MacKenzie: Difference between revisions

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'''Fix''' [[file:d10a.png|24px|d10]]
'''Fix''' [[file:d10a.png|24px|d10]]


'''Fly''' [[file:d6a.png|24px|d6]]
'''Know''
:''Current Events''


'''Move''' [[file:d8a.png|24px|d8]]
'''Move''' [[file:d8a.png|24px|d8]]

Revision as of 15:24, 9 January 2024

MacKenzie Bjôrn :: Breaker

Don't throw that out. It'll make good shrapnel.

Attributes d6

|| Physical d8 || Mental d8 || Social d8 ||

Trained Skills d6

Craft d6

  • Specialty d6

Drive d6

Fix d10

'Know

Current Events

Move d8

Operate d10

Sneak d6

Throw d10

Trick d10

Untrained Skills d4

| Skill d4 | Skill d4 | Skill d4 |

Distinctions/SFX d8

Mechanic - You can fix damned near anything, or you can use your skills to fuck shit up.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
SFX: Description

Highlighted Skills: Craft | Fix | Know


Slip of a Girl - You're good at getting into and fitting into places and situations you maybe shouldn't you shouldn't.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
SFX: Description

Highlighted Skills: Move | Sneak | Trick


Adrenaline Junkie - You ain't met an edge you didn't want to push.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a

Highlighted Skills: Drive | Operate | Throw


Signature Assets d6

Grenades. So Many Grenades d8 Mac has a number of homemade IEDs on her person at any given time.

Mamas Little Helpers d6 Mac has a team of micro-drones that can get into spaces she can't and act as extra sets of eyes or hands.

Background/Bio

Describe your character here