Zainab Zed Siddiqui: Difference between revisions
Jump to navigation
Jump to search
Created page with "{| | colspan="2" | '''Character Name:''' Zainab "Zed" Siddiqui | colspan="2" | |- | colspan="2" | '''Player Name:''' Sam I Am | colspan="2" | |- | colspan="2" | '''Professi..." |
|||
| Line 28: | Line 28: | ||
|- | |- | ||
|'''Strength''' | |'''Strength''' | ||
|10 | |10 | ||
|50 | |||
| | | | ||
|- | |- | ||
|'''Constitution''' | |'''Constitution''' | ||
|10 | |10 | ||
|50 | |||
| | | | ||
|- | |- | ||
|'''Dexterity''' | |'''Dexterity''' | ||
|11 | |11 | ||
|55 | |||
| | | | ||
|- | |- | ||
|'''Intelligence''' | |'''Intelligence''' | ||
|14 | |14 | ||
| | |70 | ||
|Clear-minded and objective | |||
|- | |- | ||
|'''Power''' | |'''Power''' | ||
|12 | |12 | ||
|60 | |||
| | | | ||
|- | |- | ||
|'''Charisma''' | |'''Charisma''' | ||
|15 | |15 | ||
| | |75 | ||
|Self-assured and professiona | |||
|} | |} | ||
Revision as of 21:19, 17 March 2024
| Character Name: Zainab "Zed" Siddiqui | |||
| Player Name: Sam I Am | |||
| Profession: MI6 Staff (on maternity/sick leave) | |||
| Nationality: UK - North West London (Pakistani parents) | |||
| Sex (Age): Female, 32 | |||
| Education: Comprehensive, Pharmacy at Leicester uni then back to London |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 10 | 50 | |
| Constitution | 10 | 50 | |
| Dexterity | 11 | 55 | |
| Intelligence | 14 | 70 | Clear-minded and objective |
| Power | 12 | 60 | |
| Charisma | 15 | 75 | Self-assured and professiona |
Derived Attributes
| Maximum | Current | |
|---|---|---|
| Hit Points (HP) | ||
| Willpower (WP) | ||
| Sanity (SAN) | ||
| Breaking Point (BP) |
Damage Bonus:
Resources
| Permanent | At Hand/Stowed/In Storage | // | Resources | () | / / |
|---|
Resource Check Boxes
| Resources | O | O | O |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Personal | |
| Communal | |
Motivations and Mental Disorders
Skills
| Skill | Base rating | Rating | Failed |
|---|---|---|---|
| Alertness | 20 | ||
| Anthropology | 0 | ||
| Appraise | 10 | ||
| Archaeology | 0 | ||
| Art (Type) | 0 | ||
| Athletics | 30 | ||
| Craft (Type) | 10 | ||
| Demolitions | 0 | ||
| Disguise | 10 | ||
| Dodge | 30 | ||
| Drive | 20 | ||
| Espionage Training (Type) | 0 | ||
| Firearms | 25 | ||
| First Aid | 10 | ||
| Foreign Language (Type) | 0 | ||
| Harangue | 10 | ||
| Heavy Machinery | 10 | ||
| Heavy Weapons | 0 | ||
| History | 10 | ||
| Insight | 10 | ||
| Law | 0 | ||
| Medicine | 0 | ||
| Melee Weapons | 30 | ||
| Military Science | 0 | ||
| Natural World | 10 | ||
| Navigate | 10 | ||
| Occult (Type) | 10 | ||
| Organizational Lore (Type) | 10 | ||
| Persuade | 20 | ||
| Pilot (Type) | 0 | ||
| Psychoanalyze | 10 | ||
| Regional Lore (Type) | 0 | ||
| Research | 10 | ||
| Ride | 10 | ||
| Scavenge | 10 | ||
| Science (Type) | 0 | ||
| Search | 20 | ||
| Stealth | 10 | ||
| Surgery | 0 | ||
| Survival (Type) | 10 | ||
| Swim | 20 | ||
| Unarmed Combat | 40 | ||
| Use Gadgets | 10 |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
| Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
| * | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes