Maggie Mar: Difference between revisions
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|'''Sanity (SAN)''' | |'''Sanity (SAN)''' | ||
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Revision as of 19:31, 19 April 2024
Character Name: | Magnolia "Maggie" Mar | ||||||
Player Name: | Eplov | ||||||
Profession: | Con Artist | Nationality: | British | ||||
Sex (Age): | Female, (23) | ||||||
Education: | University of Hard Knocks |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | Average |
Constitution | 10 | 50 | Average |
Dexterity | 14 | 70 | Agile |
Intelligence | 10 | 50 | Average |
Power | 14 | 70 | Strong-Willed |
Charisma | 15 | 75 | Charming |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | 10 | 10 |
Willpower (WP) | 14 | 14 |
Sanity (SAN) | 70 | 56 |
Breaking Point (BP) | - | 42 |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | 11 | 6 / 5 / 0 |
Resource Check Boxes
Resources | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Beckie Day (Semi-adoptive Sister) | 15 |
Roderick Staff (Grew up on the streets together. On-again, off-again relationship) | 15 |
Ludwig Day (Crime Boss with a soft spot for Maggie) | 15 |
Communal | |
Day Crime Family | 5 |
Motivations and Mental Disorders
Skills
Total | Total | Total | |||
Administration (10%) | Foreign Language (0%) | Research (10%) | |||
Alertness (20%) | 50 | Harangue (10%) | Ride (10%) | ||
Anthropology (0%) | Heavy Machinery (10%) | Science (0%) | |||
Appraise (10%) | 40 | History (10%) | Search (20%) | 50 | |
Archaeology (0%) | Insight (10%)* | 60 | Social Etiquette (10%) | 50 | |
Art (0%) | Law (0%) | Stealth (10%) | 50 | ||
Athletics (30%) | 50 | Medicine (0%) | Streetwise (Criminal Underworld) (0%) | 40 | |
Charm (20%) | 60 | Melee Weapons (30%) | 50 | Surgery (0%) | |
Craft (Locksmith) (0%) | 40 | Military Training (Type) (0%) | Survival (Urban) (10%) | 30 | |
Craft (Type) (0%) | Swim (20%) | ||||
Disguise (10%) | 30 | Natural World (10%) | Track (10%) | ||
Dodge (30%) | 50 | Navigate (10%) | Unarmed Combat (20%) | ||
Drive (20%) | Occult (10%) | Unnatural (0%) | |||
Firearms (20%) | 60 | Persuade (20%) | 60 | Use Gadgets (0%) | |
First Aid (10%) | Pilot (Type) (0%) | ||||
Foreign Language (Type) (0%) | Psychoanalyze (10%) | ||||
Foreign Language (Type) (0%) | Regional Lore (Type) (0%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
* | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes