Running Sheet William Roth: Difference between revisions
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*2 Rapid Heal- | *2 Rapid Heal- | ||
*3 Good Stuff- | *3 Good Stuff- | ||
**Claimed 6 pips | |||
*+1 Vs Guns | *+1 Vs Guns | ||
*+1 Combat Reflexes | *+1 Combat Reflexes | ||
Line 92: | Line 92: | ||
===''' Rapier''' 13 === | |||
*2 Double Speed | *2 Double Speed | ||
*2, 5 Combat Reflexes-Transfer 5 | *2, 5 Combat Reflexes-Transfer 5 | ||
Line 99: | Line 99: | ||
*1 ability-Return to hand/Return | *1 ability-Return to hand/Return | ||
**13 | **13 | ||
==='''Trident Dagger-6'''=== | |||
[[File:Trident dagger.jpg|300 px]] | [[File:Trident dagger.jpg|300 px]] | ||
Line 108: | Line 108: | ||
**6 | **6 | ||
==='''Van Real Glasses'''=== | |||
[[File:Glasses.jpg|300 px]] | [[File:Glasses.jpg|300 px]] | ||
===='''''Non Magical-2 pips'''''==== | |||
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc | *2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc | ||
===='''''Magical-6 pips'''''==== | |||
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms | *2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms | ||
*1 ability – See through Invisibly. | *1 ability – See through Invisibly. | ||
Line 119: | Line 119: | ||
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | *1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | ||
*1 Ability-Binocular/Microscope vision | *1 Ability-Binocular/Microscope vision | ||
=='''Shadows{}'''== | =='''Shadows{}'''== | ||
=='''Stuff{}'''== | =='''Stuff{}'''== | ||
=='''Miscellany'''== | =='''Miscellany'''== |
Revision as of 00:13, 1 April 2024
{?}
Father:
Mother:
Children:son
Description:
Hobbies:
- fencing
- hiking
- golf
Ranks
- Counsel to Amber
Points{}
Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage
Statistics {15}
- Psyche:Chaos
- Strength: Chaos
- Endurance: Chaos
- Warfare: 15
Powers {}
- 1 Cantrips Roth's Spells
Skills {25}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 5
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {}
Stable Horse "Skipper"(21)
A gift from King Random
- 4 Immense Vitality
- 2 Double Speed
- 2 Double Stamina-
- 2 Combat Reflexes-
- 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
- 2 Double Damage
- 1 Able to Speak-These horses understand Thari to the degree a horse can.
- 1 follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 2 Rapid Heal-
- 3 Good Stuff-
- Claimed 6 pips
- +1 Vs Guns
- +1 Combat Reflexes
- +2 Double Damage
- +1 Rapid Heal
- +1 Good Stuff
Rapier 13
- 2 Double Speed
- 2, 5 Combat Reflexes-Transfer 5
- 2 Double Damage
- 1 Alt-Form N/N :Rapier, Scramasax
- 1 ability-Return to hand/Return
- 13
Trident Dagger-6
Trident Dagger
- 4 Deadly Damage
- 1 Ability-disarm on occasion
- 1 Ability-Return to hand
- 6
Van Real Glasses
Non Magical-2 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
Magical-6 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
- 1 ability – See through Invisibly.
- 1 ability -See through Illusions.
- 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
- 1 Ability-Binocular/Microscope vision