Running Sheet Harold James Tobin: Difference between revisions

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'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''


* in Stats
 
* x (x) in Powers
* in Skills
* (x) in creatures/Items
*0 in Allies (0/0)
* Stuff


===''Advancement''===
===''Advancement''===


===='''Home Expansion'''====
*15 pips
====2024 Time in land for the Adventurer Society====
*15 pips General Experience--Unspent
*5 pips in skills at level 1--Unspent
*5 pips spread across a few favorite items from constant use near wizards--Unspent
===='''Abilities gained'''====
*5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
*3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
*2 Pip Strength-Graduates gain at least Amber Strength
*1 Pip Skill-Military Technology
*1 Pip Skill-Military Command and Communications.
*1 Pip Skill-Military Horsemanship
*1 Pip Skill-Gymnastics
*1 Pip Skill-Medical Training
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.


=='''Statistics{}'''==
=='''Statistics{}'''==

Revision as of 05:44, 6 February 2024

{?}

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

  • 33° Master Mason
  • Past Grandmaster, Traveling Lodge 4456
  • Completed Adledross

Points{}

Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage


Advancement

Home Expansion

  • 15 pips

2024 Time in land for the Adventurer Society

  • 15 pips General Experience--Unspent
  • 5 pips in skills at level 1--Unspent
  • 5 pips spread across a few favorite items from constant use near wizards--Unspent

Abilities gained

  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
  • 2 Pip Strength-Graduates gain at least Amber Strength
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Statistics{}

  • Psyche:5
  • Strength: Chaos
  • Endurance:Amber
  • Warfare:2

Powers {5}

  • 2 Low Order Magery
  • 2 Illinois Pentegram-Low Order Construct.
  • 1 Ritualism-Dufirosm.

Skills {}

Allies & Enemies {0/0 = 0}

Allies

  • various

Enemies

  • various

Companions

Items {}

  • Signature piece

Shadows {}

Stuff{}

Miscellany

  • Attended Adledross.