Red Sun : Character creation: Difference between revisions
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
'''Attribute cost | '''Attribute cost''' | ||
1 : provide 3 points | |||
2 : provide 1 point | |||
3 : free | |||
4 : cost 1 point | |||
5 : cost 3 points | |||
6 : cost 6 points | |||
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties. | Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties. |
Revision as of 18:37, 26 July 2005
Attributes
The 6 main attributes of D&D system are kept, with only a few changes:
Strength : physical power
Dexterity : quickness, agility, and manual dexterity
Constitution : physical health, toughness
Charisma : personal magnetism and charm, self-confidence, mystic power
Intelligence : reasoning, memory, and perception
Willpower : mental health, force of will
For human characters, attributes range from 0 (disabled) to 6 (maximum).
Attribute cost
1 : provide 3 points
2 : provide 1 point
3 : free
4 : cost 1 point
5 : cost 3 points
6 : cost 6 points
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.
Races
Human
Elf
Half-elf
Dwarf
Mul
Halfling
Half-giant
Thri-kreen