Difference between revisions of "Thief Skills by Level"
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===<big>Second Level</big>=== | ===<big>Second Level</big>=== | ||
− | *Alcohol Duplicate - | + | *Alcohol Duplicate - Bartender |
− | *Bow Accuracy | + | *Bow Accuracy “5% |
− | *Brawling + | + | *Brawling +1 |
− | * | + | *Buckler Defense-+1 |
− | * | + | *Bypass Traps 50% |
+ | *Camouflage Device-x | ||
+ | *Cheat at Games of Skill-x | ||
+ | *Climbing. 40% | ||
+ | *Code & Cipher Making -x | ||
+ | *Con Game-x | ||
+ | *Counterfeit Coins | ||
+ | *Counterfeit Magic Items | ||
+ | *Dagger Attack | ||
+ | *Dagger Defense | ||
+ | *Detect Illusion | ||
+ | *Dagger Sure Strike | ||
+ | *Dagger Throwing Accuracy | ||
+ | *Dagger Range Extension | ||
+ | *Detect Clerical Item | ||
+ | *Detect Evil or Good | ||
+ | *Dagger Defense | ||
+ | *Dagger Throwing Accuracy | ||
+ | *Dagger Range Extension | ||
+ | *Detect Clerical Item | ||
+ | *Detect Evil or Good | ||
+ | *Detect Illusion | ||
+ | *Detect Magic Item | ||
+ | *Detect Noise | ||
+ | *Detect Shifting Walls | ||
+ | *Detect Sloping Floors | ||
+ | *Dice Manipulation | ||
+ | *Direction Finding & Accuracy | ||
+ | *Disguise Basic | ||
+ | *Dodge Missiles | ||
+ | *Double Dagger Attack | ||
+ | *Double Dagger Draw | ||
+ | *Double Dagger Throw | ||
+ | *Double Short Sword Attack | ||
+ | *Echo Walk | ||
+ | *Entertaining | ||
+ | *Escape From Restraints | ||
+ | *Estimate Range | ||
+ | *Estimate Volume | ||
+ | *Evaluate Treasure | ||
+ | *Extra Arrow | ||
+ | *Extra Blow Dagger | ||
+ | *Fast Talking | ||
+ | *Fist Attack | ||
+ | *Defense | ||
+ | *Forgery | ||
+ | *Game of Skill | ||
+ | *Grappling Hook | ||
+ | *Heist From Packs & Bundles | ||
+ | *Horsemanship | ||
+ | *Identify Clerical Item | ||
+ | *Identify Magical Item* | ||
+ | *Identify Metals | ||
+ | *Increased Memorization | ||
+ | *Jam Portals | ||
+ | *Jewelry Smithing | ||
+ | *Jimmy Portals | ||
+ | *Juggle Basic | ||
+ | *Jumping & Leaping | ||
+ | *Lie Convincingly | ||
+ | *Lip Reading | ||
+ | *Locksmithing | ||
+ | *Lore Mastery | ||
+ | *Manipulate Objects with Feet | ||
+ | *Map Making & Reading | ||
+ | *Mimic Animal Sounds | ||
+ | *Mimic Movement | ||
+ | *Mimic voices | ||
+ | *Misdirection | ||
+ | *Move Silently | ||
+ | *Note Poisoned Mechanisms | ||
+ | *Outdoor Knowledge (per terrain) | ||
+ | *Parry Bonus & Extension Bonus Dagger Ex . | ||
+ | *Pick Locks | ||
+ | *Pick Pockets | ||
+ | *Play Dead | ||
+ | *Poison use & Manufacture Safe use | ||
+ | *Quarterstaff Attack | ||
+ | *Quarterstaff Defense | ||
+ | *Quarterstaff Gripping * | ||
+ | *Read Extra Language * | ||
+ | *Sap | ||
+ | *Short Sword Draw | ||
+ | *Skulking | ||
+ | *Sleep Drugs | ||
+ | *Sap Sure Strike * | ||
+ | *Secret Panel Building | ||
+ | *See In Dark | ||
+ | *Set False Trails | ||
+ | *Set Traps | ||
+ | *Short Sword Attack | ||
+ | *Short Sword Defense | ||
+ | *Sleight of Hand | ||
+ | *Sling Accuracy | ||
+ | *Spot Hidden Items & Beings | ||
+ | *Spot Hidden Portals & Mech. | ||
+ | *Spot Thievish Activity | ||
+ | *Spot Traps in Mechanisms | ||
+ | *Spot Traps in Terrain | ||
+ | *Start Fires | ||
+ | *Tightrope Walk | ||
+ | *Tracking | ||
+ | *Streetwise +20% +40% +60% +75% | ||
+ | *Surprise Bonus + 15% +30% | ||
+ | *Tangle Net Throwing +5% + 10% +15% +20% | ||
+ | *Taste Analysis | ||
+ | *Tell Truth Convincingly | ||
+ | *Tie up With Ropes | ||
+ | *Tracking 25% 50% 70% 80% 90% 95% | ||
+ | *Streetwise | ||
+ | *Treasure Finding 50% 75% 90% | ||
+ | *Treasure Hiding +40% +60% +85% | ||
+ | *Ventriloquism 60% 80% 90% 95% 99% | ||
+ | *Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow | ||
+ | *Weapon Draw Basic Quickdraw | ||
+ | *Weapon Throw (if applicable) | ||
===<big>Third Level</big>=== | ===<big>Third Level</big>=== |
Revision as of 14:31, 5 February 2024
Contents
First Level Skills
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Second Level
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Third Level
- Alcohol Duplicate - Chemist
- Bow Accuracy 15%
- Brawling +3
- Acrobatics & Parkour-Advanced
Fourth Level
- Alcohol Duplicate- Alchemy Minor
- Bow Accuracy 20%
- Brawling Tricks
- Acrobatics & Parkour-Beginning Parkour
Fifth Level
- Alcohol Duplicate – Duplicate Common
- Bow Accuracy Critical
- Acrobatics & Parkour-Parkour
Sixth Level
- Bow Accuracy- Critical +
- Alcohol Duplicate -Alchemy
- Acrobatics & Parkour- Parkour Difficult
Seventh Level
- Alcohol Duplicate – Alchemy Common
- Acrobatics & Parkour-Advance Parkour
Eight Level
- Alcohol Duplicate -Alchemy Difficult
Ninth Level
- Bow Accuracy-Critcal±
- Alcohol Duplicate -Duplicate Poisons
Tenth Level
- Alcohol Duplicate -Create Poisons