Difference between revisions of "Hunter: Laws of Magic"
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+ | ==Abjuration== | ||
+ | Abjurations of either variety are effectively instantaneous. Line of sight to the target is required. To move something around the mortal realm the target destination must be well known or in sight. | ||
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+ | ==Conjuration== | ||
+ | Conjurations last only as long as the conjurer concentrates on the conjured object. Only one conjuring may be active at once. When summoning beings from outside the mortal realm, that being's true name must be known. | ||
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+ | :'''Cantrips:''' Cantrips are small magics that represent an exception to the rule of permanence. Fire will only remain if given a source of fuel. Earth will remain regardless. Water wants a vessel but will eventually evaporate. And a puff of breeze will dissipate. | ||
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+ | ==Divination== | ||
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+ | ==Evocation== | ||
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+ | ==Illusion== | ||
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+ | ==Transmutation== |
Revision as of 09:57, 17 January 2024
Abjuration
Abjurations of either variety are effectively instantaneous. Line of sight to the target is required. To move something around the mortal realm the target destination must be well known or in sight.
Conjuration
Conjurations last only as long as the conjurer concentrates on the conjured object. Only one conjuring may be active at once. When summoning beings from outside the mortal realm, that being's true name must be known.
- Cantrips: Cantrips are small magics that represent an exception to the rule of permanence. Fire will only remain if given a source of fuel. Earth will remain regardless. Water wants a vessel but will eventually evaporate. And a puff of breeze will dissipate.