Difference between revisions of "Thief Skills by Level"

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(First Level Skills)
(First Level Skills)
Line 67: Line 67:
 
*Lip Reading  
 
*Lip Reading  
 
*Locksmithing  
 
*Locksmithing  
*
+
*Lore Mastery
*
+
*Manipulate Objects with Feet
*
+
*Map Making & Reading
*
+
*Mimic Animal Sounds
*
+
*Mimic Movement
*
+
*Mimic voices
*
+
*Misdirection
*
+
*Move Silently
*
+
*Note Poisoned Mechanisms
*
+
*Outdoor Knowledge (per terrain)
*
+
*Parry Bonus & Extension Bonus Dagger Ex .
*
+
*Pick Locks
*
+
*Pick Pockets
*
+
*Play Dead
*
+
*Poison use & Manufacture Safe use
 
+
*Quarterstaff Attack
 
+
*Quarterstaff Defense
 
+
*Quarterstaff Gripping *
 
+
*Read Extra Language *
 
+
*Sap
 
+
*Short Sword Draw
 
+
*Skulking
 
+
*Sleep Drugs
 
+
*Sap Sure Strike *
 
+
*Secret Panel Building
*Detect Evil or Good
+
*See In Dark
*Detect Illusion
+
*Set False Trails
*Detect Magic Item
+
*Set Traps
 +
*Short Sword Attack
 +
*Short Sword Defense
 +
*Sleight of Hand
 +
*Sling Accuracy
 +
*Spot Hidden Items & Beings
 +
*Spot Hidden Portals & Mech.
 +
*Spot Thievish Activity
 +
*Spot Traps in Mechanisms
 +
*Spot Traps in Terrain
 +
*Start Fires
 +
*Tightrope Walk
 +
*Tracking
 +
*Streetwise +20% +40% +60% +75%
 +
*Surprise Bonus + 15% +30%
 +
*Tangle Net Throwing +5% + 10% +15% +20%
 +
*Taste Analysis
 +
*Tell Truth Convincingly
 +
*Tie up With Ropes
 +
*Tracking 25% 50% 70% 80% 90% 95%
 +
*Streetwise
 +
*Treasure Finding 50% 75% 90%
 +
*Treasure Hiding +40% +60% +85%
 +
*Ventriloquism 60% 80% 90% 95% 99%
 +
*Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
 +
*Weapon Draw Basic Quickdraw
 +
*Weapon Throw (if applicable)
  
 
===<big>Second Level</big>===
 
===<big>Second Level</big>===

Revision as of 14:30, 5 February 2024

First Level Skills

  • Alcohol Duplicate - Bartender
  • Bow Accuracy “5%
  • Brawling +1
  • Buckler Defense-+1
  • Bypass Traps 50%
  • Camouflage Device-x
  • Cheat at Games of Skill-x
  • Climbing. 40%
  • Code & Cipher Making -x
  • Con Game-x
  • Counterfeit Coins
  • Counterfeit Magic Items
  • Dagger Attack
  • Dagger Defense
  • Detect Illusion
  • Dagger Sure Strike
  • Dagger Throwing Accuracy
  • Dagger Range Extension
  • Detect Clerical Item
  • Detect Evil or Good
  • Dagger Defense
  • Dagger Throwing Accuracy
  • Dagger Range Extension
  • Detect Clerical Item
  • Detect Evil or Good
  • Detect Illusion
  • Detect Magic Item
  • Detect Noise
  • Detect Shifting Walls
  • Detect Sloping Floors
  • Dice Manipulation
  • Direction Finding & Accuracy
  • Disguise Basic
  • Dodge Missiles
  • Double Dagger Attack
  • Double Dagger Draw
  • Double Dagger Throw
  • Double Short Sword Attack
  • Echo Walk
  • Entertaining
  • Escape From Restraints
  • Estimate Range
  • Estimate Volume
  • Evaluate Treasure
  • Extra Arrow
  • Extra Blow Dagger
  • Fast Talking
  • Fist Attack
  • Defense
  • Forgery
  • Game of Skill
  • Grappling Hook
  • Heist From Packs & Bundles
  • Horsemanship
  • Identify Clerical Item
  • Identify Magical Item*
  • Identify Metals
  • Increased Memorization
  • Jam Portals
  • Jewelry Smithing
  • Jimmy Portals
  • Juggle Basic
  • Jumping & Leaping
  • Lie Convincingly
  • Lip Reading
  • Locksmithing
  • Lore Mastery
  • Manipulate Objects with Feet
  • Map Making & Reading
  • Mimic Animal Sounds
  • Mimic Movement
  • Mimic voices
  • Misdirection
  • Move Silently
  • Note Poisoned Mechanisms
  • Outdoor Knowledge (per terrain)
  • Parry Bonus & Extension Bonus Dagger Ex .
  • Pick Locks
  • Pick Pockets
  • Play Dead
  • Poison use & Manufacture Safe use
  • Quarterstaff Attack
  • Quarterstaff Defense
  • Quarterstaff Gripping *
  • Read Extra Language *
  • Sap
  • Short Sword Draw
  • Skulking
  • Sleep Drugs
  • Sap Sure Strike *
  • Secret Panel Building
  • See In Dark
  • Set False Trails
  • Set Traps
  • Short Sword Attack
  • Short Sword Defense
  • Sleight of Hand
  • Sling Accuracy
  • Spot Hidden Items & Beings
  • Spot Hidden Portals & Mech.
  • Spot Thievish Activity
  • Spot Traps in Mechanisms
  • Spot Traps in Terrain
  • Start Fires
  • Tightrope Walk
  • Tracking
  • Streetwise +20% +40% +60% +75%
  • Surprise Bonus + 15% +30%
  • Tangle Net Throwing +5% + 10% +15% +20%
  • Taste Analysis
  • Tell Truth Convincingly
  • Tie up With Ropes
  • Tracking 25% 50% 70% 80% 90% 95%
  • Streetwise
  • Treasure Finding 50% 75% 90%
  • Treasure Hiding +40% +60% +85%
  • Ventriloquism 60% 80% 90% 95% 99%
  • Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
  • Weapon Draw Basic Quickdraw
  • Weapon Throw (if applicable)

Second Level

  • Alcohol Duplicate -Mixologist
  • Bow Accuracy 10%
  • Brawling +2
  • Acrobatics & Parkour-Basic
  • Buckler Defense-+2

Third Level

  • Alcohol Duplicate - Chemist
  • Bow Accuracy 15%
  • Brawling +3
  • Acrobatics & Parkour-Advanced

Fourth Level

  • Alcohol Duplicate- Alchemy Minor
  • Bow Accuracy 20%
  • Brawling Tricks
  • Acrobatics & Parkour-Beginning Parkour

Fifth Level

  • Alcohol Duplicate – Duplicate Common
  • Bow Accuracy Critical
  • Acrobatics & Parkour-Parkour

Sixth Level

  • Bow Accuracy- Critical +
  • Alcohol Duplicate -Alchemy
  • Acrobatics & Parkour- Parkour Difficult

Seventh Level

  • Alcohol Duplicate – Alchemy Common
  • Acrobatics & Parkour-Advance Parkour

Eight Level

  • Alcohol Duplicate -Alchemy Difficult


Ninth Level

  • Bow Accuracy-Critcal±
  • Alcohol Duplicate -Duplicate Poisons

Tenth Level

  • Alcohol Duplicate -Create Poisons