'''Power'''
|Firearms 20%
|00
|First Aid 10%
|00
|
|-
|-
|'''Foreign Lan'''<nowiki>*</nowiki> (Eng) '''40%'''
|'''Charisma'''
|'''Harangue 70%'''
|00
|Heavy Machinery 10%
|00
|
|}
 
 
==Derived Attributes==
 
{| class="wikitable"
!
!Current
!Maximum
|-
|-
|'''History 40%'''
|'''Hit Points (HP)'''
|'''Insight 70%'''
|00
|Law 0%
|00
|-
|-
|Mechanical Knack 0%
|'''Willpower (WP)'''
|Medicine 0%
|00
|'''Melee Weapons 70%'''
|00
|-
|-
|Military Training 0%
|'''Sanity (SAN)'''
|Navigate 10%
|00
|'''Occult 70%'''
|00
|-
|-
|'''Persuade 70%'''
|'''Breaking Point (BP)'''
|Pilot 10%
|00
|'''Reassure 50%'''
|00
|}
 
==Incidents of SAN loss without going insane==
 
{| class="wikitable"
|-
|-
|Regional Lore 0%
|'''Violence'''
|'''Research 50%'''
|O
|Ride 10%
|O
|O
|''adapted''
|-
|-
|Scavenge 10%
|'''Helplessness'''
|Science 0%
|O
|Search 30%
|O
|-
|O
|Social Etiquette 10%
|''adapted''
|'''Stealth 50%'''
|}
|Streetwise 0%
 
|-
=Bonds=
|Surgery 0%
 
|Survival 10%
{| class="wikitable"
|Swim 20%
!
!Score
|-
|-
|Theology 10%
|Blankette (daughter)
|Unarmed Combat 20%
|00
|Unnatural 0%
|-
|-
|Blanker (retired former partner)
|00
|}
|}
<nowiki>*</nowiki> Native Language: '''French'''


==Resources and Bonds==
==Motivations and Mental Disorders==
'''RESOURCES''' 4
 
=Skills=


'''GEAR''' Long Sturdy Fishing Knife 1d4 | T-grip Gaff Hook 1d4 | Small Jug of Kim Son (rice wine)
Administration (10)


'''BONDS''' 5 Individual | 0 Community
Alertness (20)
:'''Family:''' Mama's husband and three daughters catch fish and sell them in the market with her.
:'''Constable Delacroix:''' The constable looks out for Mama's family and buys fish from them every Friday, stopping for an hour or more after his shift to speak to them in their shared tongue (French).
:'''Old Charlie:''' Charlie is a lamp lighter in the evenings and an occasional courier of packages and messages during the day. Mama's husband is a great friend of the older Englishman and Mama regularly sends the old widower home with fresh food.
:'''Katie Moppet:''' Katie is a little girl that Mama suspects was touched by the energies of the Neverwhen at a very young age. The preteen is subject to turn up anywhere in the city and up to any manner of shenanigans. She calls herself the King of the Rattown Sewers along the Thames and is dismissed by most as quite mad, but mostly harmless.
:'''Puck:''' Though he looks like a dirty little boy who likes to hang around the muddy banks of the river, Mama thinks he is something else altogether. She has no proof, but her suspicions weigh heavy.


==Background==
Appraise (10)
Mama Nguyen was born among French Colonials in her native country of Vietnam and raised there through her childhood, her wedding to a fishmonger's son, and the birth of their three daughters. And though Nguyen always worked hard and saw to her responsibilities, there was a wildness and wanderlust about her, and she spent all her spare moments hunting the creatures of the Neverwhen and tracking the leak of their powers from beyond the veil.
 
Art (Type) (0)
 
Artificial Intelligence (0)
 
Athletics (30)
 
Charm (20)
 
Cosmology (10)
 
Craft (Type) (0)
 
Disguise (10)
 
Dodge (30)
 
Drive (20)
 
Firearms / Beam Weapons (20)
 
First Aid (10)
 
Foreign Language (Type) (0)
 
Forensics (0)
 
Hacking (0)
 
Harangue (10)
 
Heavy Machinery (10)
 
History (10)
 
Insight (10)
 
Law (Type) (0)
 
Medicine (0)
 
Melee Weapons (30)
 
Military Training (Type) (0)
 
Navigate (10)
 
Occult (10)
Persuade (20)
 
Pharmacy (0)
 
Pilot (Type) (0)
 
Planet/Station Lore (Type) (0)
 
Psychoanalyze (10)
 
Research (10)
 
Science (Type) (0)
 
Search (20)
 
Stealth (10)
 
Surgery (0)
 
Survival (Type) (10)
 
Swim (20)
 
Technology Use (0)
 
Track (10)
 
Unarmed Combat (20)
 
Unnatural (0)
 
Xenoarchaeology (0)
 
Zero-G Maneuvering (0)
 
=Physical Injuries and Ailments=
<br>
<br>
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
 
=Armor and Equipment=
''Standard Special Agent Equipment from Agent's Handbook'' (Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a light pistol in an ankle or small-ofthe-back holster for backup. Additional equipment usually carried in the agency car includes a light carbine with holographic sight and two spare magazines, or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs), tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.)
 
=Weapons=
 
{| class="wikitable"
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|Skill %
|Base Range
|Damage
|Armor Piercing
|Kill Damage
|Kill Radius
|Shots
|-
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She still believes she once met one of the Twisted Ones who lived with one foot in the Mortal Realm and one foot in the Neverwhen. It had touched her brow and made her sleep. It had left her something terrible.
=Personal Details, Work Performance, Special Training and Other Notes=
Robert B. Westlake graduated from the University of Tennessee with a degree in Criminal Justice in 1988.  He spent a few years with the Tennessee Highway Patrol and then was accepted into the FBI Academy. He graduated from Quantico and became a badged FBI agent in 1993. Along the way, he married his late wife Carol and they had one daughter, Emily.


Still the incident had not dissuaded her hunts. It only made her more sure there was something to hunt. But her husband had had an opportunity for work, first in Paris and then in London, and she and her daughters had dutifully followed.
By the winter of 1994 he'd been inducted into ''Delta Green'', working a variety of investigations over the next half-dozen years. He lost cell members and friends. His wife died.  He's seen things no man ought to. He nearly lost his badge after certain questions were raised about the presence of his fingerprints near a dead old Nazi in Lawrence, Kansas. Delta Green was with him through all of that.  


It was not long before she discovered the Neverwhen leaked through in this new land as well. She had even met a thing that had giggled and told her what the Twisted One had cursed or gifted her with.
Whatever this new ''thing'' is that the government has stood up in the last few years might be doing the work, but it isn't Delta Green. Westlake - McKay - has worked to avoid coming to the Program's attention, in favor of continuing to protect his daughter, grandson, and the rest of everything with the organization he knows.

Revision as of 13:18, 19 December 2023

Pepper John :: Ship's Cook/Medic

"You get one complaint. After that you get suppositories"

Archetype :: Doctor/Nurse

Pip was trained as a medic in the Navy, but he was billeted as a quartermaster and a cook. He never saw combat, but he was responsible for supplying those that did. It's not glamourous knowing what's what, what's where, how much you have, how much you need, and how much it will cost, but it's steady work.

Stats

AGE 37 | HT 5'10" | WT 180 LBS | SKIN Swarthy | EYES/HAIR Dark/Pale

STR 9 | CON 10 | DEX 12 | INT 10 | POW 17 | CHA 14

HP: 10/10 | WP 17 | SAN 85 | BR 68 | MS 99 | RS 85

Damage Bonus: +0

A dummy page to provide the codes and layout needed to fill in a character profile.

Name: Blank de Blank
Handle / nickname: Blank
Profession: Spacer
Home world: Blue Sky
Sex (Age): M/F/Other (XX)
Education: University of Life
Damaged Veteran: Hard Experience

File:CHARACTER PICTURE.jpg


Statistics

Score x5 What Others Notice
Strength 00 00
Constitution 00 00
Dexterity 00 00
Intelligence 00 00
Power 00 00
Charisma 00 00


Derived Attributes

Current Maximum
Hit Points (HP) 00 00
Willpower (WP) 00 00
Sanity (SAN) 00 00
Breaking Point (BP) 00 00

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Blankette (daughter) 00
Blanker (retired former partner) 00

Motivations and Mental Disorders

Skills

Administration (10)

Alertness (20)

Appraise (10)

Art (Type) (0)

Artificial Intelligence (0)

Athletics (30)

Charm (20)

Cosmology (10)

Craft (Type) (0)

Disguise (10)

Dodge (30)

Drive (20)

Firearms / Beam Weapons (20)

First Aid (10)

Foreign Language (Type) (0)

Forensics (0)

Hacking (0)

Harangue (10)

Heavy Machinery (10)

History (10)

Insight (10)

Law (Type) (0)

Medicine (0)

Melee Weapons (30)

Military Training (Type) (0)

Navigate (10)

Occult (10) Persuade (20)

Pharmacy (0)

Pilot (Type) (0)

Planet/Station Lore (Type) (0)

Psychoanalyze (10)

Research (10)

Science (Type) (0)

Search (20)

Stealth (10)

Surgery (0)

Survival (Type) (10)

Swim (20)

Technology Use (0)

Track (10)

Unarmed Combat (20)

Unnatural (0)

Xenoarchaeology (0)

Zero-G Maneuvering (0)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Standard Special Agent Equipment from Agent's Handbook (Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a light pistol in an ankle or small-ofthe-back holster for backup. Additional equipment usually carried in the agency car includes a light carbine with holographic sight and two spare magazines, or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs), tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.)

Weapons

Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes

Robert B. Westlake graduated from the University of Tennessee with a degree in Criminal Justice in 1988. He spent a few years with the Tennessee Highway Patrol and then was accepted into the FBI Academy. He graduated from Quantico and became a badged FBI agent in 1993. Along the way, he married his late wife Carol and they had one daughter, Emily.

By the winter of 1994 he'd been inducted into Delta Green, working a variety of investigations over the next half-dozen years. He lost cell members and friends. His wife died. He's seen things no man ought to. He nearly lost his badge after certain questions were raised about the presence of his fingerprints near a dead old Nazi in Lawrence, Kansas. Delta Green was with him through all of that.

Whatever this new thing is that the government has stood up in the last few years might be doing the work, but it isn't Delta Green. Westlake - McKay - has worked to avoid coming to the Program's attention, in favor of continuing to protect his daughter, grandson, and the rest of everything with the organization he knows.