Difference between revisions of "Hunter: Laws of Magic"

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(Conjuration)
(Conjuration)
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:'''Cantrips:''' Cantrips are small magics that don't require the same level of concentration as true conjurings, but once forgotten will begin to fade. The number of cantrips that can be maintained at one time is one per rank in the Conjuration Form.
 
:'''Cantrips:''' Cantrips are small magics that don't require the same level of concentration as true conjurings, but once forgotten will begin to fade. The number of cantrips that can be maintained at one time is one per rank in the Conjuration Form.
  
| [[file:d4a.png|24px|d4]] = one (1) | [[file:d6a.png|24px|d6]] = two (2) | [[file:d8a.png|24px|d8]] = three (3) | [[file:d10a.png|24px|d10]] = Four (4) | [[file:d12a.png|24px|d12]] = five (5) |
+
:[[file:d4a.png|24px|d4]] = (1) | [[file:d6a.png|24px|d6]] = (2) | [[file:d8a.png|24px|d8]] = (3) | [[file:d10a.png|24px|d10]] = (4) | [[file:d12a.png|24px|d12]] = (5) |
  
 
==Divination==
 
==Divination==

Revision as of 10:10, 17 January 2024

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Abjuration

Abjurations of either variety are effectively instantaneous. Line of sight to the target is required. To move something around the mortal realm the target destination must be well known or in sight.

Conjuration

Conjurations last only as long as the conjurer concentrates on the conjured object. Only one conjuring may be active at once. When summoning beings from outside the mortal realm, that being's true name must be known.

Cantrips: Cantrips are small magics that don't require the same level of concentration as true conjurings, but once forgotten will begin to fade. The number of cantrips that can be maintained at one time is one per rank in the Conjuration Form.
d4 = (1) | d6 = (2) | d8 = (3) | d10 = (4) | d12 = (5) |

Divination

Evocation

Illusion

Transmutation