Zainab Zed Siddiqui: Difference between revisions
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|15 | |15 | ||
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|Self-assured and | |Self-assured and professional | ||
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Revision as of 21:19, 17 March 2024
Character Name: Zainab "Zed" Siddiqui | |||
Player Name: Sam I Am | |||
Profession: MI6 Staff (on maternity/sick leave) | |||
Nationality: UK - North West London (Pakistani parents) | |||
Sex (Age): Female, 32 | |||
Education: Comprehensive, Pharmacy at Leicester uni then back to London |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | |
Constitution | 10 | 50 | |
Dexterity | 11 | 55 | |
Intelligence | 14 | 70 | Clear-minded and objective |
Power | 12 | 60 | |
Charisma | 15 | 75 | Self-assured and professional |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Damage Bonus:
Resources
Permanent | At Hand/Stowed/In Storage | // | Resources | () | / / |
---|
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Communal | |
Motivations and Mental Disorders
Skills
Skill | Base rating | Rating | Failed |
---|---|---|---|
Alertness | 20 | ||
Anthropology | 0 | ||
Appraise | 10 | ||
Archaeology | 0 | ||
Art (Type) | 0 | ||
Athletics | 30 | ||
Craft (Type) | 10 | ||
Demolitions | 0 | ||
Disguise | 10 | ||
Dodge | 30 | ||
Drive | 20 | ||
Espionage Training (Type) | 0 | ||
Firearms | 25 | ||
First Aid | 10 | ||
Foreign Language (Type) | 0 | ||
Harangue | 10 | ||
Heavy Machinery | 10 | ||
Heavy Weapons | 0 | ||
History | 10 | ||
Insight | 10 | ||
Law | 0 | ||
Medicine | 0 | ||
Melee Weapons | 30 | ||
Military Science | 0 | ||
Natural World | 10 | ||
Navigate | 10 | ||
Occult (Type) | 10 | ||
Organizational Lore (Type) | 10 | ||
Persuade | 20 | ||
Pilot (Type) | 0 | ||
Psychoanalyze | 10 | ||
Regional Lore (Type) | 0 | ||
Research | 10 | ||
Ride | 10 | ||
Scavenge | 10 | ||
Science (Type) | 0 | ||
Search | 20 | ||
Stealth | 10 | ||
Surgery | 0 | ||
Survival (Type) | 10 | ||
Swim | 20 | ||
Unarmed Combat | 40 | ||
Use Gadgets | 10 |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
* | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes