Hrokr the Rock-Handed: Difference between revisions
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===Feats=== | ===Feats=== | ||
'''Skill Expert''' | |||
*''' | *Increase one ability score of your choice by 1, to a maximum of 20. | ||
*You gain proficiency in one skill of your choice. | |||
*Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. | |||
'''Chef''' | |||
*Increase your Constitution or Wisdom score by 1, to a maximum of 20. | |||
*You gain proficiency with cook’s utensils if you don’t already have it. | |||
*As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points. | |||
*With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus. | |||
===Traits=== | ===Traits=== | ||
Line 81: | Line 91: | ||
===Features=== | ===Features=== | ||
*''' | *'''Fighting Style:''' ''Unarmed Fighting''. Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. <br>At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. | ||
*''' | *'''Second Wind.''' On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. | ||
*''' | *'''Action Surge.''' On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. | ||
*''' | *'''Extra Attack.''' You can attack twice, instead of once, whenever you take the Attack action on your turn. | ||
===Gear=== | ===Gear=== |
Revision as of 02:11, 20 December 2023
Male Variant Human Fighter 5 (Rune Knight)
Background | Mercenary Veteran | Personality Trait | I face problems head-on. A simple, direct solution is the best path to success. |
Age | 23 | Ideal | |
Height | 6' 8" | Bond | Those who fight beside me are those worth dying for. |
Weight | 230 lbs. | Flaw | My hatred of my enemies is blind and unreasoning. |
Ability Scores | ||
---|---|---|
Ability | Modifier | Notes |
Strength 18 | +4 | +1 race, +2 feats |
Dexterity 8 | -1 | |
Constitution 17 | +3 | +1 race, +1 feat |
Intelligence 8 | -1 | |
Wisdom 10 | +0 | |
Charisma 14 | +2 |
Combat Stats | |||
---|---|---|---|
Armor Class | Melee Attack | Unarmed strike +7, damage 1d6+4 (one-handed) Unarmed strike +7, damage 1d8+4 (two-handed) | |
Hit Points Hit Dice |
49 5d10 |
Melee Attack | |
Speed | 30 ft. | Ranged Attack | Javelin +7, damage 1d6+4 |
Proficiency Bonus | +3 |
Saving Throws | Skills | Languages and Proficiencies |
---|---|---|
Strength +7 | Athletics +10 | Common |
Dexterity -1 | Giant | |
Constitution +6 | +1 | |
Intelligence -1 | All armor and shields | |
Wisdom +0 | Simple and martial weapons | |
Charisma +2 | Gaming set (dice) | |
Resistances | Vehicles (land) | |
Smith's tools | ||
Chef's tools |
Feats
Skill Expert
- Increase one ability score of your choice by 1, to a maximum of 20.
- You gain proficiency in one skill of your choice.
- Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
Chef
- Increase your Constitution or Wisdom score by 1, to a maximum of 20.
- You gain proficiency with cook’s utensils if you don’t already have it.
- As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.
- With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.
Traits
- Trait 1
- Trait 2
Features
- Fighting Style: Unarmed Fighting. Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. - Second Wind. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
- Action Surge. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
- Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn.
Gear
- Weapon 1
- Weapon 2
- Armor
- Set of traveler's clothes
- Insignia of rank
- Set of trollbone dice
- Belt pouch
- 510 gp