George Allardice: Difference between revisions
Jump to navigation
Jump to search
| Line 308: | Line 308: | ||
| | | | ||
|- | |- | ||
| | |Rifle | ||
| | |50% | ||
| | |50 | ||
| | |1D10+2 | ||
| | | | ||
| | | | ||
Revision as of 20:54, 19 April 2024
| Character Name: | Major George Allardice | ||||||
| Player Name: | pstjmack | ||||||
| Profession: | Military Officer (retired?) | Nationality: | British | ||||
| Sex (Age): | Male, (45) | ||||||
| Education: | Royal Military College, Sandhurst |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 11 | 55 | Average |
| Constitution | 11 | 55 | Average |
| Dexterity | 11 | 55 | Average |
| Intelligence | 15 | 75 | Penetrating |
| Power | 13 | 65 | Determined |
| Charisma | 15 | 75 | Imposing |
Derived Attributes
| Maximum | Current | |
|---|---|---|
| Hit Points (HP) | 11 | 11 |
| Willpower (WP) | 13 | 13 |
| Sanity (SAN) | 65 | 65 |
| Breaking Point (BP) | 52 | 52 |
| Permanent | At Hand/Stowed/In Storage | |
|---|---|---|
| Resources | 13 | 6 / 6 / 1 |
Resource Check Boxes
| Resources | O | O | O |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Personal | |
| Sir John Allardice (Father) | 15 |
| Nripan (Bengali former batman) | 15 |
| Communal | |
| East India Club | 15 |
Motivations and Mental Disorders
Skills
| Total | Total | Total | |||
| Administration (10%) | 50 | Foreign Language (Bengali, 0%) | 40 | Research (10%) | |
| Alertness (20%) | 50 | Harangue (10%) | 50 | Ride (10%) | 30 |
| Anthropology (0%) | 40 | Heavy Machinery (10%) | Science (0%) | ||
| Appraise (10%) | History (10%) | Search (20%) | 40 | ||
| Archaeology (0%) | Insight (10%) | 30 | Social Etiquette (10%) | 40 | |
| Art (0%) | Law (0%) | Stealth (10%) | |||
| Athletics (30%) | 50 | Medicine (0%) | Streetwise (0%) | ||
| Charm (20%) | Melee Weapons (30%) | 70 | Surgery (0%) | ||
| Craft (0%) | Military Training (Intelligence) (0%) | 60 | Survival (Mountain/Wilderness) (10%) | 40 | |
| Craft (Type) (0%) | Swim (20%) | ||||
| Disguise (10%) | Natural World (10%) | Track (10%) | |||
| Dodge (30%) | 50 | Navigate (10%) | Unarmed Combat (20%) | ||
| Drive (20%) | Occult (10%) | 30 | Unnatural (0%) | ||
| Firearms (20%) | 50 | Persuade (20%) | 40 | Use Gadgets (0%) | |
| First Aid (10%) | 50 | Pilot (Type) (0%) | |||
| Foreign Language (Type) (0%) | Psychoanalyze (10%) | ||||
| Foreign Language (Type) (0%) | Empire Lore (British India) (0%) | 40 |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
| Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
| Medium Pistol | 50% | 15 | 1D10 | * | * | * | 6 | |
| Rifle | 50% | 50 | 1D10+2 | |||||
Personal Details, Work Performance, Special Training and Other Notes
