Running Sheet Zeek: Difference between revisions
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==='''Van Real Glasses'''. (6)=== | ==='''Van Real Glasses'''. (6)=== | ||
[[File:Zeek-glasses.jpg|150px]] | |||
Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive. | Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive. | ||
===='''''Non Magical-2 pips'''''==== | ===='''''Non Magical-2 pips'''''==== | ||
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*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | *1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | ||
*1 Ability-Binocular/Microscope vision | *1 Ability-Binocular/Microscope vision | ||
==='''Harp-6 pips''' 6 === | ==='''Harp-6 pips''' 6 === |
Revision as of 03:51, 21 February 2024
Zeek
Father: Jurt, son of Grumble Sawall
Mother: Untara, Daughter of Cihalas, Daughter of Tonacat
Children:
Description:
Hobbies:
Ranks
- Graduate Rasak
Points{148(61)}
Total: {148(61)}= 51 Stats+{55(23)} Powers+18 Skills+ {27(6)}Items +(+0/0 allies/Enemies) +0 Shadows +2 Stuff +30 Storage
Statistics {51}
- Psyche:15
- Strength: 17
- Endurance:16
- Warfare:6
Powers {55(23)}
- (20) pip Basic Imprint of Azcala. Frame can hold 8 Minor Spells and 4 Major Spell
- 15 Sorcery. Taught by Jurt & Untara
- 20 limited Trump Artist. Taught by Delwin
- (3) Azcalan Ritualist. Taught by Untara
- 20 Limited Conjuration Taught by Jurt
Plans
- (50) Basic Imprint of Pattern of Amber- not given yet
- (10) Limited Shape Change. 25 yet to acquire full Shape Change
- 45 Basic Imprint of the Logrus- Not Yet Acquired
Skills {18}
- 1 Strings Guitar,Azcalan Harp
- 1 Dottlemanship
- 1 Azcalan Cooking
- 1 Wind Instruments-Flute, recorder
- 2 Gardening
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 1 Pip Skill-Medical Training
Allies & Enemies {2/2 = 0}
Allies
various
Enemies
various
Companions
- Peter Rasgaf
Items {27(6)}
Deathwheeler 8
- 2 Combat Reflexes
- 2 Doubles Damage
- 2 Rapid Heal
- 2 N/N:
- 1 Ability: Call to Hand
Steel Clamshell Greaves 11
- 2 VS Guns-Invulnerable- Transfer 5
- 1 Self Heal
- 2 N/N: Bracer, Stylish Bracer, Steel Clamshell Greaves
- 1 Ability-Call to don/Return
Wears the greeves under clothes
Van Real Glasses. (6)
Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.
Non Magical-2 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light
Magical-4 pips
- 1 ability – See through Invisibly.
- 1 ability -See through Illusions.
- 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
- 1 Ability-Binocular/Microscope vision
Harp-6 pips 6
A small stringed lap harp made of walnut and ebony. Mithril strings.
- 4 Invulnerable
- 1 Able to Speak -Remembers songs played and can repeat them.
- 1 Rack a spell-Variable amplification
- 6 pips
Recorder 2
A 9 hole recorder . perfect pitch
- 1 VS Weapons
- 1 rack a spell-Volume & Pitch control
(Usable for any style of instrument you find suitable. )
Shadows{}
Stuff{2}
- 2 Good Stuff