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''God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves'' | ''God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves'' | ||
Aliases: | '''Aliases:''' | ||
Superior: None | '''Superior:''' None | ||
Allies: Iälu Inathi; | '''Allies:''' Iälu Inathi; | ||
Foes: Tha’unäyul Néngä; Aur’ia Sïdu’äl; | '''Foes:''' Tha’unäyul Néngä; Aur’ia Sïdu’äl; | ||
Symbol: An Elvish Lantern casting rays of light in all directions | '''Symbol:''' An Elvish Lantern casting rays of light in all directions | ||
Worshippers Alignment: Any | '''Worshippers Alignment:''' Any | ||
Manifestations: | '''Manifestations:''' | ||
* ''King of the Gods'' – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes. He bears an elven longsword in one hand and a scepter of lordship in the other. | |||
* ''The Light of Knowledge'' – in this form, Othi’än appears as a ball of brilliant yellow-white light. | |||
'''Clergy:''' Clerics; Paladins; Monks | |||
Clergy: | '''Clergy Alignment:''' Any non-evil | ||
'''Turn Undead:''' Yes | |||
'''Command Undead:''' No | |||
'''Weapons:''' Any; Elven Longsword required | |||
'''Armor:''' Any | |||
'''Spheres:''' Major access to ''All; Divination; Healing; Protection; Summoning; Thought''; Minor access to all others. | |||
'''Required NWP:''' None | |||
'''Bonus NWP:''' One from following: '''Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.''' | |||
Bonus NWP: One from following: '''Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.''' | |||
Dogma: The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be. | '''Dogma:''' The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be. | ||
Day-to-Day Activities: | '''Day-to-Day Activities:''' | ||
Holy Days/Celebrations: | '''Holy Days/Celebrations:''' | ||
* ''Alióth’a-Othi’än'' - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him. | |||
Holy Sites: | '''Holy Sites:''' | ||
Military Orders: | '''Military Orders:''' | ||
Priestly Vestments: Robes of White and Gold fabric for ceremonies | '''Priestly Vestments:''' Robes of White and Gold fabric for ceremonies | ||
Adventuring Garb: Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well. A white and golden sash is worn over normal clothing. | '''Adventuring Garb:''' Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well. A white and golden sash is worn over normal clothing. | ||
Members of the clergy always carry a blessed Lantern of Othi’än with them on missions of the church. | '''Notes:'''Members of the clergy always carry a blessed Lantern of Othi’än with them on missions of the church. | ||
'''Lantern of Othi’än''' – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster: | '''Lantern of Othi’än''' – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster: |
Revision as of 14:51, 20 April 2024
Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.
Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.
The Major Powers
Amumé Othi’än
God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves
Aliases:
Superior: None
Allies: Iälu Inathi;
Foes: Tha’unäyul Néngä; Aur’ia Sïdu’äl;
Symbol: An Elvish Lantern casting rays of light in all directions
Worshippers Alignment: Any
Manifestations:
- King of the Gods – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes. He bears an elven longsword in one hand and a scepter of lordship in the other.
- The Light of Knowledge – in this form, Othi’än appears as a ball of brilliant yellow-white light.
Clergy: Clerics; Paladins; Monks
Clergy Alignment: Any non-evil
Turn Undead: Yes
Command Undead: No
Weapons: Any; Elven Longsword required
Armor: Any
Spheres: Major access to All; Divination; Healing; Protection; Summoning; Thought; Minor access to all others.
Required NWP: None
Bonus NWP: One from following: Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.
Dogma: The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be.
Day-to-Day Activities:
Holy Days/Celebrations:
- Alióth’a-Othi’än - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him.
Holy Sites:
Military Orders:
Priestly Vestments: Robes of White and Gold fabric for ceremonies
Adventuring Garb: Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well. A white and golden sash is worn over normal clothing.
Notes:Members of the clergy always carry a blessed Lantern of Othi’än with them on missions of the church.
Lantern of Othi’än – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster:
- Detect Magic
- Comprehend Languages (written only)
- Read Magic
- Light (on lantern, even if no oil)
Iälu Inathi
God of Nature; Plants & Animals; Hunters; Patron of the Wood Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any neutral Turn Undead: Yes Command Undead: No Weapons: Any; Elven Bow required Armor: Studded Leather or lighter Major Spheres: Any; Animal; Elemental Earth; Plant; Healing; Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:
Aur’ia Sïdu’äl
God of the Sun; War; Patron of the Sand Elves Aliases: Superior: Allies: Foes: Tha’unäyul Néngä; Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any non-evil Turn Undead: Yes Command Undead: No Weapons: Any Armor: Any Major Spheres: Any; Combat; Elemental Fire; Healing; Sun; War Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:
Näm’un U’äth
Goddess of Love; Patron of the Mist Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any non-evil Turn Undead: Yes Command Undead: No Major Spheres: Any; Charm; Elemental Water; Healing; Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:
Seli’as Eluné
Goddess of Songs & Speech; Birds and Flying things; Patron of the Snow Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any non-evil Turn Undead: Yes Command Undead: No Weapons: Any; at least one proficiency in a missile or thrown weapon. Armor: Chain or lighter; no shield Major Spheres: Any; Elemental Air; Healing; Weather Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:
Tha’unäyul Néngä
Goddess of the Night; Magic; the Moon; the Dark; Patron of the Dark Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any Neutral Turn Undead: Yes Command Undead: No Weapons: Any; Dagger required Armor: Any Major Spheres: Any; Protection; Summoning; Wards; Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:
Sine Áchés
God of Death Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: True Neutral Turn Undead: Yes Command Undead: No Weapons: Any Armor: Any Major Spheres: Any; Astral; Necromantic; Time; Thought; Protection Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:
The Minor Powers
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