Difference between revisions of "Hunters: Setting Details"

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(Masters and Journeymen of the Hunter's Guild)
(Other Notable NPCs)
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[[Hunter:_Notable_GMCs|'''Notable GMCs''']]
 
[[Hunter:_Notable_GMCs|'''Notable GMCs''']]
 
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
 
 
==Other Notable NPCs==
 
  
 
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
 
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]

Revision as of 09:18, 17 January 2024

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The Fel have left the world, departing the mortal realm, leaving it to those still willing to fight over it. Giants, dragons, orcs, dwarves, goblins, and countless nameless things that once crawled upon and under the earth - they have all gone away. The Fae remain. They remember when the world was theirs, before Men began to draw iron from the earth, gaining the power to stand against them.

Now the Fae wage war on the tribes of men, subverting figures of import and tearing down strongholds, while human kings vainly trust to armies and iron to protect the mortal realm. But steel and sinew is not sufficient to stand against the ageless cunning of the Fae.

Yet deep in the Wildwood, on the border of the Feywild, an unlikely redoubt remains.

In kinder days, the Hunter's Guild was a place of study, where those with the talent to shape dweomer mastered the weft and weave of magic. Now it was a crucible, where those who would defend the mortal realm against the incursion of the Fae prepare to fight a hopeless and endless battle.

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Lands of the Crowwoch

Setting Map and Locations

Neverwhen and the Feywild

Notable GMCs

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