Savage Sands: Spoils: Difference between revisions

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Created page with " Back to Main Page ==''Keep what you kill''== ==Loot Recovered== : Service Revolver (4/6) :: Bandolier w/ 10 Bullets : Lever Carbine (8/8+1) :: Pouch w/..."
 
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==Loot Recovered==
==Loot Recovered==


: Service Revolver (4/6)  
: Service Revolver (4/6) | Poor Condition, Jams on 1 or 2 until successfully Repaired
:: Bandolier w/ 10 Bullets  
:: Bandolier w/ 10 Bullets  
: Lever Carbine (8/8+1)
: Lever Carbine (8/8+1) | Poor Condition, Jams on 1 or 2 until successfully Repaired
:: Pouch w/ 6 Bullets
:: Pouch w/ 6 Bullets
: Throwing Knives (4)
: Throwing Knives (4)
: Heavy Bone Maul
: Heavy Bone Maul
: Leather Jacket (2) | Size 0 | Kinda smelly
: Leather Jacket (2) | Size 0 | Kinda smelly | Need repairs (Large gouges from Pouncefoot)
: 6 Pelts | Survival needed to recover, Raise = higher quality
: 6 Pelts | Survival needed to recover, Raise = higher quality
:: 5 Cores | low-quality
: Wealth (90)
: Wealth (90)
: Mad-Max Style Dune Buggies (2)
:: Stats = WWII Jeep w/out Heavy MG| Wounds 3/3 | Repair -2 until more familiar |  Uses cores as fuel, Driving roll influences how many are used to get where you're going.

Revision as of 21:16, 13 March 2024

Back to Main Page

Keep what you kill

Loot Recovered

Service Revolver (4/6) | Poor Condition, Jams on 1 or 2 until successfully Repaired
Bandolier w/ 10 Bullets
Lever Carbine (8/8+1) | Poor Condition, Jams on 1 or 2 until successfully Repaired
Pouch w/ 6 Bullets
Throwing Knives (4)
Heavy Bone Maul
Leather Jacket (2) | Size 0 | Kinda smelly | Need repairs (Large gouges from Pouncefoot)
6 Pelts | Survival needed to recover, Raise = higher quality
5 Cores | low-quality
Wealth (90)
Mad-Max Style Dune Buggies (2)
Stats = WWII Jeep w/out Heavy MG| Wounds 3/3 | Repair -2 until more familiar | Uses cores as fuel, Driving roll influences how many are used to get where you're going.