Jia Sin Se: Difference between revisions
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==Experiences== | |||
Noble +1 | |||
Social Chameleon +2 | |||
==Features== | ==Features== |
Revision as of 21:41, 3 April 2024
Jia Sin Se
Pronouns: she/her/hers
Background:
Q: What did you get caught doing that had you exiled from your home community? A: Nothing! I lost a power struggle with another house. Those furless liars accused me of stealing a priceless painting. I am no common burglar! I told the truth. I fought with all four claws and my fangs. I lost, and I fled before they could catch me.
Q: You used to have a different life from this one that you've tried to leave behind you. Who from that life is still chasing you? A:The indolent dullards who set me up, they will not chase me themselves. They will hire mercenaries, murderers, anyone willing to take their filthy coin, to bring me back. I will not go back.
Q: Who from that other life were you most sad to say goodbye to? A: My love, Hào. We were to be married only a month ago. Now I am not sure I will ever see him again. He had to pretend to renounce me to save himself. I hold him blameless for this.
Demographics
- Class: Rogue
- Subclass: Syndicate
- Domains: Midnight, Grace
- Ancestry: Katari
- Community: Highborne
Vitals
- Height: 5'1" (1,55m)
- Weight: 110# (50kg)
Traits
- Agility: +2 (spellcast trait; +1 from Rapier)
- Strength: -1
- Finesse: +1
- Instinct: 0
- Presence: +2
- Knowledge: 0
Combat
- Evasion: 14
- Damage Thresholds:
- Minor: 4
- Major: 9
- Severe: 14
- Hit Points:
- Stress:
Inventory
- Gold: 2 handfuls
- Torch
- 50' rope
- Basic supplies
- Stamina potion (heals 1d4 Stress)
- Grappling hook
Weapons and Armor
- Primary Weapon: Rapier (Presence; d8; physical; Light: +1 to Agility)
- Secondary Weapon: Crossbow (Finesse; d8 physical)
- Armor:
- Type: Leather Armor
- Value: 3
- Feature: +1 Evasion
Cards
- Subclass:
- Ancestry:
- Community:
- Domain:
- 1:
- 2:
- 3:
- 4:
- 5:
- Vaulted:
Experiences
Noble +1 Social Chameleon +2
Features
Katari Ancestry
Feline Instincts: On any Agility Rolls, you may mark a Stress to reroll your Hope Die. If you do, take the new result instead.
Community Feature
Inheritance: You have advantage on any rolls you make when consorting with nobles, negotiating prices, or leveraging your reputation to get what you want. Take an extra handful of gold at character creation.
Syndicate Features
Foundation: When you arrive in a heavily populated town or city, you know somebody that calls this place home. Give them a name, note how you think they could be useful, and choose one from the list below:
- They owe me a favor, but they will be hard to find.
- They’re going to ask for something in exchange.
- They’re always in a great deal of trouble.
- We used to be together. It’s a long story.
- We didn’t part on great terms.
Specialization: Once per session, you can briefly call forth a shady contact. Immediately choose one of the benefits below and describe the flashback that brought them here to help you in this moment:
- They provide 1 handful of gold, a unique tool, or a mundane object that the situation requires.
- When making an Action Roll, their help lets you shift your Hope or Fear die by +3.
- When dealing damage, they snipe from the shadows, adding 2d8 damage to your damage roll.
Mastery: You can now use your Specialization Feature three times per session. You can also choose from the following options when you use it:
- When you mark 1 or more Hit Points, a contact rushes out to shield you, reducing the Hit Points marked by 1.
- When you make a Presence Roll in conversation, they back you up. Your Hope die becomes a d20 for the roll.